This happened.
System.InvalidOperationException: No component named 'BatteryStorageCharge' in part 'big_antiproton2'.
at Cosmoteer.Ships.Parts.Part.GetComponent[T](String id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 381
at Cosmoteer.Ships.Parts.Weapons.Weapon.OnPartConstructed() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\Weapon.cs:line 109
at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Time constructionTime, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 246
at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Time constructionTime, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 135
at Cosmoteer.Ships.ShipUpdateInfo.Apply(Boolean andClear, Dictionary2 blueprintPartCache, Dictionary2 blueprintDoorCache) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 235
at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 799
at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1034
at Cosmoteer.Modes.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Creative\SelectionStates\PlaceShipState.cs:line 125
at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 608
at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 587
at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1023
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 163
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 735
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 681
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
08/06/2017 14:21:37 | Logging successful initialized.
08/06/2017 14:21:37 | Local: en-US
08/06/2017 14:21:37 | Language: en-US
08/06/2017 14:21:37 | Cosmoteer version 0.12.9
08/06/2017 14:21:37 | Microsoft Windows 10 Pro 64-bit 10.0.15063
08/06/2017 14:21:37 | Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 logical processors)
08/06/2017 14:21:37 | 16334.9 MB RAM
08/06/2017 14:21:37 | NVIDIA GeForce GT 730 (22.21.13.8205)
08/06/2017 14:21:37 | 2048.0 MB VRAM
08/06/2017 14:21:37 |
08/06/2017 14:21:38 | Loaded app settings.
08/06/2017 14:21:38 | Mixpanel Distinct ID: 3244bf0e-e723-4c89-80fd-b3185397be56
08/06/2017 14:21:38 | Process is now DPI-aware.
08/06/2017 14:21:38 | Setup default cursor.
08/06/2017 14:21:38 | Using display adapter 0
08/06/2017 14:21:38 | Created DXGI factory.
08/06/2017 14:21:38 | Adapter #0: NVIDIA GeForce GT 730
08/06/2017 14:21:38 | Output #0: Generic PnP Monitor (1920x1080)
08/06/2017 14:21:38 | Output #1: Acer S232HL(Hdmi) (1920x1080)
08/06/2017 14:21:38 | Adapter #1: Microsoft Basic Render Driver
08/06/2017 14:21:38 | Updated Windows form configuration for borderless window.
08/06/2017 14:21:38 | Created Windows form.
08/06/2017 14:21:38 | Direct3D Feature Level: Level_11_0
08/06/2017 14:21:38 | Created Direct3D 11 Device.
08/06/2017 14:21:38 | Created swap chain: 1920x1080.
08/06/2017 14:21:38 | Created window.
08/06/2017 14:21:38 | Created clock.
08/06/2017 14:21:38 | FORCING STATIC VERTEX BUFFERS & TEXTURES
08/06/2017 14:21:38 | Created graphics manager.
08/06/2017 14:21:38 | Created XAudio2 device.
08/06/2017 14:21:38 | Created audio manager.
08/06/2017 14:21:38 | Created input manager.
08/06/2017 14:21:38 | Created default font.
08/06/2017 14:21:38 | Initial app state is 'MainMenu'
08/06/2017 14:21:38 | Initial application settings:
08/06/2017 14:21:38 | InitState: MainMenu
08/06/2017 14:21:38 | Language:
08/06/2017 14:21:38 | LockCursor: True
08/06/2017 14:21:38 | EdgePanMode: Analog
08/06/2017 14:21:38 | EdgePanSpeed: 15
08/06/2017 14:21:38 | KeyboardPanSpeed: 15
08/06/2017 14:21:38 | KeyboardZoomSpeed: 10
08/06/2017 14:21:38 | KeyboardRotSpeed: 90°
08/06/2017 14:21:38 | InvertMouseWheelZoom: False
08/06/2017 14:21:38 | MouseWheelZoomSpeed: 1.12
08/06/2017 14:21:38 | MouseWheelZoomAtCursor: True
08/06/2017 14:21:38 | StickyFocus: True
08/06/2017 14:21:38 | HighDpiMode: False
08/06/2017 14:21:38 | AnimateBackgrounds: True
08/06/2017 14:21:38 | FancyParticles: True
08/06/2017 14:21:38 | AllowShipDeselection: False
08/06/2017 14:21:38 | EasyPartSelection: False
08/06/2017 14:21:38 | PreferBlueprintMode: False
08/06/2017 14:21:38 | BlueprintAutoPause: True
08/06/2017 14:21:38 | BuildAutoFocus: True
08/06/2017 14:21:38 | BuildAutoRotate: True
08/06/2017 14:21:38 | BuildAutoInteriors: True
08/06/2017 14:21:38 | PaintAutoFocus: True
08/06/2017 14:21:38 | PaintAutoRotate: True
08/06/2017 14:21:38 | PaintAllowOverwrite: True
