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  • Edited

0.5.1 0.5.1 ---THE UPDATE THAT FIXES THE LAST UPDATE--- 0.5.1 0.5.1

Fixed a crash caused by Cosmoteer update 0.13.2
As some of you may have noticed, Drones ++ will cause the game to crash when launching due to some changes during update 0.13.2. This update fixes all that, and so I have a reason to be typing this changelog. Aside from that, nothing has changed since 0.5.

Enjoy! http://www.mediafire.com/file/3w62ln8rr8ott2y/Drones%20++.zip

jbox1 changed the title to Drones ++ (BETA 0.5.1).
    5 days later

    I have a horrible idea!
    What if you make a drone receiver part to put on a drone that contains a person instead of having a person in each drone core?

      jbox1 wait, he uses paint.net? AHH!
      OK, seriously, jbox1, why don't you use GIMP? It's like the best image editor ever! (and please don't tell me that in GIMP you can't colorpick transparent values, because I already know)
      In GIMP you can do so many more things than in Paint.NET, like gaussian blurs, motion blurs, drop shadows, etc.
      In GIMP you can colorize, and desaturate, and posterize, and pixelate... rambles on for fifteen hours every feature in GIMP and, you can use wheezes plugins!

      FireShredder24 Well, gimp can't do fine editing of specific pixels, can't use a pencil, can't color pick, can't do RGB editing and also you can't make effective 64 x 64 sprites.

      jbox1 Gimp wasn't bad for static sprites, but when it comes to animation that was a big pain in the butt.

      • Edited

      Bubbet FireShredder24 that too; when it came to the 0.5 overhaul, virtually every sprite is now animated 😃

        jbox1 Actually, you can do all of those things. You apparently don't have any experience using the program. Every single sprite in my mod was made using GIMP(including animations).

        FireShredder24 Yes, but its a pain in the ass because you give up your feature of layers, because you animate.

        Bubbet FireShredder24 Layers.... are... the... BEST

        jbox1 Try Adobe Fireworks

        It's great for sprite animating, allows pixel by pixel editing, and layers WITH animation.

        Kodaskunk sigh but I am already using paint.net!

        jbox1 So... are you ever going to reply?

        I wish if there was atomatic fire extinguisher or automatic ammo loader!

          Canoneer For a while I have had plans for “curcuit breakers” which act like drone cores, but cannot provide control, and need to be within the powering radius of another drone core. However, I had feelings that this may be to OP. However an upcomming feture will be a transmitter, which will extend the radius of the drone controller to a whopping 20 tegships (2km), and cause heaps of lag in the process 😃.

            how about signal Relays wich are dronecores wich need a controller to work so you can relay a signal with a ton of drones?

              May_the_Harpy my problem with that though is that drones could bounce back signals between each other indefinitely, even without a nearby controller, leading to some interesting circumstances.

                jbox1
                oh thats interisting

                  Bubbet Gimp still has layers!

                  This mod is currently very unbalanced. Here's why:

                  Take any credits sum and role and compare the two. In my attached example, I have two ships at 80K cost. One is a drone with AI module, the other a crewed ship.

                  Vs the crewed ship, the drone receives:
                  2x large rear engines and 2x medium retro thrusters vs 1x large rear engine.
                  9x cannons vs 6x cannons.
                  Additional armour.
                  2x anti-missile vs none.

                  Drone always receive the following advantages vs crewed ships in any design:
                  - Fire cannot spread.
                  - Weapons always fire at 100% fire rate, (as they cannot suffer ammo shortages or crew death).
                  - Modules cannot be cut off due to no walkable path.
                  - Modules receive instant power delivery.
                  - Credits saved on not having any doors.

                  Due to the AI Module, the only achilles heel of drones is negated. Furthermore, the range of the "Transmitter" module is so far, that any drone control ship doesn't even have to include itself in the battle - it can sit far away.

                  Modules need repricing to reflect the advantages that drones have over crewed ships. As it stands, any larger, (say, 200K+), design has no reason to continue using manned weapons. You only have to make up a 20K control room cost. A missile battery, for example, can consist of drone cores and auto-missile launchers at a large cost saving - even with 1 core per launcher. (33.5K for launcher, factory, crew quarters vs 15K for auto-launcher and large core).

                  This post factors in the future release of all weapons in an automated/drone form.

                  image https://i.imgur.com/lgcNwLu.jpg