- Edited
I am thinking of creating a mod that will completely change the bounty mode, spice things up a bit, but since the new bounty mode is going to see your ship traversing large star systems with upwards of 20 planets each, we need a new starting ship design (the model one is great, but it is not suited for the mod)
so i need your help to design a new starting ship (or ships)
there will be a few criteria that need to be met
The ship must be lightly armed (no ion beams or heavy cannons)
Example. 1x cannon 2x lasers or 4x lasers
It cannot have shields
It should have room for expansion
It should probably have an FTL drive (i say probably because it doesn't need one for you to start out with, there will be more than enough money in the starting zone)
Here is my basic summed up list of changes (its more of a rant)
you now have about 8 ships per sector, that combined with at least 25 sectors in the starting solar system, will make for a somewhat different experience, though i do want to ramp up the difficulty when you leave the starting system, there will be no galaxy, just a bunch of systems separated by massive distances, somewhere around 300 DU (distance units) between systems, therefore you need a LOT more fuel, and as such fuel now costs 100 and you can carry at minimum 500 fuel with each ftl drive giving you 200 fuel units.