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  • Fluttercraft core [Realistic resources] [discontinued for now]

Download: https://drive.google.com/open?id=0B4IlydbhrMjZLXBZQkhMeGtiREk
cough unzip and put the folder into mods folder cough

Welcome!
I decided to make a modyfication, that would make your resources more realistic.
What it mainly does is change the game in such a way that you cant play with small ships, cause their resources will end. It makes your storage way more important than production, and also adds few quality of life improvements like a boubble shield. Smallest ship I was able to build that functioned right was size of a medium asteroid. Well. Actually It was an asteroid. With ship inside.

Now You need to scavange space [3x3 collectors] for ore and gas, that you refine into plasma betteries and metal and then ammo, or S-Fuel that is used for powerful weaponery [class "M"]

All collectors are in the "Collectors" group, rest of new things is in Munition group. Also one shield, 2 new weapons and one thruster.

Gotta warn you, dont load any saves cause it overrides quite a few vanilla files.

No graphics yet, this is technical demo. I reused vanilla models.

I didnt balance cost of things yet, so useful only in creative mode.

Remember to real all tooltips, they tell you what type of resource you need to operate them.

Comes with 2 example ships in main folder (you need to load them manually)
[death ray uses S-Fuel]

This mod is a CORE.
That means that its a base for other mods that may use or expand resource system added with this mod.

Also, if you have a sugestion, feel free to ask!

There be changelog:

Welcome fellow commanders (and rookies)!

This is the changelog for fluttercraft. by Flutterish
Why "Fluttercraft". you might ask? Cause If there is one thing that you will do after loading this mod,
will be flapping your wings and ragequitting when your limited resources end! [No, not because of my username]

Yes. Now you have limited resources. Its realistic now. Yay.

Basically - now you need to slowly collect resources from planets orbits and convert them into useful fuel and ammunition.
This solves few problems.
One is "swarming", so now small ships will be at a serious disadvantage versus big ones.
Second is relism of course.
Also you need bigger ships to convert all these resources into useful stuff like hi-tech ammunition.
Also boubble shields powered by S-Fuel. They are pretty good, but can be countered by EMP ray.

Currently mod doesnt have graphisc, I used the vanilla models for time being.

Things implemented so far:
- a death ray [tech M]
- new resource: S-Fuel [used to power tech "M" systems]
- S-Fuel converter
- Add ore
- Add ore collector
- Add ore storage
- Add gas
- Add gas collector
- Add gas storage
- Add converter gas->plasma
- Add metal
- Add converter plasma+ore->metal
- Add metal storage
- Add converter metal+gas->rounds
- Add converter rounds+ore->rockets
- Add rare gas
- Add rare gas filter
- Add rare gas storage
- Add converter plasma+rare gas->S-Fuel
- Add S-Fuel storage
- Add 360 Shield
- Add EMP ray
- Add Black hole manuer engines
- All weapons have more ammo capacity
- Electro bolts are now even more effective aganist shields
- Space folding storage
- Mini missiles
- Fixed balancing issues (staring contests)
- Bounty mode is playable. kinda.

Things to implement:
- More cheap weaponery [k tech]
- More advanced weaponery [M tech]
- Custom graphics
- Tech level G
- Fision reactor [annihilates ore to produce energy]
- Fusion reactor [uses energy to make plasma production more effecient]
- More resources for tech G
- Rail gun [tech G]

...

Download: https://drive.google.com/open?id=0B4IlydbhrMjZLXBZQkhMeGtiREk
cough unzip and put the folder into mods folder cough

image https://i.imgur.com/cYAYkI3.jpg

These 3x3 reactors are collectors, not explosive at all.
Also, bullet factories are skins for other facialities for time being
FTL drives are skins for few things too

Can you show pictures of the things?... It would be helpfull to see what Im about to download xD

    So you made a mod that screws fighter craft?

      Xavius Not completly. Just if it runs out of ammo. So. Yes. I guess. You'd need to make a bigger craft that resupplies them, which I wil add in future if its possible. I guess targeting friendly units + shoting at them with negative ammodrain effect would work

      Flutterish congratulations! you just made space combat into an angry staring contest between ships scrambling to arm their guns. i had to stop an impending mutiny from my overworked crew by promising them extra shore leave and booty. the plus side i can see is that the vanilla ships sputter out and starve themselves chasing us. very challenging mod.

        SixtyToZero Thats kinda the point, to make it challanging. What I would do is spawn ships with max ammo and storage right next to weapons, and dont worry about production if you want an epic fight. Tho you're right with the staring contest. I guess I could add a weapon that doesnt require ammo, but only crew.

        Also, thy using black hole engines, if your ships are starving. they may be expensive, but they're fuel effecient af. Tho they explode.

          Update!
          Balanced few things, added new storage and mini missiles. Bounty mode is playable now.

            i get this error in Cosmoteer 12.9
            Error loading mod Fluttercraft core-20170829T222310Z-001: System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods\Fluttercraft core-20170829T222310Z-001\mod.txt'.
            File name: 'C:\Program Files\Cosmoteer\Mods\Fluttercraft core-20170829T222310Z-001\mod.txt'
            at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
            at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
            at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
            at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
            at System.IO.StreamReader..ctor(String path)
            at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
            at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 94

            nova4026 One: for some reason the file renamed itself to "Fluttercraft core-20170829T222310Z-001", But that shouldnt affect anything. Check if file mod.txt is there, if not download again. If it is there, I would guess cosmoteer doesnt have access to it for some reason, try to give it access in properties->security

            I think I fixed it

              Flutterish i have the same problem but i dont find the properties security kan you help me

                redgamma RMB on mod.txt - > propertires -> security

                Ill try to upload the mod again, try to download it again in a hour please?

                  I think google drive puts it in a zip folder and renames the zip file. I fixed by extracting the zip file and taking the mod folder out of the zip folder. then it worked

                  Flutterish Gonna give you a tip now, don't use google drive. Personally i think its way too cloud-based for hosting files, but that's just preference.

                  nova4026 Oh. I tought everyone would be clever enough to unzip the file first lol

                    Flutterish
                    yea i would download the mod but im not sure how to install zip files using google drive

                      6 days later

                      1: Download folder.
                      2: Unzip folder into the mods folder.
                      3: Check the mod.txt for the correct folder name. Change where appropriate.
                      4: Mod should show up and work.

                        don't use this i cant get your mod to work fix it so it works on medi fire and all we have to do is click the download in the game.

                          just unzip the folder and put it into the new mod folder

                            23 days later

                            update this mod please