I understand that someone has to test collision avoidance.
But it kills tactical gameplay in many cases, especially multi ship battles.
Move order -> ship fires all thrusters at ~ 50% -> no movement at all.
In cases where you have a far distance destination and are up to ludicrous speed already the collusion avoidence drops out and you can nicely ram ships or blaze through swarms, bumping ships, whirling them around and escape again - preparing for another fly by, or rather fly through, attack.
It is SOOO much more fun without collision avoidance.
😉
(PS.:especially with new thrusters we will want to experiment with move orders more - so pls: ingame on/off option so that ships follow orders blindly.)