This is the gameplan post for the Coalition Weapons Pack, my main mod.
Link: forum page
This is super old... look for the next break for Dec. 2018
Coming very soon...
- Railgun 2 km range, 1 million penetration, 300 m/s speed
- Railgun Slug Factory & Storage creates & stores the hunks of tungsten fired by railguns
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- LAWS very efficient laser-based point defense system
- Kinetic Kill Vehicle extremely fast, high damage(but no AOE) penetrating missile
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Near future
- Barracks high-density crew module fits Trello specs
- Hallway blend of Corridor and Moving Walkway
- Fireteam response room provides 4 crew and 4 fire extinguishers, the crew can be assigned that job
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- VASIMR thruster high exhaust velocity thruster
- RCS pod small maneuvering device useful for fighters
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Far Future
- Wireless Charging Port fighter charging part
- Capacitor fighter-sized power storage
- Fighter Cockpit 2x1, includes controls, meager reactor, non-Newtonian propulsion drive
- Fixed rotary cannon small Gatling gun for fighters(think fixed CIWS?)
- Single Bunk basically Dormitory cut in half
- Concussion Missile launcher slower, high AOE damage missile that needs to be hit multiple times by PD to die
This is new as of December 2018
Coming in January:
- Mass Accelerator Point Defense Double-barreled point defense emplacement that can target enemy ships
- Fixed Magnetic Accelerator Cannon Single-barreled, slim-profile MAC suitable for heavy fighters
Coming March 2019:
- Fusion Engines High-performance, high-fuel engines that use Deuterium
- Fusion Reactor High-performance, very large reactor that uses Deuterium
- Bussard Collector Device that generates Deuterium(ABH, but it generates fuel, not batteries)
- Particle Cannon Large roof-mounted energy weapon with high part DPS, but trash shield DPS