0.14.2 and 0.14.3 are a good time for building spaceships. Railguns and missiles are still brutal at range, cannons get more threat and sustain, heavy lasers make diagonals even deadlier, and boosters make everything even faster. Here are some new builds, and a few refits.

Bolt Prime
$125k
Thug with a cash infusion, spent on a second shield generator for brawling other swarmers and extra thrust for flanking.

Bantam
$250k
A refit of my old laser ship with heavy lasers, boosters, and tweaks to thruster placement.

Bull
$250k
Bantam loadout with more PD, different geometry and more energy storage.

Barracuda
$500k
Scram rebuilt from scratch. Lighter, faster, and better armored. Lasers and electros were scrapped in favor of more cannons.

Regulator
$750k
A railgun artillery ship designed for high sustain. Hovers at range while flankers get in position.

Sentinel
$1mil
Kiting railgun barge. Hard-hitting, but vulnerable to missiles and extremely fast ships.

Charger
$1mil
A fast brawler with powerful focused fire and heavy frontal armor.

Derby
$1mil
Two-sided missile barge with railgun-resistant front section and bold letters.