@TheHealingDoctor
So, I was trying to make the Providence for the Protectors of Innocence. I put down a capital ship minigun and a few other parts, then it crashed. To make sure the problem wasn't the MicroTech mod, I built this:


The crew powered up the advanced ammo factory easily enough.

The crew started bringing the ammunition into the cannon.

Then the game crashed.
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 110
at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105
at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 344
at Cosmoteer.Ships.Crew.CrewManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 476
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821
at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 538
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1036
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
11/02/2017 12:29:20 | Logging successful initialized.
11/02/2017 12:29:20 | .NET Runtime Version: 4.0.30319.42000
11/02/2017 12:29:20 | Local: en-US
11/02/2017 12:29:20 | Language: en-US
11/02/2017 12:29:20 | Cosmoteer version 0.12.12
11/02/2017 12:29:21 | Microsoft Windows 10 Education 64-bit 10.0.15063
11/02/2017 12:29:21 | Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz (4 logical processors)
11/02/2017 12:29:21 | 7989.8 MB RAM
11/02/2017 12:29:21 | Intel(R) HD Graphics (8.15.10.2900) (11/25/2012)
11/02/2017 12:29:21 | 3770.9 MB VRAM
11/02/2017 12:29:21 |
11/02/2017 12:29:21 | Loaded app settings.
11/02/2017 12:29:21 | Mixpanel Distinct ID: 7c12f739-112a-4517-a75a-264c5cdd4a74
11/02/2017 12:29:21 | Setup default cursor.
11/02/2017 12:29:21 | Using display adapter 0
11/02/2017 12:29:21 | Created DXGI factory.
11/02/2017 12:29:21 | Adapter #0: Intel(R) HD Graphics
11/02/2017 12:29:21 | Output #0: Generic PnP Monitor (1366x768)
11/02/2017 12:29:21 | Adapter #1: Microsoft Basic Render Driver
11/02/2017 12:29:21 | Updated Windows form configuration for borderless window.
11/02/2017 12:29:22 | Failed sending Mixpanel event 'app_launched'. (try 1/3)
11/02/2017 12:29:22 | Failed sending Mixpanel event 'app_launched'. (try 2/3)
11/02/2017 12:29:22 | Failed sending Mixpanel event 'app_launched'. (try 3/3)
11/02/2017 12:29:22 | Created Windows form.
11/02/2017 12:29:22 | Direct3D Feature Level: Level_10_0
11/02/2017 12:29:22 | Created Direct3D 11 Device.
11/02/2017 12:29:22 | Created swap chain: 1366x768.
11/02/2017 12:29:22 | Created window.
11/02/2017 12:29:22 | Created clock.
11/02/2017 12:29:22 | Created graphics manager.
11/02/2017 12:29:22 | Created XAudio2 device.
11/02/2017 12:29:22 | Created audio manager.
11/02/2017 12:29:22 | Created input manager.
11/02/2017 12:29:22 | Created default font.
11/02/2017 12:29:22 | Initial app state is 'MainMenu'
11/02/2017 12:29:22 | Initial application settings:
11/02/2017 12:29:22 | LastGameVersion:
11/02/2017 12:29:22 | InitState: MainMenu
11/02/2017 12:29:22 | Language:
11/02/2017 12:29:22 | LockCursor: True
11/02/2017 12:29:22 | EdgePanMode: Analog
11/02/2017 12:29:22 | EdgePanSpeed: 15
11/02/2017 12:29:22 | KeyboardPanSpeed: 15
11/02/2017 12:29:22 | KeyboardZoomSpeed: 10
11/02/2017 12:29:22 | KeyboardRotSpeed: 90°
11/02/2017 12:29:22 | InvertMouseWheelZoom: False
11/02/2017 12:29:22 | MouseWheelZoomSpeed: 1.12
11/02/2017 12:29:22 | MouseWheelZoomAtCursor: True
11/02/2017 12:29:22 | StickyFocus: True
11/02/2017 12:29:22 | HighDpiMode: False
11/02/2017 12:29:22 | AnimateBackgrounds: True