08/06/2017 14:21:38 | PaintMirrorMode: False
08/06/2017 14:21:38 | RepairAutoFocus: True
08/06/2017 14:21:38 | RepairAutoRotate: False
08/06/2017 14:21:38 | BuildAllowOverwrite: True
08/06/2017 14:21:38 | BuildAutoDoors: True
08/06/2017 14:21:38 | BuildEnforceCrewAccess: True
08/06/2017 14:21:38 | BuildMirrorMode: False
08/06/2017 14:21:38 | GrabLeavesCorridors: True
08/06/2017 14:21:38 | RepairAutoDoors: True
08/06/2017 14:21:38 | AutoHireCrew: True
08/06/2017 14:21:38 | PartToolTips: True
08/06/2017 14:21:38 | AutoSave: True
08/06/2017 14:21:38 | AutoSaveInterval: 600
08/06/2017 14:21:38 | FtlAutoSave: True
08/06/2017 14:21:38 | ShowOnShipIndicators: True
08/06/2017 14:21:38 | AutoPauseOnLostFocus: True
08/06/2017 14:21:38 | ScreenShake: True
08/06/2017 14:21:38 | VersionCheckMode: Stable
08/06/2017 14:21:38 | EnableMetrics: True
08/06/2017 14:21:38 | PreferBorderlessWindowToggle: False
08/06/2017 14:21:38 | MasterVolume: 1
08/06/2017 14:21:38 | EffectsVolume: 1
08/06/2017 14:21:38 | InterfaceVolume: 1
08/06/2017 14:21:38 | ShowTutorials: True
08/06/2017 14:21:38 | AutoFtlJump: False
08/06/2017 14:21:38 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
08/06/2017 14:21:38 | DefaultBuildTool: Grab
08/06/2017 14:21:38 | DefaultDecalTool: Grab
08/06/2017 14:21:38 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
08/06/2017 14:21:38 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
08/06/2017 14:21:38 | PlayerColor:
08/06/2017 14:21:38 | EnemyColor:
08/06/2017 14:21:38 | NeutralColor:
08/06/2017 14:21:38 | MiniviewInCombatMode: Auto
08/06/2017 14:21:38 | MiniviewNotInCombatMode: Auto
08/06/2017 14:21:38 | MiniviewLockRotation: False
08/06/2017 14:21:38 | MiniviewSize:
08/06/2017 14:21:38 | ShowInteriors: False
08/06/2017 14:21:38 | AlwaysShowCommandWidgets: False
08/06/2017 14:21:38 | PreferWorldRelativeAttackAngle: False
08/06/2017 14:21:38 | ShipLibraryLargeIcons: False
08/06/2017 14:21:38 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
08/06/2017 14:21:38 | DeleteFileOnStartup:
08/06/2017 14:21:38 | FeedbackEmail:
08/06/2017 14:21:38 | Starting main game loop...
08/06/2017 14:21:38 | Enabled mods:
08/06/2017 14:21:39 | 0.2.0ClassicJam.Star_Wars_Galaxy
08/06/2017 14:21:39 | billion_credits
08/06/2017 14:21:39 | bubbet.smallthingslatest
08/06/2017 14:21:39 | Capital Ship Weaponery
08/06/2017 14:21:39 | community_ships
08/06/2017 14:21:39 | example_ship_library
08/06/2017 14:21:39 | ExtraCannons_1.3.5.1
08/06/2017 14:21:39 | frenzel_mod
08/06/2017 14:21:39 | huge_galaxy
08/06/2017 14:21:39 | huge_ships
08/06/2017 14:21:39 | Lafiel.Abh_mod0.4.6RC1
08/06/2017 14:21:39 | More Missiles
08/06/2017 14:21:39 | Skynet.MatterMatters0.1.2
08/06/2017 14:21:39 | Loaded language 'en'.
08/06/2017 14:21:40 | Output compiling shader 'C:\Program Files\Cosmoteer\Data\Ships\Terran\shield_generator\shield.shader' (pix):
08/06/2017 14:21:40 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/06/2017 14:21:40 |
08/06/2017 14:21:41 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\0.2.0ClassicJam.Star_Wars_Galaxy\ShieldGenInt\shield.shader' (pix):
08/06/2017 14:21:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/06/2017 14:21:41 |
08/06/2017 14:21:41 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\0.2.0ClassicJam.Star_Wars_Galaxy\ShieldGenSml\shield.shader' (pix):
08/06/2017 14:21:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/06/2017 14:21:41 |
08/06/2017 14:21:41 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\0.2.0ClassicJam.Star_Wars_Galaxy\ShieldGenLrg\shield.shader' (pix):
08/06/2017 14:21:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/06/2017 14:21:41 |
08/06/2017 14:21:43 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\Lafiel.Abh_mod0.4.6RC1\advanced_shield\advanced_shield.shader' (pix):
08/06/2017 14:21:43 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/06/2017 14:21:43 |
08/06/2017 14:21:44 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\Lafiel.Abh_mod0.4.6RC1\ammo_shots\electron_laser_beam.shader' (pix):
08/06/2017 14:21:44 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/06/2017 14:21:44 |
08/06/2017 14:21:44 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\Lafiel.Abh_mod0.4.6RC1\ammo_shots\tractor_beam.shader' (pix):
08/06/2017 14:21:44 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/06/2017 14:21:44 |
08/06/2017 14:22:03 | Loaded game rules.
08/06/2017 14:22:16 | System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods\Infinity\mod.txt'.
08/06/2017 14:22:16 | File name: 'C:\Program Files\Cosmoteer\Mods\Infinity\mod.txt'
08/06/2017 14:22:16 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
08/06/2017 14:22:16 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
08/06/2017 14:22:16 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
08/06/2017 14:22:16 | at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
08/06/2017 14:22:16 | at System.IO.StreamReader..ctor(String path)
08/06/2017 14:22:16 | at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
08/06/2017 14:22:16 | at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 94
08/06/2017 14:22:39 | Game pushed onto stack.
08/06/2017 14:22:39 | Game mode is: CreativeGameModeManager
08/06/2017 14:32:46 | Saved game as "Auto-Save 2017-08-06_02-32-39".
08/06/2017 14:42:52 | Saved game as "Auto-Save 2017-08-06_02-42-46".
08/06/2017 14:53:05 | Saved game as "Auto-Save 2017-08-06_02-52-58".
08/06/2017 15:03:12 | Saved game as "Auto-Save 2017-08-06_03-03-05".
08/06/2017 15:13:23 | Saved game as "Auto-Save 2017-08-06_03-13-13".
08/06/2017 15:16:24 | Memory usage at time of crash: 5,067,542,528
08/06/2017 15:16:24 | Application state stack at time of crash:
08/06/2017 15:16:24 | Cosmoteer.Game.GameRoot
08/06/2017 15:16:24 | Cosmoteer.Menus.MainMenu
08/06/2017 15:16:24 | FPS at time of crash: 4.122266
08/06/2017 15:16:24 | System.InvalidOperationException: No component named 'BatteryStorageCharge' in part 'big_antiproton2'.
08/06/2017 15:16:24 | at Cosmoteer.Ships.Parts.Part.GetComponent[T](String id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 381
08/06/2017 15:16:24 | at Cosmoteer.Ships.Parts.Weapons.Weapon.OnPartConstructed() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\Weapon.cs:line 109
08/06/2017 15:16:24 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Time constructionTime, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 246
08/06/2017 15:16:24 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Time constructionTime, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 135
08/06/2017 15:16:24 | at Cosmoteer.Ships.ShipUpdateInfo.Apply(Boolean andClear, Dictionary2 blueprintPartCache, Dictionary2 blueprintDoorCache) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 235
08/06/2017 15:16:24 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 799
08/06/2017 15:16:24 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1034
08/06/2017 15:16:24 | at Cosmoteer.Modes.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Creative\SelectionStates\PlaceShipState.cs:line 125
08/06/2017 15:16:24 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 608
08/06/2017 15:16:24 | at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 587
08/06/2017 15:16:24 | at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1023
08/06/2017 15:16:24 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 163
08/06/2017 15:16:24 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 735
08/06/2017 15:16:24 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 681
08/06/2017 15:16:24 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
08/06/2017 15:16:24 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
08/06/2017 15:16:24 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
08/06/2017 15:16:24 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
08/06/2017 15:16:24 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
08/06/2017 15:16:25 | Actual data hash: 82b3dcc4b89156c9836824e50df12c43
08/06/2017 15:16:25 | Expected data hash: 82b3dcc4b89156c9836824e50df12c43
08/06/2017 15:16:25 | Director received exit call.
08/06/2017 15:16:25 | Disposed default font.
08/06/2017 15:16:26 | Disposed XA2AudioManager device.
08/06/2017 15:16:26 | Disposed audio manager.
08/06/2017 15:16:26 | Disposed clock.
08/06/2017 15:16:26 | Disposed input manager.
08/06/2017 15:16:26 | Disposed graphics manager.
08/06/2017 15:16:26 | Disposed swap chain.
08/06/2017 15:16:26 | Disposed Direct3D device.
08/06/2017 15:16:26 | Disposed DXGI factory.
08/06/2017 15:16:26 | Closed Windows form.
08/06/2017 15:16:26 | Director received exit call.
08/06/2017 15:16:26 | Disposed window.
08/06/2017 15:16:26 | Disposed platform interface.
08/06/2017 15:16:26 | Closing log output file...