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This mod strives to add a whole slew of weapons, armor, thrusters, ect. with the hope of being well balanced around (and blending into) the stock parts. These parts will have synergy with one another and making unique weapon combos and strategies to add some more flavor to the bounty mode.

This mod (when completed) will add :
over 18 new weapons
2 new armor types
2 new AMS
3 new Storage units
8 new thrusters
3 new reactors and 4 new factories
2 new shields
new sensors
and finally a FTL jammer (if i can get it working)

Parts in final mod are as follows :

Weapon Overview
Autocannon - A lower caliber cannon with much faster fire rate and better accuracy.
Static Laser - A marries a laser and elctro-bolt together.
Beam Laser - A laser that fires a beam instead of a shot same damage less range.
Railgun - a low damage cannon with extremely long range.
Advanced Cannon - A lower caliber cannon with less damage but better overall stats.
Assault Cannon - A higher caliber cannon with more damage but less accuracy.
Flame Cannon - A nasty weapon that does little damage but always starts a fire.
Advanced Autocannon - A heavy auto cannon that uses 3 advanced cannon barrels in a rotary cannon.
Heavy Railgun - A bigger rail gun with more range and damage but even slower fire rate.
Advanced Howitzer - A big cannon with extra range damage and even has splash damage but a low fire rate.
Heavy Cannon - A big cannon with a fast projectile that has massive penetrating value but low damage.
Inferno Cannon - A bigger flame cannon. still does almost no damage but starts even bigger fires.
Particle Projection Cannon - A big cannon that does big damage and uses energy instead of ammo.
Super Heavy Cannon - A massive cannon that has long range and huge damage but shoots very very slowly.
Gungnir Railgun - A super weapon of sorts takes forever to fire but will likely one shot most ships. big and expensive.
Heavy Missile Launcher - A missile launcher that fires a slow but high health missile. Good against PD.
EMP Missile Launcher - does minimal damage but will short out electrical systems in a wide area.
Drone Launcher - Launches drones that are armed with lasers and small cannons, can only be targeted by PD.
Super Heavy Missile Launcher - Fires one massive missile that has a lot of health and does even more damage. Slow and easy for small ships to evade.

Defensive Equipment
Heavy Armor - More health and pen resistance but at a higher cost
Light Armor - Less health and pen resistance but at a lower cost
Light Shield - A cheap shield that will block most shots but less energy and regen.
Heavy Shield - An Expensive shield that will stop just about anything . has more energy and regen.
Laser AMS - A PD that is more accurate and does the same damage but less range and slower fire rate.
Heavy AMS - A PD that fires a large energy "arrow" that destroys missiles along its path.

Production Facilities
Safe Eject Reactor : A low yield reactor that ejects core when critical to save ship from damage.
Fusion Reactor : A high yield reactor that has double the normal production rate but has a massive explosion.
Cold Fusion Reactor : An expensive but safe high yield reactor that does not explode on destruction.
CASE Ammo Factory : A low yield factory that does not deal ship damage on explosion.
Overclocked Ammo Factory : A high yield factory that will deal double damage if destroyed.
CASE Missile Factory : A low yield factory that does not deal ship damage on explosion.
Overclocked Missile Factory : A high yield factory that will deal double damage if destroyed.

Thruser Overview
Bulk Thrusters - Cheap low power thrusters that are inefficient.
Advanced Thrusters - Expensive high power thrusters that are very efficient and have other bonuses.
Thether Drive - A FTL device that requires only 2 power cells to function but is much more expensive.

Storage Solutions
CASE Ammo Storage - Double storage, and price but does not explode
CASE Missile Storage - Double storage, and price but does not explode
Double Rack Power Storage - Double storage and price.

Miscellaneous Parts
Advanced Sensor Array - Double the price and energy use but also the vision range.
FTL Jammer - An advanced device that blocks FTL travel in a zone.

Most (if not all) parts will have their own sprites and animations as well as custom projectile sprites and sounds. I currently have 4 of the weapons sprites done (not the icons or blueprints though) and about 90% of the mod coded.

After completion I plan on launching a bounty hunter add-on with it that showcases the synergy that all the equipment added has with each other to add more complexity and depth to the bounty mode. And post both mods in full on the official mod forum.

Here are pics of some of the completed weapons on ships:
Advanced Howitzer
image https://i.imgur.com/PdR8hgs.jpg
Heavy Cannon
image https://i.imgur.com/DFRmYW7.jpg
Assault Cannon
image https://i.imgur.com/XaXXdkz.jpg
Advanced Cannon
image https://i.imgur.com/4858tiu.jpg
Super Heavy Cannon

image https://i.imgur.com/1vu8n7A.jpg

Heavy Missile Launcher
image https://i.imgur.com/LlckwVh.jpg

Laser AMS
image https://i.imgur.com/VL1H0LW.png

If you want to check out the pre-alpha weapons, most of the weapons are done but they only have the default sprites, you can find it in the attached link. I will periodically update this page as I add parts.