11/02/2017 12:29:22 | FancyParticles: True
11/02/2017 12:29:22 | AllowShipDeselection: False
11/02/2017 12:29:22 | CtrlSelectsParts: False
11/02/2017 12:29:22 | PreferBlueprintMode: False
11/02/2017 12:29:22 | BlueprintAutoPause: True
11/02/2017 12:29:22 | BuildAutoFocus: True
11/02/2017 12:29:22 | BuildAutoRotate: True
11/02/2017 12:29:22 | BuildAutoInteriors: True
11/02/2017 12:29:22 | PaintAutoFocus: True
11/02/2017 12:29:22 | PaintAutoRotate: True
11/02/2017 12:29:22 | PaintAllowOverwrite: True
11/02/2017 12:29:22 | PaintMirrorMode: False
11/02/2017 12:29:22 | RepairAutoFocus: True
11/02/2017 12:29:22 | RepairAutoRotate: False
11/02/2017 12:29:22 | BuildAllowOverwrite: True
11/02/2017 12:29:22 | BuildAutoDoors: True
11/02/2017 12:29:22 | BuildEnforceCrewAccess: True
11/02/2017 12:29:22 | BuildMirrorMode: False
11/02/2017 12:29:22 | GrabLeavesCorridors: True
11/02/2017 12:29:22 | RepairAutoDoors: True
11/02/2017 12:29:22 | AutoHireCrew: True
11/02/2017 12:29:22 | PartToolTips: True
11/02/2017 12:29:22 | AutoSave: True
11/02/2017 12:29:22 | AutoSavesToKeep: 10
11/02/2017 12:29:22 | QuickSavesToKeep: 10
11/02/2017 12:29:22 | AutoSaveInterval: 600
11/02/2017 12:29:22 | FtlAutoSave: True
11/02/2017 12:29:22 | ShowOnShipIndicators: True
11/02/2017 12:29:22 | AutoPauseOnLostFocus: True
11/02/2017 12:29:22 | ScreenShake: True
11/02/2017 12:29:22 | VersionCheckMode: Stable
11/02/2017 12:29:22 | EnableMetrics: True
11/02/2017 12:29:22 | PreferBorderlessWindowToggle: False
11/02/2017 12:29:22 | MasterVolume: 1
11/02/2017 12:29:22 | EffectsVolume: 1
11/02/2017 12:29:22 | InterfaceVolume: 1
11/02/2017 12:29:22 | ShowTutorials: True
11/02/2017 12:29:22 | AutoFtlJump: False
11/02/2017 12:29:22 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
11/02/2017 12:29:22 | DefaultBuildTool: Grab
11/02/2017 12:29:22 | DefaultDecalTool: Grab
11/02/2017 12:29:22 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
11/02/2017 12:29:22 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
11/02/2017 12:29:22 | PlayerColor:
11/02/2017 12:29:22 | EnemyColor:
11/02/2017 12:29:22 | NeutralColor:
11/02/2017 12:29:22 | MiniviewInCombatMode: Auto
11/02/2017 12:29:22 | MiniviewNotInCombatMode: Auto
11/02/2017 12:29:22 | MiniviewLockRotation: False
11/02/2017 12:29:22 | MiniviewSize:
11/02/2017 12:29:22 | ShowInteriors: False
11/02/2017 12:29:22 | AlwaysShowCommandWidgets: False
11/02/2017 12:29:22 | PreferWorldRelativeAttackAngle: False
11/02/2017 12:29:22 | PreferWorldRelativeFollowAngle: False
11/02/2017 12:29:22 | ShipLibraryLargeIcons: False
11/02/2017 12:29:22 | AdHocFormations: False
11/02/2017 12:29:22 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
11/02/2017 12:29:22 | DeleteFileOnStartup:
11/02/2017 12:29:22 | FeedbackEmail:
11/02/2017 12:29:22 | DefaultGameMode:
11/02/2017 12:29:22 | DefaultCreativeModeMapSize: 0
11/02/2017 12:29:22 | DefaultBountyModeDifficulty: 0
11/02/2017 12:29:22 | DefaultBountyModeMapSize: 0
11/02/2017 12:29:22 | DefaultBountyModeStarterShip: 0
11/02/2017 12:29:22 | WarnOutOfDateGpuDrivers: True
11/02/2017 12:29:22 | Starting main game loop...
11/02/2017 12:29:22 | Enabled mods:
11/02/2017 12:29:23 | billion_credits
11/02/2017 12:29:23 | free_ftl
11/02/2017 12:29:23 | huge_ships
11/02/2017 12:29:23 | MicroTech
11/02/2017 12:29:23 | Minigun Mod
11/02/2017 12:29:23 | Loaded language 'en'.
11/02/2017 12:29:38 | Loaded game rules.
11/02/2017 12:30:01 | Game pushed onto stack.
