[ABANDONED] SuperWeapon Starter kit! (abandoned but still usable)
this is nice, now i can build better super weapons
old attempt to build a space shotgun
I made this cannon that accelerates armor rods fast enough to impale ships.
I shot from a doomsday cannon vaporized crescent wrath from 1.25 Km away.
NEED THIS MOD
kieffer5101 the destruction comes from Jbox. This is just an elegant delivery mechanism.
Quantum i know
- Edited
Quantum #64062 maybe add a doomsday device and call this mod the "make your own super weapon starter kit"
kieffer5101 I may do just that...
Only problem is I am awful at making sprites
WOW! That is an AMAZING idea
hey, know how to get around the error when i try to install the mod?
here is the error:
Error loading mod Impulse-20180122T145326Z-001: System.IO.FileNotFoundException: Could not find file 'C:\Users\leedy\Documents\My Games\Cosmoteer\Mods\Impulse-20180122T145326Z-001\mod.txt'.
File name: 'C:\Users\leedy\Documents\My Games\Cosmoteer\Mods\Impulse-20180122T145326Z-001\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 134