Updates

1/11/2018 - Production and thruster tabs are completely coded. with the exception of the larger super heavy thrusters

1/12/2018 - Defense tab is coded and with proper stats. with the exception of the Heavy AMS which currently does not hit projectiles along its path.

1/16/2018 - Super heavy cannon is coded and its art work is done. The advanced howitzer now has a fifth slot for ammo to match its extra consumption. The bulk thrusters now have less prohibit range. The light shield generator now has less prohibit range.

1/19/2018 - Super heavy cannon redesigned to look better. The projectile sprites for both AMS shots are done.

1/22/2018 - Laser AMS is done. All weapons ranges have been adjusted to be inline with the recent patch

1/23/2018 - Shield generators now have their own shield colors.

1/29/2018 - PPC barrel texture done

2/6/2018-Turret Floors and regular floors for small turrets are done

2/8/2018-Laser AMS and Pulse Laser have short life beam rather than a long bullet sprite

2/9/2018-Reduced file size about 70%

The mod will be taken down until it is ready to post on the list of mods forum you can read why here:
https://forum.cosmoteer.net/d/4455-varangian-equipment-update

ohhh nice mod keep working 😃

Northerner it will be a very cool mod😀😀

jotech and DarkPearl Thanks! I updated the page to actually tell you whats in the mod now. I am finishing up the production tab right now ill re-upload the mod to media fire and update the link sometime tonight.

Thruster and Production parts are pretty well done for now. Ill add the super heavy stuff when i start the sprite work. (That goes for weapons as well) Next I will be adding the shield and AMS parts. I'm having some serous issues with the shields, but, im hoping to have that coded by tomorrow and maybe the sensors too. Sprite work should start some time next week. During sprite work i plan on adding the Elder Futhark Runes as decals as well but that is really low on the priority list.

My collage classes start again next week but they are a joke so i doubt it will slow development down much.

Can't wait for it to be completed!

Northerner All this is incredible (I also like the "Old" touch of the cannons).

There are amazing ideas, and I'm very interested in the FTL jammer, I wonder if it is possible to do what you propose.

Jesus3747 The FTL Jammer may have to wait until C++ is implemented but when it is, it should be fairly simple to add. All the FTL Jammer will do is block access to the galaxy map with a "jammed" icon. not sure i can do that within the mod.txt but i will try still.

And thank you! I'm trying to make may weapons stand out but not too much. I want them to kinda fit in the game world but still have a bit of my flavor.

Northerner Also, you should do ... Roof Mounted Weapons!
They are easy to do (In fact, in the mod I'm doing for my faction, most weapons are RMW)

Although if you want your mod to be balanced, it will be difficult to balance them.

Jesus3747 Roof weapons were on the table for awhile but since I'm going for a "vanilla but not" feel i cut them. Maybe in another mod after this project is done i will do a roof weapons mod.

ohhh boy incoming new stuff

  • Edited

Northerner Looks good, gonna try it out when it´s out!

I've coded all the parts that are the normal size and started sprite work on the super heavy cannon. Ive been going full Viking on it and its turning out really really well so i may redesign my other smaller cannons in the future as well. It should be done by Monday/Tuesday night.

I wont finish the sprite for the super heavy cannon tonight still too much to do on it yet BUT here is a little teaser picture to show im not just leaving my axes in the mud.

image https://i.imgur.com/rzp1zJW.png

SUPER HEAVY CANNON IS DONE!!! Next will be the thrusters! after that i believe i will be doing the auto cannons and the sprites for the shields and the AMS. I know the file size is getting kinda big, but after i finish the sprites for all the parts i will clean it up a bit to make it somewhat smaller.

Super heavy cannon and the howitzer are going to get their own custom loaded shell animation and might make the super heavy cannon recoil farther back as well as change up the sprite just a smudge since i like the final product a lot less now. The autocannons progress is being slow but that's bc i'm doing some overly intricate animations to those.

Northerner hmm I am making a missle weapon, and I have a question.
Is it possible to edit the missle sprite png? Or should I make it from beginning?

    Impenetra yes you can edit the sprite for missiles. it isn't hard to re-color like i did for the heavy missile. But if you want your own completely original sprite... that's a little more difficult.

    Northerner Can I copy&paste them to the original sprite?