11/02/2017 12:30:01 | Game mode is: CreativeGameModeManager
11/02/2017 12:30:29 | Memory usage at time of crash: 1,967,210,496
11/02/2017 12:30:29 | Application state stack at time of crash:
11/02/2017 12:30:29 | Cosmoteer.Game.GameRoot
11/02/2017 12:30:29 | Cosmoteer.Menus.MainMenu
11/02/2017 12:30:29 | FPS at time of crash: 29.27257
11/02/2017 12:30:29 | Running processes at time of crash:
11/02/2017 12:30:29 | acwebbrowser
11/02/2017 12:30:29 | AdAppMgrSvc
11/02/2017 12:30:29 | ApplicationFrameHost
11/02/2017 12:30:29 | armsvc
11/02/2017 12:30:29 | audiodg
11/02/2017 12:30:29 | AutodeskDesktopApp
11/02/2017 12:30:29 | chrome
11/02/2017 12:30:29 | Cosmoteer
11/02/2017 12:30:29 | csrss
11/02/2017 12:30:29 | dllhost
11/02/2017 12:30:29 | dwm
11/02/2017 12:30:29 | explorer
11/02/2017 12:30:29 | fontdrvhost
11/02/2017 12:30:29 | GoogleCrashHandler
11/02/2017 12:30:29 | GoogleCrashHandler64
11/02/2017 12:30:29 | hkcmd
11/02/2017 12:30:29 | Idle
11/02/2017 12:30:29 | igfxpers
11/02/2017 12:30:29 | igfxtray
11/02/2017 12:30:29 | InstallFusion360Tray
11/02/2017 12:30:29 | lsass
11/02/2017 12:30:29 | MBAMService
11/02/2017 12:30:29 | Memory Compression
11/02/2017 12:30:29 | mitsijm
11/02/2017 12:30:29 | MSASCuiL
11/02/2017 12:30:29 | MsMpEng
11/02/2017 12:30:29 | NisSrv
11/02/2017 12:30:29 | notepad
11/02/2017 12:30:29 | OneDrive
11/02/2017 12:30:29 | RevitAccelerator
11/02/2017 12:30:29 | RuntimeBroker
11/02/2017 12:30:29 | SearchFilterHost
11/02/2017 12:30:29 | SearchIndexer
11/02/2017 12:30:29 | SearchProtocolHost
11/02/2017 12:30:29 | SearchUI
11/02/2017 12:30:29 | SecurityHealthService
11/02/2017 12:30:29 | services
11/02/2017 12:30:29 | ShellExperienceHost
11/02/2017 12:30:29 | sihost
11/02/2017 12:30:29 | SkypeHost
11/02/2017 12:30:29 | smss
11/02/2017 12:30:29 | spoolsv
11/02/2017 12:30:29 | svchost
11/02/2017 12:30:29 | SynTPEnh
11/02/2017 12:30:29 | SynTPHelper
11/02/2017 12:30:29 | System
11/02/2017 12:30:29 | taskhostw
11/02/2017 12:30:29 | wininit
11/02/2017 12:30:29 | winlogon
11/02/2017 12:30:29 | WinStore.App
11/02/2017 12:30:29 | WmiPrvSE
11/02/2017 12:30:29 | WUDFHost
11/02/2017 12:30:29 | System.NullReferenceException: Object reference not set to an instance of an object.
11/02/2017 12:30:29 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 110
11/02/2017 12:30:29 | at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105
11/02/2017 12:30:29 | at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 344
11/02/2017 12:30:29 | at Cosmoteer.Ships.Crew.CrewManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 476
11/02/2017 12:30:29 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821
11/02/2017 12:30:29 | at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 538
11/02/2017 12:30:29 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804
11/02/2017 12:30:29 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393
11/02/2017 12:30:29 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1036
11/02/2017 12:30:29 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
11/02/2017 12:30:29 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776
11/02/2017 12:30:29 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692
11/02/2017 12:30:29 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333
11/02/2017 12:30:29 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
11/02/2017 12:30:29 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
11/02/2017 12:30:29 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
11/02/2017 12:30:29 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
11/02/2017 12:30:40 | Failed sending Mixpanel event 'exception'. (try 1/3)
11/02/2017 12:30:40 | Failed sending Mixpanel event 'exception'. (try 2/3)
11/02/2017 12:30:40 | Failed sending Mixpanel event 'exception'. (try 3/3)
11/02/2017 12:30:40 | Director received exit call.
11/02/2017 12:30:40 | Disposed default font.
11/02/2017 12:30:40 | Disposed XA2AudioManager device.
11/02/2017 12:30:40 | Disposed audio manager.
11/02/2017 12:30:40 | Disposed clock.
11/02/2017 12:30:40 | Disposed input manager.
11/02/2017 12:30:41 | Disposed graphics manager.
11/02/2017 12:30:41 | Disposed swap chain.
11/02/2017 12:30:41 | Disposed Direct3D device.
11/02/2017 12:30:41 | Disposed DXGI factory.
11/02/2017 12:30:41 | Closed Windows form.
11/02/2017 12:30:41 | Director received exit call.
11/02/2017 12:30:41 | Disposed window.
11/02/2017 12:30:41 | Disposed platform interface.
11/02/2017 12:30:41 | Closing log output file...