I had this crash so I thought I should report it
The only mod I had on was the "Huge Ships" mod
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.ArgumentNullException: Value cannot be null.
Parameter name: sim
at Cosmoteer.Ships.Ship.ExistsInSim(SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 626
at Cosmoteer.Ships.Parts.Defenses.ArcShield.ValidateShieldHit(Vector2D bulletLoc, Vector2D bulletVel, Ship sourceShip, ShieldCollisionRules collisionRules) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Defenses\ArcShield.cs:line 117
at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 178
at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 305
at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 869
at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1271
at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1138
at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1011
at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 830
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111
at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 804
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 527
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1129
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 193
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 101
10/27/2017 14:03:08 | Logging successful initialized.
10/27/2017 14:03:08 | .NET Runtime Version: 4.0.30319.42000
10/27/2017 14:03:08 | Local: en-US
10/27/2017 14:03:08 | Language: en-US
10/27/2017 14:03:08 | Cosmoteer version 0.13.0_rc2
10/27/2017 14:03:08 | RELEASE CANDIDATE
10/27/2017 14:03:08 | Microsoft Windows 10 Pro 64-bit 10.0.15063
10/27/2017 14:03:08 | Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 logical processors)
10/27/2017 14:03:08 | 16327.1 MB RAM
10/27/2017 14:03:08 | Radeon (TM) RX 480 Graphics (22.19.162.4) (4/23/2017)
10/27/2017 14:03:08 | 4095.0 MB VRAM
10/27/2017 14:03:08 |
10/27/2017 14:03:08 | Loaded app settings.
10/27/2017 14:03:08 | Mixpanel Distinct ID: 31106937-0126-4cc2-b816-110a7a1e80df
10/27/2017 14:03:08 | Process is now DPI-aware.
10/27/2017 14:03:08 | Setup default cursor.
10/27/2017 14:03:08 | Using display adapter 0
10/27/2017 14:03:08 | Created DXGI factory.
10/27/2017 14:03:08 | Adapter #0: Radeon (TM) RX 480 Graphics
10/27/2017 14:03:08 | Output #0: Generic PnP Monitor (1920x1080)
10/27/2017 14:03:08 | Adapter #1: Microsoft Basic Render Driver
10/27/2017 14:03:08 | Updated Windows form configuration for borderless window.
10/27/2017 14:03:08 | Created Windows form.
10/27/2017 14:03:08 | Direct3D Feature Level: Level_11_0
10/27/2017 14:03:08 | Created Direct3D 11 Device.
10/27/2017 14:03:08 | Created swap chain: 1920x1080.
10/27/2017 14:03:08 | Created window.
10/27/2017 14:03:08 | Created clock.
10/27/2017 14:03:08 | Created graphics manager.
10/27/2017 14:03:08 | Created XAudio2 device.
10/27/2017 14:03:08 | Created audio manager.
10/27/2017 14:03:08 | Created input manager.
10/27/2017 14:03:08 | Created default font.
