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So, here it is. With what little progress there is, I present the latest update:

(When installing, remember to unzip the file!!!)

Release Notes
- Proton Torpedo Revamp (Art and Stats)
- New Decals
- New Ship Designs
- Other Stuff I Probably Forgot

Download Here

PS: Once again, sorry for the delay. Work will resume shortly with hyperdrives coming soon and I'll work on proper roof turret turbolasers for you guys!

Uh... Happy Long Awaited Update..?

    Hey man I have had the 2.5 update and downloaded the new 2.6 and it won't download if you can fix this contact me at theairman1776@Echo#57953 it is a gmail.

      The_Airman Are you having issues downloading the mod from Mediafire or actually installing the mod? I can't help you if the Mediafire isn't working. I can suggest turning off your antivirus while you're downloading the mod, then you should turn it back on. If that doesn't work, it's most likely a problem with Mediafire.

        this is what I got. on install. cant find file location or something

        Error loading mod 0.2.6ClassicJam.Star_Wars_Galaxy: System.IO.FileNotFoundException: Could not find file 'C:\Users\Brian\Documents\My Games\Cosmoteer\Mods\0.2.6ClassicJam.Star_Wars_Galaxy\mod.txt'.
        File name: 'C:\Users\Brian\Documents\My Games\Cosmoteer\Mods\0.2.6ClassicJam.Star_Wars_Galaxy\mod.txt'
        at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
        at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
        at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
        at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
        at System.IO.StreamReader..ctor(String path)
        at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
        at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121

          realmasterpodicle Did you unzip the file?

            never had to before that new? just usual download frm mf then save and install. did unzip n place in both mods of cosmoteer file then downloads where mods went before asnd same thing I believe.

              damn I opened it with windows. not same right?
              plus its file name is"0.2.2ClassicJam.Star_Wars_Galaxy" after opening.

                ok unzipped and just put into the mod file of cosmo. that was weird, never had todo that b4. gtg thx Jam

                  When I tried to install this version it didn't work, and I forgot to copy the error it gave me. I'll try again, and if it doesn't work i'll paste the code here

                    this is the error I got:
                    Error loading mod 0.2.6ClassicJam.Star_Wars_Galaxy: System.IO.FileNotFoundException: Could not find file 'C:\Users\kgsch_000\Documents\My Games\Cosmoteer\Mods\0.2.6ClassicJam.Star_Wars_Galaxy\mod.txt'.
                    File name: 'C:\Users\kgsch_000\Documents\My Games\Cosmoteer\Mods\0.2.6ClassicJam.Star_Wars_Galaxy\mod.txt'
                    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                    at System.IO.StreamReader..ctor(String path)
                    at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                    at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121

                      ClassicJam I'll try that

                        When trying to install the mod, I get this error:
                        Error loading mod 0.2.6ClassicJam.Star_Wars_Galaxy (3): System.IO.FileNotFoundException: Não foi possível localizar o arquivo 'D:\Users\Joni\Documents\My Games\Cosmoteer\Mods\0.2.6ClassicJam.Star_Wars_Galaxy (3)\mod.txt'.
                        Nome do arquivo: 'D:\Users\Joni\Documents\My Games\Cosmoteer\Mods\0.2.6ClassicJam.Star_Wars_Galaxy (3)\mod.txt'
                        em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                        em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                        em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                        em System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                        em System.IO.StreamReader..ctor(String path)
                        em Halfling.ObjectText.OTFile.Parse() na C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:linha 293
                        em Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) na C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:linha 121

                        I tryied unzipping the mod, but looks like the unzipped version is the 2.2 of this mod

                          ClassicJam wel after about 2,5 hours of my life spent on this

                          image https://i.imgur.com/8RPPldd.png
                          behemoth, i was wondering what you think of it
                          (only thing is it uses more mods then only SW cosmos divided)

                          thebuilder it has 136 turbolasers btw

                            thebuilder Looks good, but the city section is a bit off.

                            ClassicJam yea ik, i think im gonna make the city section again soon, and thanks 🙂

                            ClassicJam I updated the cityscape:

                            image https://i.imgur.com/kaHnnxs.png

                            thebuilder Better, but it should be a closing in as it moves towards the nose of the destroyer. See here:
                            image https://i.imgur.com/3ZlksJR.jpg