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  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

deathless101 You are using an outdated version 1.0.1. You should download the version 1.0.2, the link to which is below the link to version 1.0.1. In addition, You incorrectly installed the mod. Follow my instructions.

SunriseSP thank you for helping me.

    SunriseSP also it still dose not work...........

      SunriseSP i try trust me

        deathless101 You can wait for the release version 1.0.3, which will have a standart installation method. Today the beta-test 1.0.3 will be started. If it will not have a lot of errors, the release will be through 1-2 days.

          SunriseSP sounds good

            5 days later

            Update!

            Yay update!

            Has a name conflict with Kodename Kannons though, both mods use the name gauss_bullet.txt.

            SunriseSP WTF this is a gigantic update, I am surprised!

            it work yayayay

              cactusdoodad I have solved the compatibility problem. Download the corrected version of the mod on the same link.

              SunriseSP I really like the mod, but the saw blade literally 'super sucks'.
              You should increase its damage, since it is too weak against other ships.
              Its price costs nearly 100,000 credits, but it can't beat ship with few cannons and electro bolts.

              Impenetra I'll deal with the balance of weapon characteristics. But I think every weapon should have a weak side. For example M73 not effective against electro-bolts, and pair M134-dual perfectly copes with MLRS "Cerberus".

              4 days later

              Just wanted to thank you for the Mod, I really love the Moartars and use them as Mainweapons on my Ship.
              Could you make some more of that awesome shell based Weapons (Like a plasma Version with more Shielddamage, or a Siege version with half the RoF but larger shell?) and maybe a Shell Storage?

              Thank you =)

              Andariel89 Thanks for your support. Ammunition storages will be added. For the next version I plan to prepare some "big guns" and something very powerful 🙂

                I used your sniper beam on my new Raider design, i just like this short burst beam, is t possible to get it in a shorter ranged turret? Just love the long reload and damage burst.
                also your turret missiles are awesome, but how does the mg work?
                Your weapons are perfect for some more warhammer style

                Wow, just normal parts, boring stuff, then the flamethrower and then suddenly a giant update, i love this mod

                Andariel89 For the operation of the machinegun in the 2K5 requires the universal bullet boxes.
                And now about the sniper laser. If I understood correctly, you want to offer a short-range napalm turret with a more powerful pulse?

                  No, less powerfull maybe half the Range, or like the 750mm Mortar with a bit longer range then a standardshell type turret and this awesome percision. Like a Lanceturret that can punish targets while kiting but with a longer reload and more energy demand then a shell weapon.

                  As I understand it correctly the sniperlaser has less dps, but a fireeffect as trade off. So a smaller turret version could be used as broadside weapon on a bigger ship.
                  only thing i mostly think about, how i could dissable shields on a long range.