In the year 2359, the Technocratic Terran Empire attacked a fledgeling warp civilization taking its first steps into interstellar space - the Dar. The first generation Dar explorers stood no chance against the veteran TTE fleet, and within days the Dar had lost over 90% of their warp-capable ships. With extinction imminent, the Dar nations loaded their remaining craft full of the brightest minds Dar Prime had to offer and sent them off into the void fleeing the enemy advance. TTE ships arrived hours later and fired on Dar Prime from orbit, extinguishing all life on the planet.
The refugee fleet remained undetected by the TTE. With fuel supplies dwindling, the refugees were jerked violently out of warp by a massive FTL interference bubble. Matter in the nearby nebula somehow warped the fabric of space, making FTL travel impossible. The same phenomenon also riddled the nebula with micro-wormholes that could be used to travel within. The perfect place to hide...
Decades later, the Dar have rebuilt and militarized. Each of the old 5 Dar Prime nations maintains a sovereign government in the Dar nebula, but each territory is a member of the Dar Confederation and contributes to the Confederate Council. There is frequent infighting among the territories, but never enough to threaten the Confederation's solvency. The network of micro-wormholes has been explored, and many colonies, mines, and military outposts have been established. For the first time since losing their homework, the Confederate Council has begun to venture outside their nebula in search of allies, trade, and technology.
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Culture and Military
As a side effect of their near annihilation, the Dar have been heavily eugenicized. They are highly intelligent, hard-working, practical, and willing to sacrifice for the greater good. They are also quarrelsome, territorial, uncreative, and extremely xenophobic - perpetually watching for invaders from outside the nebula.
Wormholes act as natural choke points, giving the Confederation a massive defender's advantage against potential foreign invaders. Important passages are guarded by massive weapon barges and armored fortresses. Warships developed during internal conflict rely on heavy armor and powerful engines to muscle through wormhole defenses. Very few ships are equipped with FTL drives, since they are useless inside the nebula and members of the Confederation generally fear contact with foreign factions. They have no unique technology (no mods).
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Territories
Dalig-dar - capitol Yil-dar
Easily the strongest of the territories militarily, Dalig-dar maintains massive fortresses and has numerous shipyards orbiting its colonies. Dalig-dar lacks in natural resources, but trades warships and military technologies to keep its shipyards supplied. It has the largest (but best defended) FTL-open wormholes.
The Confederate Council is currently headquartered in Dalig-dar, at Kal-dar.
Deskira - capitol Skal
Deskira has significant natural resources as well as the industry to use them. They have a strong economic focus. They maintain outposts guarding their many, large FTL-open wormholes but lack the ships to garrison them all effectively. Deskira is the most self-sufficient of the territories, but also one of the most vulnerable.
Svolla - capitol Intalla
As the most resource-rich of the 5 territories, Svolla does great business trading with their resource-poor neighbors. They have a strong military, and also have few and small FTL-open wormholes.
Sjovatten - capitol Kottempkin
Both the smallest and most populous of the territories, Sjovatten has a wealth of industry and labor. They are the manufacturing hub of the nebula, and produce more ships than any other territory (though Dalig-dar produces more warships). Sjovatten has the weakest territorial military, but also the fewest (and smallest) FTL-open wormholes.
Sho-nil - capitol Ure-nil
Isolated from the other factions, Sho-nil has little manufacturing, but many research facilities. They trade excess resources with nearby territories. Sho-nil has both a strong military and few FTL-open wormholes.
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Ships
The Confederate Council has relatively few ship models, specialized for homeland defense within the nebula. Individual territories maintain their own, classified designs.
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The Nazas Patrol Boat (GP-E04I02, ¢200K) is the smallest direct-combat Confederation ship, designed to fulfill a variety of roles. They are primarily used as scouts, escorts, and guards for low-risk facilities.
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The Payara Destroyer (ASLT-C03E03, ¢500K) is the bread-and-butter ship of the Confederate military, designed for fighting point-blank and equipped with powerful engines, heavy armor, and respectable firepower. These ships are mid-weight by Confederate standards and are usually used for incident response, search-and-destroy, and guarding high-risk facilities.
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The Payara Battlecruiser (ASLT-C03E04, ¢1M) is the big brother of the Payara Destroyer and most powerful of the Confederation's warships. Powerful enough to smash through defensive lines, armored enough to survive heavy fire, and fast enough to chase down fleeing transports, these ships are designed to fight a variety of hostiles, and prefer to fight at point-blank range. Only a handful of these have been built, and all are currently berthed in Dalig-Dar fortresses.
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The Mitsukurina Battlecruiser (ASLT-I09, ¢1M) is an experimental design still in testing. It packs impressive firepower once the ion subships align in their housings, but has serious control issues. The only prototype is currently being refined in the shipyards at Brepaggen.
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In addition to its standard models, the Council maintains a variety of missile barges, laser barges, and PD boats on loan from various factions. Several defensive platforms are also stationed at Council Headquarters (Kal-dar).
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