- Edited
The Independent Republic of Vexseli
This faction was created when a team of unhappy citizens from the Association of Trade Fleet (ATF) , about 100,000 strong, left for unexplored space, only bringing some supplies, blueprints, and a few random ships, some "borrowed" from the fleet. They have not found a planet to settle yet, so they can only produce very small ships. There are 3 ways they make money: bounty hunting, mining, and escorting fleets.
Homeworld
Vexseli
A Temperate, lush planet that is our home. It has a few man-eating plants, but otherwise, it's fine. Pioneer Station is orbiting it, circling and defending our homeworld.
Constitution
A few important rules:
- No slavery.
- Weapons are allowed, but you must have a license, same with personal ships.
- All sorts of free speech, assembly, print, and all the other stuff is allowed.
- We are a republic. If anyone overthrows our government and puts some dictatorship, monarchy, or anything else, rebel a defeat them.
- All sentient beings have equal rights, whether human or alien.
There are other rules, but that would take a looooooooooong time to read off.
Habitable Planets Visited
Horbavi VII -Too Volatile. Earthquakes and Volcanic Eruptions Common.
Tau Scextidus XII -Already Inhabited. Hostile Bronze-Age Crocodilians.
Theta Tumianant -Atmosphere too thick. 28.683 Earth Atmospheres.
Zeta Pruiopor -Atmosphere Unbreachable. Unknown Why.
Qundemon - Moons will crash into each other in 50 years, making planet uninhabitable.
Iocunacus-Already Clamied by Unknown Faction-Paint: Grey with yellow stripes. @jbox1
Vexseli - A Candidate.- Temperate, Uninhabited, Lush, only some large carnivorous plants to worry about.
Modified Disruptor
This was such a cute ship, the colonists HAD to improve on it, and bring the blueprints so they could make more. It is small enough to mass produce at Pioneer Station, so they have oodles of these.
Crew: 16
Cost: 65,200
Amount Produced: 350
Swarmer
Not as cute as the Disruptor, this one is more powerful and can also be mass produced.
Crew: 10
Cost: 61,500
Amount Produced: 120
Scrapp
This image is not a representation of all Scrapps. It is just the most common style of them, so they are all unique.
Crew: DIffers from ship to ship
Cost: See above
Amount: 32
Annihilator
a failed attempt at making a kiter, if you have at least 5 PDs this thing will do nothing.
Crew: 32
Cost: 152,600
Amount Owned: 1
Smasher
This is one of the few larger ships we have multiple of, mainly because we based them off the Bouldron's ships.
Crew: 42
Cost: 218,800
Amount Owned: 3
Obliterator
This was based off of the Photon Decimator from Domini Naeturi, (or is it Naeutri?) but is horible. it is slow, weak, and expensive. It may, in theory, be a good anti-fighter.
Crew: 120
Cost: 567,300
Amount Owned: 1
Phalanx III Heavy Escort
The Phalanx class was another good ship we brought along, so we improved on it and added missiles. this is one way they make money.
Crew: 44
Cost: 195,250
Amount owned: 5
Flounder
This looks like a flounder, (sort of) hence the name. it has cannons, missiles, and interior thrusters!
Crew: 196
Cost: 623,600
Amount Owned: 1
Crusher
One of our first ships, this uses lots of large cannons as well as missiles. there is also a variant using small cannons.
Crew: 112
Cost: 391,200
Amount Owned: 2 (one small cannon variant)
Crusher MKII
So we sent the original Crusher to a guy that improves ships. You may have heard of him. but instead of improving the one he had, he copied it and improved THAT. Now we have both a Crusher MKI and MKII!
Crew: 139
Cost: 543,100
Amount Owned: 1
Emperor
this started out as a Model-L, as hard as that is to believe. We made a good amount of money using this as a Bounty hunting ship.
Crew: 292
Cost: 1,042,000
Amount Owned: 1
Empress
Another ship we used as a BH ship, this started out as a Model-S. It is bristling with cannons, as well as electrobolts and Ion beams.
Crew: 3341,385,450
Cost:
Amount Owned: 1
The Guardian
A cannon wall with shields and missiles. Yeah. Sort of cliche. It's captain is so stupid that he faces it sideways, or even backwards, when in combat. we can't fire him because we have no one else to spare.
Crew: 300
Cost: 1,176,850
Amount Owned: 1
Triangle
Hey, its a fitting description.
Crew: 420
Cost: 1,861,800
Amount Owned: 1
Super Carrier
it took 3 months of mining, 12 escorting missions, and the killing of 10 Vangaurds to buy this thing and add the Disruptors.
Crew: 424
Cost: 1,869,600
Amount Owned: 1
Stolen Ships
Credit: @SunriseSP 's ATF faction
"Borrowed" Splash
we borrowed this from the ATF when we left. we modified it to have some ion beams, cannons, AND LESS STUPID SENSORS YOU DON"T NEED 6 SENSORS ITs A WASTE OF POWER AND MONEY. See, this is why we left the ATF. we also made it a carrier.
Crew: 548
Cost: 3,111,550
Amount Owned: 1
"Borrowed" Eradicator
See Splash for modifications. This time, we made it carry a Swarmer.
Crew: 660
Cost: 3,664,500
Amount owned: 1
"Borrowed" Eradicator Omega
This time we only added some electrobolts and a few more Ion beams and a 2 Disruptors.
Crew: 904
Cost: 4,605.500
Amount Owned: 1
Stations
Pioneer Station
This is a mobile station that took 1 year of mining, 6000 escort missions, and about 3000 dead vanguards.It is a factory as well.
Crew: 4990
Cost: 23,629,500
Amount owned: 1
Civilian Ships
Miner
It mines. I have nothing else to say.
Crew: 12
Cost: 66,100
Amount Owned: 34
Colonist Ship
This is how we get the civilians around, but when we settle we will probably convert these.
Crew: 216 /w passengers
Cost: 525,500
Amount owned: 5
Phalanx Phactory
A Factory that makes phalanxes. Pretty self explanatory.
Crew: 224
Cost: 873,150
Soon-to-Be ships
Sutingurei Battleship
(No Image Available)
Star Destroyer