Cosmoteer 0.11.10 is out! It fixes a bunch of bugs and adds some modding improvements.
Unfortunately, this release will likely break any existing gameplay mods. Specifically, I have re-architected the way weapons do damage and the way parts explode when destroyed. In the long run, this will make it much easier to add really cool weapons like EMPs , weapons that start fires on enemy ships (fires coming soon!), and parts that cause fires when destroyed. The most immediate use of the new damage framework is that weapons can now be made to do area-of-effect damage.
This release will also break any mods that add their own decals, due to a change to support combining decal folders.