Harbringers of Chaos lore:
We rose from the ashes of the blood cult.
The day of the fires we began to build war machines.
We would get revenge.
Timeline:
2034: The first attacks on the blood cult. Unknown enemy.
2035: The blood cult has fallen overnight. We must rebuild.
2042: We have rebuilt our homes. We are starving. A raid might be planned in the future.
2045: We built our first true ship. The dagger. Time for a raid.
2049: The raid went well. We now have blueprints for a frigate of the republic. Good job team.
2051: Starving again. War is among us. Those who combated the blood cult have come for us.
3015: It been years... we are falling. Our capital ship fleet of 10,000 has fallen to 4. We need allies.
Info:
Mods: Meraneras weapons mod (ONLY MOD ALLOWED)
Enemies:
Allies: the Bouldrons
Ranks:
HoTDaI (head of torture department and interrogation): NaterzPotaterz,
Secretary of office (main diplomat):
Ensign (Starfighters):
Apprentice (cruisers):
Petty Officer 3rd Class (destroyers as capital defenders):
Petty Officer 2nd Class (destroyers as hunters):
Petty Officer 1st Class (destroyers as fleet leaders):
Chief Petty Officer (frigate flag ship of hunting parties):
Master Chief Petty Officer (capital ship pilots): Inkless,
Fleet / Commander Master Chief Petty Officer (main fleet leaders):
Master Chief Petty Officer of the Navy (leader): Maddox (s36350)
Shipyard:
Dagger:
Cost: 241,800 Intergalactic credits
Crew: 50
In use: 4,728
Mass: 271.5 Tonnes
Info: This model 17-C Dagger Assault Starfighter was built and designed in 10/5/2045 making it our oldest ship around. It is holding its name as our most versatile fighter as of today. It is the most expendable ship in our arsenal.
Arsenal: 2 heavy missile batteries, 2 medium 50mm cannons, 2 electroshock anti-shield lasers, and 4 anti-missle defense systems.
Javelin DLC (defensive light cruiser):
Cost: 287,000 intergalactic credits
Crew: 58
In use: 543
Mass: 305.5 Tonnes
Info: This craft is a fairly newer model. Its main role is to support the capital ships and escort the bigger supply chains. It is fairly defensive and has only a few small flaws. Its hind is a weak spot. Meaning it needs to be a more long range attack craft.
Arsenal: 4 anti-missile defense systems, 2 electroshock anti-shield lasers, 2 hardlight lasers, 2 gauss arrays, 4 defensive laser platforms, 2 hardlight shields.
Nebulon-B Frigate:
Cost: 219,800 intergalactic credits
Crew: 36
In use: 1,396
Mass: 426.9 Tonnes
Info: This ship is not of our design. When we raided a republic armory we found the blueprints. This ship is very light and serves as a small hunting parties fleet flagship.
Arsenal: 12 anti-missile defense systems, 4 light lasers, 2 electroshock anti-shield lasers.
Crusader Class Missile Destroyer:
Cost: 1,543,400 intergalactic credits
Crew: 498
In use: 539
Mass: 1017.0 Tonnes
Info: This is our newest model. Its job is to function as a destroyer. Its weapons are tuned to destroy other high-value crafts. However it is not very strong alone and is usually found with at least two frigates and 4 daggers. Commonly used as an escort for the capital ship.
Arsenal: 6 anti-missile defense systems, 2 heavy ion beams, 13 light lasers, 12 heavy missile batteries, 28 hardlight shields.
Dreadnaught Class Capital Ship:
Cost: 1,779,400 intergalactic credits
Crew: 638
In use: 4
Mass: 1531.0 Tonnes
Info: This is our capital ship. The strongest ship we own. Its arsenal is enough to wipe a planet from existence. It only has one flaw. It has no shields. This is why it relies on defensive ships to be around it at all times. Its main weak spot is the back. That is where the most of our defense goes.
Arsenal: 34 anti-missile defense systems, 28 light 50mm cannons, 2 heavy 200mm cannons, 9 heavy missile batteries.
Behemoth Class Capital Ship
Cost: 2,112,600 Intergalactic credits
Crew:646
In use: (hopefully one)
Mass: 1906.3 Tonnes
Info: A modification of the Dreadnought, it is much more defensive, while also having more agility, this means that it can take more and dish out more.
Arsenal: 46 anti-missile defense systems, 22 light 50mm cannons, 2 heavy 200mm cannons, 9 heavy missile batteries.
Sensory Array:
Cost: 313,300 intergalactic credits
Crew: 50
In use: one for every hunting party
Mass: 258.6 Tonnes
Info: A small ship carrying sensors. Its job is to scan and act as a mobile radar and comms unit. No fleet goes without one.
Arsenal: 6 anti-missile defense systems, 2 light lasers, 2 hardlight shields.
LRSAC (long range support/attack craft):
Cost: 254,300 intergalactic credits
Crew: 58
In use: 3,293
Mass: 233.1 Tonnes
Info: This craft is a long range support and attack craft. Meaning it attacks from a distance. Being an expert in strafing and rapid movement.
Arsenal: 4 anti-missile defense systems, 2 mass driver heavy cannons, 2 hardlight shields.
Swarmer:
Cost: 115,850 intergalactic credits
Crew: 22
Mass: 123.0 Tonnes
Info: This small ship is not alone. It comes in swarms of at least three. It sports mostly a missile battery. Very weak and not suitable to be in a one on one.
Arsenal: 4 anti-missile defense systems, 1 heavy missile battery.
If you wish to add a new ship to the shipyard it must meet the requirements:
1. Must follow the color scheme (the signature red)
2. Must show the cost
3. Must list the crew.
4. Must give description/name
5. Must be assigned a nonfulfilled position.
Filled positions:
Capital ship (could use another model)
Destroyer (might want a second version)
Cruiser (I think we are good)
Frigate (need a more reliable model)
Starfighter (can never have too many Starfighters)