10/27/2017 14:03:08 | Initial app state is 'MainMenu'
10/27/2017 14:03:08 | Initial application settings:
10/27/2017 14:03:08 | LastGameVersion:
10/27/2017 14:03:08 | InitState: MainMenu
10/27/2017 14:03:08 | Language:
10/27/2017 14:03:08 | LockCursor: True
10/27/2017 14:03:08 | EdgePanMode: Analog
10/27/2017 14:03:08 | EdgePanSpeed: 15
10/27/2017 14:03:08 | KeyboardPanSpeed: 15
10/27/2017 14:03:08 | KeyboardZoomSpeed: 10
10/27/2017 14:03:08 | KeyboardRotSpeed: 90°
10/27/2017 14:03:08 | InvertMouseWheelZoom: False
10/27/2017 14:03:08 | MouseWheelZoomSpeed: 1.12
10/27/2017 14:03:08 | MouseWheelZoomAtCursor: True
10/27/2017 14:03:08 | StickyFocus: True
10/27/2017 14:03:08 | HighDpiMode: False
10/27/2017 14:03:08 | AnimateBackgrounds: True
10/27/2017 14:03:08 | FancyParticles: True
10/27/2017 14:03:08 | AllowShipDeselection: False
10/27/2017 14:03:08 | CtrlSelectsParts: False
10/27/2017 14:03:08 | PreferBlueprintMode: False
10/27/2017 14:03:08 | BlueprintAutoPause: True
10/27/2017 14:03:08 | BuildAutoFocus: True
10/27/2017 14:03:08 | BuildAutoRotate: True
10/27/2017 14:03:08 | BuildAutoInteriors: True
10/27/2017 14:03:08 | PaintAutoFocus: True
10/27/2017 14:03:08 | PaintAutoRotate: True
10/27/2017 14:03:08 | PaintAllowOverwrite: True
10/27/2017 14:03:08 | PaintMirrorMode: False
10/27/2017 14:03:08 | RepairAutoFocus: True
10/27/2017 14:03:08 | RepairAutoRotate: False
10/27/2017 14:03:08 | BuildAllowOverwrite: True
10/27/2017 14:03:08 | BuildAutoDoors: True
10/27/2017 14:03:08 | BuildEnforceCrewAccess: True
10/27/2017 14:03:08 | BuildMirrorMode: False
10/27/2017 14:03:08 | GrabLeavesCorridors: True
10/27/2017 14:03:08 | RepairAutoDoors: True
10/27/2017 14:03:08 | AutoHireCrew: True
10/27/2017 14:03:08 | PartToolTips: True
10/27/2017 14:03:08 | AutoSave: True
10/27/2017 14:03:08 | AutoSavesToKeep: 10
10/27/2017 14:03:08 | QuickSavesToKeep: 10
10/27/2017 14:03:08 | AutoSaveInterval: 600
10/27/2017 14:03:08 | FtlAutoSave: True
10/27/2017 14:03:08 | ShowOnShipIndicators: True
10/27/2017 14:03:08 | AutoPauseOnLostFocus: True
10/27/2017 14:03:08 | ScreenShake: True
10/27/2017 14:03:08 | VersionCheckMode: Unstable
10/27/2017 14:03:08 | EnableMetrics: True
10/27/2017 14:03:08 | PreferBorderlessWindowToggle: False
10/27/2017 14:03:08 | MasterVolume: 1
10/27/2017 14:03:09 | EffectsVolume: 1
10/27/2017 14:03:09 | InterfaceVolume: 1
10/27/2017 14:03:09 | ShowTutorials: True
10/27/2017 14:03:09 | AutoFtlJump: False
10/27/2017 14:03:09 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
10/27/2017 14:03:09 | DefaultBuildTool: Grab
10/27/2017 14:03:09 | DefaultDecalTool: Grab
10/27/2017 14:03:09 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
10/27/2017 14:03:09 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
10/27/2017 14:03:09 | PlayerColor:
10/27/2017 14:03:09 | EnemyColor:
10/27/2017 14:03:09 | NeutralColor:
10/27/2017 14:03:09 | MiniviewInCombatMode: Auto
10/27/2017 14:03:09 | MiniviewNotInCombatMode: Auto
10/27/2017 14:03:09 | MiniviewLockRotation: False
10/27/2017 14:03:09 | MiniviewSize:
10/27/2017 14:03:09 | ShowInteriors: False
10/27/2017 14:03:09 | AlwaysShowCommandWidgets: False
10/27/2017 14:03:09 | PreferWorldRelativeAttackAngle: False
10/27/2017 14:03:09 | PreferWorldRelativeFollowAngle: False
10/27/2017 14:03:09 | ShipLibraryLargeIcons: False
10/27/2017 14:03:09 | AdHocFormations: False
10/27/2017 14:03:09 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
10/27/2017 14:03:09 | DeleteFileOnStartup:
10/27/2017 14:03:09 | FeedbackEmail:
10/27/2017 14:03:09 | DefaultGameMode:
10/27/2017 14:03:09 | DefaultCreativeModeMapSize: 0
10/27/2017 14:03:09 | DefaultBountyModeDifficulty: 0
10/27/2017 14:03:09 | DefaultBountyModeMapSize: 0
10/27/2017 14:03:09 | DefaultBountyModeStarterShip: 0
10/27/2017 14:03:09 | WarnOutOfDateGpuDrivers: True
10/27/2017 14:03:09 | DefaultMPJoinHostname:
10/27/2017 14:03:09 | PlayerName:
10/27/2017 14:03:09 | Starting main game loop...
