This mod strives to add a whole slew of weapons, armor, thrusters, ect. with the hope of being well balanced around (and blending into) the stock parts. These parts will have synergy with one another and making unique weapon combos and strategies to add some more flavor to the bounty mode.
This mod (when completed) will add :
over 18 new weapons
2 new armor types
2 new AMS
3 new Storage units
8 new thrusters
3 new reactors and 4 new factories
2 new shields
and finally a FTL jammer (if i can get it working)
Parts in final mod are as follows :
Autocannon - A lower caliber cannon with much faster fire rate and better accuracy.
Static Laser - A marries a laser and elctro-bolt together.
Beam Laser - A laser that fires a beam instead of a shot same damage less range.
Railgun - a low damage cannon with extremely long range.
Advanced Cannon - A lower caliber cannon with less damage but better overall stats.
Assault Cannon - A higher caliber cannon with more damage but less accuracy.
Flame Cannon - A nasty weapon that does little damage but always starts a fire.
Advanced Autocannon - A heavy auto cannon that uses 3 advanced cannon barrels in a rotary cannon.
Heavy Railgun - A bigger rail gun with more range and damage but even slower fire rate.
Advanced Howitzer - A big cannon with extra range damage and even has splash damage but a low fire rate.
Heavy Cannon - A big cannon with a fast projectile that has massive penetrating value but low damage.
Inferno Cannon - A bigger flame cannon. still does almost no damage but starts even bigger fires.
Particle Projection Cannon - A big cannon that does big damage and uses energy instead of ammo.
Super Heavy Cannon - A massive cannon that has long range and huge damage but shoots very very slowly.
Gungnir Railgun - A super weapon of sorts takes forever to fire but will likely one shot most ships. big and expensive.
Heavy Missile Launcher - A missile launcher that fires a slow but high health missile. Good against PD.
EMP Missile Launcher - does minimal damage but will short out electrical systems in a wide area.
Drone Launcher - Launches drones that are armed with lasers and small cannons, can only be targeted by PD.
Super Heavy Missile Launcher - Fires one massive missile that has a lot of health and does even more damage. Slow and easy for small ships to evade.
Heavy Armor - More health and pen resistance but at a higher cost
Light Armor - Less health and pen resistance but at a lower cost
Light Shield - A cheap shield that will block most shots but less energy and regen.
Heavy Shield - An Expensive shield that will stop just about anything . has more energy and regen.
Laser AMS - A PD that is more accurate and does the same damage but less range and slower fire rate.
Heavy AMS - A PD that fires a large energy "arrow" that destroys missiles along its path.
Safe Eject Reactor : A low yield reactor that ejects core when critical to save ship from damage.
Fusion Reactor : A high yield reactor that has double the normal production rate but has a massive explosion.
Cold Fusion Reactor : An expensive but safe high yield reactor that does not explode on destruction.
CASE Ammo Factory : A low yield factory that does not deal ship damage on explosion.
Overclocked Ammo Factory : A high yield factory that will deal double damage if destroyed.
CASE Missile Factory : A low yield factory that does not deal ship damage on explosion.
Overclocked Missile Factory : A high yield factory that will deal double damage if destroyed.
Bulk Thrusters - Cheap low power thrusters that are inefficient.
Advanced Thrusters - Expensive high power thrusters that are very efficient and have other bonuses.
Thether Drive - A FTL device that requires only 2 power cells to function but is much more expensive.
CASE Ammo Storage - Double storage, and price but does not explode
CASE Missile Storage - Double storage, and price but does not explode
Double Rack Power Storage - Double storage and price.
Advanced Sensor Array - Double the price and energy use but also the vision range.
FTL Jammer - An advanced device that blocks FTL travel in a zone.
Most (if not all) parts will have their own sprites and animations as well as custom projectile sprites and sounds. I currently have 4 of the weapons sprites done (not the icons or blueprints though) and about 90% of the mod coded.
After completion I plan on launching a bounty hunter add-on with it that showcases the synergy that all the equipment added has with each other to add more complexity and depth to the bounty mode. And post both mods in full on the official mod forum.
Here are pics of some of the completed weapons on ships:
Super Heavy Cannon
Heavy Missile Launcher
If you want to check out the pre-alpha weapons, most of the weapons are done but they only have the default sprites, you can find it in the attached link. I will periodically update this page as I add parts.
1/11/2018 - Production and thruster tabs are completely coded. with the exception of the larger super heavy thrusters
1/12/2018 - Defense tab is coded and with proper stats. with the exception of the Heavy AMS which currently does not hit projectiles along its path.
1/16/2018 - Super heavy cannon is coded and its art work is done. The advanced howitzer now has a fifth slot for ammo to match its extra consumption. The bulk thrusters now have less prohibit range. The light shield generator now has less prohibit range.
1/19/2018 - Super heavy cannon redesigned to look better. The projectile sprites for both AMS shots are done.
1/22/2018 - Laser AMS is done. All weapons ranges have been adjusted to be inline with the recent patch
1/23/2018 - Shield generators now have their own shield colors.
1/29/2018 - PPC barrel texture done
2/6/2018-Turret Floors and regular floors for small turrets are done
2/8/2018-Laser AMS and Pulse Laser have short life beam rather than a long bullet sprite
2/9/2018-Reduced file size about 70%
The mod will be taken down until it is ready to post on the list of mods forum you can read why here: