well , i was in a game that octo-amir made and after playing the second round , with big ships ( not huge ) my game dropped to 4fps a bit then crashed to everyone
System.ArgumentNullException: Value cannot be null.
Parameter name: sim
at Cosmoteer.Ships.Ship.ExistsInSim(SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 626
at Cosmoteer.Ships.Parts.Defenses.ArcShield.ValidateShieldHit(Vector2D bulletLoc, Vector2D bulletVel, Ship sourceShip, ShieldCollisionRules collisionRules) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Defenses\ArcShield.cs:line 117
at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 178
at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 305
at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 869
at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1271
at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1138
at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1011
at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 830
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111
at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 804
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 527
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1129
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 193
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 101
11/03/2017 16:07:03 | Logging successful initialized.
11/03/2017 16:07:03 | .NET Runtime Version: 4.0.30319.42000
11/03/2017 16:07:03 | Local: en-US
11/03/2017 16:07:03 | Language: en-US
11/03/2017 16:07:03 | Cosmoteer version 0.13.0_rc2
11/03/2017 16:07:03 | RELEASE CANDIDATE
11/03/2017 16:07:03 | Microsoft Windows 10 Enterprise 64-bit 10.0.15063
11/03/2017 16:07:03 | Pentium(R) Dual-Core CPU T4200 @ 2.00GHz (2 logical processors)
11/03/2017 16:07:03 | 4090.9 MB RAM
11/03/2017 16:07:03 | NVIDIA GeForce G 105M (21.21.13.4201) (14-Nov-16)
11/03/2017 16:07:03 | 256.0 MB VRAM
11/03/2017 16:07:03 |
11/03/2017 16:07:03 | Loaded app settings.
11/03/2017 16:07:03 | Mixpanel Distinct ID: 184e0883-41fc-4cfa-b497-520a3e936ef6
11/03/2017 16:07:04 | Process is now DPI-aware.
11/03/2017 16:07:04 | Setup default cursor.
11/03/2017 16:07:04 | Using display adapter 0
11/03/2017 16:07:04 | Created DXGI factory.
11/03/2017 16:07:04 | Adapter #0: NVIDIA GeForce G 105M
11/03/2017 16:07:04 | Output #0: Generic PnP Monitor (1366x768)
11/03/2017 16:07:04 | Adapter #1: Microsoft Basic Render Driver
11/03/2017 16:07:04 | Updated Windows form configuration for resizable windowed.
11/03/2017 16:07:04 | Created Windows form.
11/03/2017 16:07:04 | Direct3D Feature Level: Level_10_0
11/03/2017 16:07:04 | Created Direct3D 11 Device.
11/03/2017 16:07:04 | Created swap chain: 1366x705.
11/03/2017 16:07:04 | Created window.
11/03/2017 16:07:04 | Created clock.
11/03/2017 16:07:04 | Created graphics manager.
11/03/2017 16:07:04 | Created XAudio2 device.
11/03/2017 16:07:04 | Created audio manager.
11/03/2017 16:07:04 | Created input manager.
11/03/2017 16:07:04 | Created default font.
11/03/2017 16:07:04 | Initial app state is 'MainMenu'
11/03/2017 16:07:04 | Initial application settings:
11/03/2017 16:07:04 | LastGameVersion:
11/03/2017 16:07:04 | InitState: MainMenu
11/03/2017 16:07:04 | Language:
11/03/2017 16:07:04 | LockCursor: True
11/03/2017 16:07:04 | EdgePanMode: Analog
11/03/2017 16:07:04 | EdgePanSpeed: 15
11/03/2017 16:07:04 | KeyboardPanSpeed: 15
11/03/2017 16:07:04 | KeyboardZoomSpeed: 10
11/03/2017 16:07:04 | KeyboardRotSpeed: 90°
11/03/2017 16:07:04 | InvertMouseWheelZoom: False
11/03/2017 16:07:04 | MouseWheelZoomSpeed: 1.12
11/03/2017 16:07:04 | MouseWheelZoomAtCursor: True
11/03/2017 16:07:04 | StickyFocus: True
11/03/2017 16:07:04 | HighDpiMode: False
11/03/2017 16:07:04 | AnimateBackgrounds: True
11/03/2017 16:07:04 | FancyParticles: True
11/03/2017 16:07:04 | AllowShipDeselection: False
11/03/2017 16:07:04 | CtrlSelectsParts: False
11/03/2017 16:07:04 | PreferBlueprintMode: False
11/03/2017 16:07:04 | BlueprintAutoPause: True
11/03/2017 16:07:04 | BuildAutoFocus: True
11/03/2017 16:07:04 | BuildAutoRotate: True
11/03/2017 16:07:04 | BuildAutoInteriors: True
11/03/2017 16:07:04 | PaintAutoFocus: True
11/03/2017 16:07:04 | PaintAutoRotate: True
11/03/2017 16:07:04 | PaintAllowOverwrite: True
11/03/2017 16:07:04 | PaintMirrorMode: False
11/03/2017 16:07:04 | RepairAutoFocus: True
11/03/2017 16:07:04 | RepairAutoRotate: False
11/03/2017 16:07:04 | BuildAllowOverwrite: True
11/03/2017 16:07:04 | BuildAutoDoors: True
11/03/2017 16:07:04 | BuildEnforceCrewAccess: True
11/03/2017 16:07:04 | BuildMirrorMode: False
11/03/2017 16:07:04 | GrabLeavesCorridors: True
11/03/2017 16:07:04 | RepairAutoDoors: True
11/03/2017 16:07:04 | AutoHireCrew: True
11/03/2017 16:07:04 | PartToolTips: True
11/03/2017 16:07:04 | AutoSave: True
11/03/2017 16:07:04 | AutoSavesToKeep: 10
11/03/2017 16:07:04 | QuickSavesToKeep: 10
11/03/2017 16:07:04 | AutoSaveInterval: 600
11/03/2017 16:07:04 | FtlAutoSave: True
11/03/2017 16:07:04 | ShowOnShipIndicators: True
11/03/2017 16:07:04 | AutoPauseOnLostFocus: True
11/03/2017 16:07:04 | ScreenShake: True
11/03/2017 16:07:04 | VersionCheckMode: Unstable
11/03/2017 16:07:04 | EnableMetrics: True
11/03/2017 16:07:04 | PreferBorderlessWindowToggle: False
11/03/2017 16:07:04 | MasterVolume: 1
11/03/2017 16:07:04 | EffectsVolume: 1
11/03/2017 16:07:04 | InterfaceVolume: 1
11/03/2017 16:07:04 | ShowTutorials: True
11/03/2017 16:07:04 | AutoFtlJump: False
11/03/2017 16:07:04 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
11/03/2017 16:07:04 | DefaultBuildTool: Grab
11/03/2017 16:07:04 | DefaultDecalTool: Grab
11/03/2017 16:07:04 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
11/03/2017 16:07:04 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
11/03/2017 16:07:04 | PlayerColor:
11/03/2017 16:07:04 | EnemyColor:
11/03/2017 16:07:04 | NeutralColor:
11/03/2017 16:07:04 | MiniviewInCombatMode: Auto
11/03/2017 16:07:04 | MiniviewNotInCombatMode: Auto
11/03/2017 16:07:04 | MiniviewLockRotation: False
11/03/2017 16:07:04 | MiniviewSize:
11/03/2017 16:07:04 | ShowInteriors: False
11/03/2017 16:07:04 | AlwaysShowCommandWidgets: False
11/03/2017 16:07:04 | PreferWorldRelativeAttackAngle: False
11/03/2017 16:07:04 | PreferWorldRelativeFollowAngle: False
11/03/2017 16:07:04 | ShipLibraryLargeIcons: False
11/03/2017 16:07:04 | AdHocFormations: False
11/03/2017 16:07:04 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
11/03/2017 16:07:04 | DeleteFileOnStartup:
11/03/2017 16:07:04 | FeedbackEmail:
11/03/2017 16:07:04 | DefaultGameMode:
11/03/2017 16:07:04 | DefaultCreativeModeMapSize: 0
11/03/2017 16:07:04 | DefaultBountyModeDifficulty: 0
11/03/2017 16:07:04 | DefaultBountyModeMapSize: 0
11/03/2017 16:07:04 | DefaultBountyModeStarterShip: 0
11/03/2017 16:07:04 | WarnOutOfDateGpuDrivers: True
11/03/2017 16:07:04 | DefaultMPJoinHostname:
11/03/2017 16:07:04 | PlayerName:
11/03/2017 16:07:05 | Starting main game loop...
11/03/2017 16:07:05 | Enabled mods:
11/03/2017 16:07:05 | Loaded language 'en'.
11/03/2017 16:07:21 | Loaded game rules.
11/03/2017 16:08:51 | Game pushed onto stack.
11/03/2017 16:08:51 | Game mode is: MPVersusGameModeManager
11/03/2017 16:12:25 | Game popped off stack.
11/03/2017 16:17:02 | Game pushed onto stack.
11/03/2017 16:17:02 | Game mode is: MPVersusGameModeManager
11/03/2017 16:18:32 | Memory usage at time of crash: 1,381,810,176
11/03/2017 16:18:32 | Application state stack at time of crash:
11/03/2017 16:18:32 | Cosmoteer.Game.GameRoot
11/03/2017 16:18:32 | Cosmoteer.Gui.TitleScreen
11/03/2017 16:18:32 | FPS at time of crash: 4.19649
11/03/2017 16:18:32 | Running processes at time of crash:
11/03/2017 16:18:32 | acwebbrowser
11/03/2017 16:18:32 | AdAppMgrSvc
11/03/2017 16:18:32 | audiodg
11/03/2017 16:18:32 | AutodeskDesktopApp
11/03/2017 16:18:32 | Cosmoteer
11/03/2017 16:18:32 | csrss
11/03/2017 16:18:32 | dasHost
11/03/2017 16:18:32 | Discord
11/03/2017 16:18:32 | DiscSoftBusServiceLite
11/03/2017 16:18:32 | dwm
11/03/2017 16:18:32 | explorer
11/03/2017 16:18:32 | fontdrvhost
11/03/2017 16:18:32 | GoogleCrashHandler
11/03/2017 16:18:32 | GoogleCrashHandler64
11/03/2017 16:18:32 | hamachi-2
11/03/2017 16:18:32 | hamachi-2-ui
11/03/2017 16:18:32 | Idle
11/03/2017 16:18:32 | Lightshot
11/03/2017 16:18:32 | LMIGuardianSvc
11/03/2017 16:18:32 | lsass
11/03/2017 16:18:32 | Memory Compression
11/03/2017 16:18:32 | MSASCuiL
11/03/2017 16:18:32 | MsMpEng
11/03/2017 16:18:32 | netsession_win
11/03/2017 16:18:32 | NisSrv
11/03/2017 16:18:32 | NvBackend
11/03/2017 16:18:32 | nvSCPAPISvr
11/03/2017 16:18:32 | nvtray
11/03/2017 16:18:32 | nvvsvc
11/03/2017 16:18:32 | nvxdsync
11/03/2017 16:18:32 | RemindersServer
11/03/2017 16:18:32 | RuntimeBroker
11/03/2017 16:18:32 | SearchIndexer
11/03/2017 16:18:32 | SearchUI
11/03/2017 16:18:32 | SecurityHealthService
11/03/2017 16:18:32 | services
11/03/2017 16:18:32 | SettingSyncHost
11/03/2017 16:18:32 | ShellExperienceHost
11/03/2017 16:18:32 | sihost
11/03/2017 16:18:32 | SkypeHost
11/03/2017 16:18:32 | smss
11/03/2017 16:18:32 | SpeechRuntime
11/03/2017 16:18:32 | spoolsv
11/03/2017 16:18:32 | svchost
11/03/2017 16:18:32 | SynTPEnh
11/03/2017 16:18:32 | SynTPEnhService
11/03/2017 16:18:32 | SynTPHelper
11/03/2017 16:18:32 | System
11/03/2017 16:18:32 | taskhostw
11/03/2017 16:18:32 | wininit
11/03/2017 16:18:32 | winlogon
11/03/2017 16:18:32 | WmiPrvSE
11/03/2017 16:18:32 | wmpnetwk
11/03/2017 16:18:32 | WUDFHost
11/03/2017 16:18:33 | System.ArgumentNullException: Value cannot be null.
11/03/2017 16:18:33 | Parameter name: sim
11/03/2017 16:18:33 | at Cosmoteer.Ships.Ship.ExistsInSim(SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 626
11/03/2017 16:18:33 | at Cosmoteer.Ships.Parts.Defenses.ArcShield.ValidateShieldHit(Vector2D bulletLoc, Vector2D bulletVel, Ship sourceShip, ShieldCollisionRules collisionRules) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Defenses\ArcShield.cs:line 117
11/03/2017 16:18:33 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 178
11/03/2017 16:18:33 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 305
11/03/2017 16:18:33 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 869
11/03/2017 16:18:33 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1271
11/03/2017 16:18:33 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1138
11/03/2017 16:18:33 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1011
11/03/2017 16:18:33 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 830
11/03/2017 16:18:33 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111
11/03/2017 16:18:33 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 804
11/03/2017 16:18:33 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701
11/03/2017 16:18:33 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 527
11/03/2017 16:18:33 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1129
11/03/2017 16:18:33 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 193
11/03/2017 16:18:33 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
11/03/2017 16:18:33 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693
11/03/2017 16:18:33 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
11/03/2017 16:18:33 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
11/03/2017 16:18:33 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
11/03/2017 16:18:33 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
11/03/2017 16:18:33 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 101
11/03/2017 16:18:35 | Director received exit call.
11/03/2017 16:18:35 | Disposed default font.
11/03/2017 16:18:35 | Disposed XA2AudioManager device.
11/03/2017 16:18:35 | Disposed audio manager.
11/03/2017 16:18:35 | Disposed clock.
11/03/2017 16:18:35 | Disposed input manager.
11/03/2017 16:18:35 | Disposed graphics manager.
11/03/2017 16:18:35 | Disposed swap chain.
11/03/2017 16:18:35 | Disposed Direct3D device.
11/03/2017 16:18:35 | Disposed DXGI factory.
11/03/2017 16:18:35 | Closed Windows form.
11/03/2017 16:18:35 | Director received exit call.
11/03/2017 16:18:35 | Disposed window.
11/03/2017 16:18:35 | Disposed platform interface.
11/03/2017 16:18:35 | Closing log output file...