Northerner All this is incredible (I also like the "Old" touch of the cannons).
There are amazing ideas, and I'm very interested in the FTL jammer, I wonder if it is possible to do what you propose.
Jesus3747 The FTL Jammer may have to wait until C++ is implemented but when it is, it should be fairly simple to add. All the FTL Jammer will do is block access to the galaxy map with a "jammed" icon. not sure i can do that within the mod.txt but i will try still.
And thank you! I'm trying to make may weapons stand out but not too much. I want them to kinda fit in the game world but still have a bit of my flavor.
Northerner Also, you should do ... Roof Mounted Weapons! They are easy to do (In fact, in the mod I'm doing for my faction, most weapons are RMW)
Although if you want your mod to be balanced, it will be difficult to balance them.
Jesus3747 Roof weapons were on the table for awhile but since I'm going for a "vanilla but not" feel i cut them. Maybe in another mod after this project is done i will do a roof weapons mod.
ohhh boy incoming new stuff
Northerner Looks good, gonna try it out when it´s out!
I've coded all the parts that are the normal size and started sprite work on the super heavy cannon. Ive been going full Viking on it and its turning out really really well so i may redesign my other smaller cannons in the future as well. It should be done by Monday/Tuesday night.
I wont finish the sprite for the super heavy cannon tonight still too much to do on it yet BUT here is a little teaser picture to show im not just leaving my axes in the mud.
SUPER HEAVY CANNON IS DONE!!! Next will be the thrusters! after that i believe i will be doing the auto cannons and the sprites for the shields and the AMS. I know the file size is getting kinda big, but after i finish the sprites for all the parts i will clean it up a bit to make it somewhat smaller.
Super heavy cannon and the howitzer are going to get their own custom loaded shell animation and might make the super heavy cannon recoil farther back as well as change up the sprite just a smudge since i like the final product a lot less now. The autocannons progress is being slow but that's bc i'm doing some overly intricate animations to those.
Northerner hmm I am making a missle weapon, and I have a question. Is it possible to edit the missle sprite png? Or should I make it from beginning?
Impenetra yes you can edit the sprite for missiles. it isn't hard to re-color like i did for the heavy missile. But if you want your own completely original sprite... that's a little more difficult.
Northerner I have a missle texture.
How can I make a sprte with this?
Northerner Can I copy&paste them to the original sprite?
Impenetra in the sprite png where the full missile is in space and flying, just put it over those six sprites. As for the building animation, do the same thing just replacing the built in sections with your sections. If that makes sense.
Northerner thanks!
Impenetra your welcome! Glad to help!
Northerner oh, and I was trying to make a mod, but it keep makes errors. http://www.mediafire.com/file/blg9fw5ii23qhsn/Reign_of_the_Ancients.zip this is the link of the mod. Could you figure out the error? (btw I checked the error many times, but I couldn't find any problems.)
Impenetra i will look at it but I'm not very good with code, at least, not mod.txt you might be better asking bubbet or akio (i think that's his name) while they are certainly mod snobs they know much more about coding than I.
Updated the Super Heavy Cannon a lot! Ill put a screen up in the mod post but i wont update the linked mod until the autocannons and AMS are done.