10/27/2017 14:03:09 | Enabled mods:
10/27/2017 14:03:09 | huge_ships
10/27/2017 14:03:09 | Loaded language 'en'.
10/27/2017 14:03:20 | Loaded game rules.
10/27/2017 14:03:33 | Loaded game named 'dgfsdgfsdgfsdgfs'.
10/27/2017 14:03:33 | Game pushed onto stack.
10/27/2017 14:03:33 | Game mode is: BountyGameModeManager
10/27/2017 14:04:20 | Loaded game named 'dgfsdgfsdgfsdgfs'.
10/27/2017 14:04:20 | Game popped off stack.
10/27/2017 14:04:20 | Game pushed onto stack.
10/27/2017 14:04:20 | Game mode is: BountyGameModeManager
10/27/2017 14:05:07 | Loaded game named 'Quick-Save 2017-10-26_12-26-57'.
10/27/2017 14:05:07 | Game popped off stack.
10/27/2017 14:05:07 | Game pushed onto stack.
10/27/2017 14:05:07 | Game mode is: CreativeGameModeManager
10/27/2017 14:05:15 | Loaded game named 'Quick-Save 2017-10-25_14-57-46'.
10/27/2017 14:05:15 | Game popped off stack.
10/27/2017 14:05:15 | Game pushed onto stack.
10/27/2017 14:05:15 | Game mode is: BountyGameModeManager
10/27/2017 14:05:44 | Making FTL jump...
10/27/2017 14:05:44 | Finished FTL jump.
10/27/2017 14:05:51 | Starting local player FTL jump...
10/27/2017 14:05:54 | Saved game as "Auto-Save 2017-10-27_14-05-51".
10/27/2017 14:05:55 | Making FTL jump...
10/27/2017 14:05:57 | Finished FTL jump.
10/27/2017 14:08:54 | Memory usage at time of crash: 2,069,262,336
10/27/2017 14:08:54 | Application state stack at time of crash:
10/27/2017 14:08:54 | Cosmoteer.Game.GameRoot
10/27/2017 14:08:54 | Cosmoteer.Gui.TitleScreen
10/27/2017 14:08:54 | FPS at time of crash: 99.84319
10/27/2017 14:08:54 | Running processes at time of crash:
10/27/2017 14:08:54 | aaHMSvc
10/27/2017 14:08:54 | AppleMobileDeviceService
10/27/2017 14:08:54 | atieclxx
10/27/2017 14:08:54 | atiesrxx
10/27/2017 14:08:54 | atkexComSvc
10/27/2017 14:08:54 | audiodg
10/27/2017 14:08:54 | chrome
10/27/2017 14:08:54 | Cosmoteer
10/27/2017 14:08:54 | csrss
10/27/2017 14:08:54 | dasHost
10/27/2017 14:08:54 | dwm
10/27/2017 14:08:54 | explorer
10/27/2017 14:08:54 | fontdrvhost
10/27/2017 14:08:54 | GoogleCrashHandler
10/27/2017 14:08:54 | GoogleCrashHandler64
10/27/2017 14:08:54 | Idle
10/27/2017 14:08:54 | iPodService
10/27/2017 14:08:54 | iTunesHelper
10/27/2017 14:08:54 | lsass
10/27/2017 14:08:54 | MBAMService
10/27/2017 14:08:54 | Memory Compression
10/27/2017 14:08:54 | mobsync
10/27/2017 14:08:54 | MSASCuiL
10/27/2017 14:08:54 | MsMpEng
10/27/2017 14:08:54 | NisSrv
10/27/2017 14:08:54 | notepad++
10/27/2017 14:08:54 | OneDrive
10/27/2017 14:08:54 | RadeonSettings
10/27/2017 14:08:54 | RtkNGUI64
10/27/2017 14:08:54 | RuntimeBroker
10/27/2017 14:08:54 | SearchIndexer
10/27/2017 14:08:54 | SearchUI
10/27/2017 14:08:54 | SecurityHealthService
10/27/2017 14:08:54 | services
10/27/2017 14:08:54 | ShellExperienceHost
10/27/2017 14:08:54 | sihost
10/27/2017 14:08:54 | smss
10/27/2017 14:08:54 | spoolsv
10/27/2017 14:08:54 | svchost
10/27/2017 14:08:54 | System
10/27/2017 14:08:54 | taskhostw
10/27/2017 14:08:54 | vpnagent
