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  • Ship Designs
  • The first true carrier capable of rebuilding 6 fighters!

image https://i.imgur.com/SnYMtQU.png
Will this help with your ship design?

xPLAYn Too long to get out I think.

For core control rooms, it just goes in sequence of build order. So you can do a carrier that has carriers lol.

yeah. That would be funny.

    You could build a city with multiple layers, each disconnected from each other. That could be cool.

    • Teg likes this.
    • Edited

    xPLAYn Here's what I was thinking (just a mock up):
    image https://i.imgur.com/N88Kh9s.png

    I still want to make a better fighter too. Maybe have one bay with a disposable fighter and one bay with a FTL capable fighter

      also a great idea.

        You are clearly better at making these ships than I am. All I can do is these:
        image https://i.imgur.com/cAmGRsv.png
        Super Destroyer
        image https://i.imgur.com/GQzpFlA.png
        Trump Wall
        image https://i.imgur.com/HJBZ08x.png
        ''CHEINA'' (actual name, including quotes)

        I'd love to hear your suggestions and the tips and tricks you use when making your designs.

        • Teg replied to this.

          xPLAYn Gimme a sec to try em out. Here's what I was putting together. It's still a bit fugly but it's coming:
          image https://i.imgur.com/HXNebHj.png

          I have to go. Long day tomorrow for me. Send me the results and I'll check them out as soon as I can.

          Thanks again for taking a look at them.

          xPLAYn You got some kinda armor mod installed?

          no

          xPLAYn Hmm, the armor isn't loading, I can still see the ship design though, so it's not much of a problem. Goodnight friend.

            The armor is super armor. Goodnight.

              • Edited

              xPLAYn Your Super destroyer is pretty cool. I don't think the cannon ammo storage is doing anything for you. IMO it's just for cheating in tournaments (no factories) or playing ultra defensively and having your factories in a center location protected (too slow)
              You probably have over double the reactors you need. As you can see in the screenshot below your ship is prone to chain reactor explosions. Reducing reactor count and adding armor (around reactors) and nearby fire extinguishes will help solve that.

              image https://i.imgur.com/Mjwio0H.jpg

              Your PD areas should be fine on just energy storage for the duration of a battle (not vs a missile spammer though)
              I just think standard are so much better then large cannons. You lose range but gain accuracy and higher dps. Much cheaper too.
              The wiki says otherwise, but 1 factory per 1 large cannon and 1 factories per 2 standard cannon (if factories are close by.) Add a layer of armor between cannons and factories if you can.
              I think there is still no benefit to more then one sensor atm.
              A technique I use to balance ships is to cut a section/module out, delete the rest of the ship then balance out energy use and crew, then paste it back into the ship.
              Another handy tool is a target dummy. These are great for testing out ships. Seeing if any cannons stop firing or crew are being under utilized. Though remember to account for shield energy and crew use. (about 8 crew and 1 reactor per 2 shields)
              image https://i.imgur.com/LQ6r2oB.png

              Trumps wall. I just hate missile spammers. Same problems mostly, too much unprotected power. Take a look at @Subby84 's missile spammer:
              image https://i.imgur.com/e4Z4A8X.png
              It's a really efficient beast and should give you some ideas if you want to improve your ship. This type of ship is just so cheesy and boring to fight against or with though. I like side missiles to clean up larger ships and always use this:
              image https://i.imgur.com/sZEx6BU.png

              CHEINA. Pew Pew. Lasers are underpowered.

              if we are on the topic of missile spam, i want to forfit my most OP missile build which i uncreatively call "ultimate missile boat" and i have been able to kill any vanilla build with.

              image https://i.imgur.com/UKQY0U6.png

              is now packing even more insanity with a + Carrier Variant.

              image https://i.imgur.com/KJMj7ev.png

              which i have managed to shove 4 "mega missile boats" (yes i am not very creative with these names) into it...

              10 million Cosmo credits and goodbye fairness.

              Hypertion Challenge 2? 😃
              image https://i.imgur.com/Ufqu8gM.png

              Hypertion Nice builds. I think this will be the future of Cosmoteer if Walt doesn't nerf missiles... (I really really hope he does :d )
              image https://i.imgur.com/xriq16T.png

              Teg You still can squeeze in more missiles at the back inner wall. Never enough missiles 😛