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Nazaxprime 'm interested in making/editing some particle effects and am wondering what shader/effects editor and/or add-ons, plugins & extensions you use and if you would suggest any open source solutions for mod devs...

I have Grafx2, Gimp, Inkscape, Blender, UE4, and Unity5 at the moment. Any guidance for opening the .shaders would be great, as there is a lack of info on the wiki(which I will gladly add to once I get some mods sorted).

Thanks in advance, Walt, or anyone with experience on the subject.

.shader files are plain text files. They can be opened with Notepad/Notepad++ or your favorite code editor.

Take a look at
C:\Program Files\Cosmoteer\Data\base.shader
which contains struct definitions and functions used by various shaders

Most shaders would use a variation of these two functions
- vert: Returns vertex info after transformation(s).
- pix: Modifies and returns a pixel, based on vert output and sample color.

Hopefully, further discussions would shed light upon mysterious shaders and their usage, eg. warp.shader. We can learn a few tricks from your experience too.

    clojelo Hmm, IDK Why I didn't even try to open base.shader in Notepad++, but there we go...
    Thanks and I'll have a look at the core files, and your mod.
    See you around, Captain.

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