10/27/2017 14:08:54 | vpnui
10/27/2017 14:08:54 | wininit
10/27/2017 14:08:54 | winlogon
10/27/2017 14:08:54 | System.ArgumentNullException: Value cannot be null.
10/27/2017 14:08:54 | Parameter name: sim
10/27/2017 14:08:54 | at Cosmoteer.Ships.Ship.ExistsInSim(SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 626
10/27/2017 14:08:54 | at Cosmoteer.Ships.Parts.Defenses.ArcShield.ValidateShieldHit(Vector2D bulletLoc, Vector2D bulletVel, Ship sourceShip, ShieldCollisionRules collisionRules) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Defenses\ArcShield.cs:line 117
10/27/2017 14:08:54 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 178
10/27/2017 14:08:54 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 305
10/27/2017 14:08:54 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 869
10/27/2017 14:08:54 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1271
10/27/2017 14:08:54 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1138
10/27/2017 14:08:54 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1011
10/27/2017 14:08:54 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 830
10/27/2017 14:08:54 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111
10/27/2017 14:08:54 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 804
10/27/2017 14:08:54 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701
10/27/2017 14:08:54 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 527
10/27/2017 14:08:54 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1129
10/27/2017 14:08:54 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 193
10/27/2017 14:08:54 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
10/27/2017 14:08:54 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693
10/27/2017 14:08:54 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
10/27/2017 14:08:54 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
10/27/2017 14:08:54 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
10/27/2017 14:08:54 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
10/27/2017 14:08:54 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 101
10/27/2017 14:08:55 | Actual data hash: 310e7d3ec58cdee15b2689fe3b6a1efd
10/27/2017 14:08:55 | Expected data hash: 310e7d3ec58cdee15b2689fe3b6a1efd
10/27/2017 14:08:55 | Director received exit call.
10/27/2017 14:08:55 | Disposed default font.
10/27/2017 14:08:55 | Disposed XA2AudioManager device.
10/27/2017 14:08:55 | Disposed audio manager.
10/27/2017 14:08:55 | Disposed clock.
10/27/2017 14:08:55 | Disposed input manager.
10/27/2017 14:08:55 | Disposed graphics manager.
10/27/2017 14:08:55 | Disposed swap chain.
10/27/2017 14:08:55 | Disposed Direct3D device.
10/27/2017 14:08:55 | Disposed DXGI factory.
10/27/2017 14:08:55 | Closed Windows form.
10/27/2017 14:08:55 | Director received exit call.
10/27/2017 14:08:55 | Disposed window.
10/27/2017 14:08:55 | Disposed platform interface.
10/27/2017 14:08:55 | Closing log output file...