Formations are a great idea, but unfortunately are only suitable for fast & manoeuvrable designs.
But why is this the case? Some case studies:
15 fast / nimble ships in any formation:
+ Each can reach their assigned position very quickly in a few seconds.
+ If you change the attack vector dramatically it is only a small delay till the squad starts moving again.
++ The ships keep a nice separation so do not block each others weapon arcs when they reach the enemy.
15 nimble ships in no formation:
+ No delay when moving or changing attack vector.
--- Will clump up and block each other constantly. Very bad for weak ships which rely on outnumbering the enemy.
5 large & slow ships in line formation:
--- Takes many minutes to reach assigned position. Boring & dull waste of gaming time.
--- If you change the attack vector dramatically there is a similar huge delay till the squad starts moving again while they slowly derp into position.
+ Keeps a nice separation between ships.
5 cumbersome ships in no formation:
+ Small / no delay when moving or changing attack vector [only rotation speed really matters].
- Will clump up without manual intervention, but less of an issue with fewer large ships that likely have broad firing arcs [compared to many small ships].
In conclusion: This game has the same problem as the Homeworld series did with formations: great with strike craft, but a complete waste of time to use with capital ships.
Anyone have any thoughts / ideas on how to remedy this unfortunate situation, to be able to use formations effectively with fleets of big / slow ships?
[If i had a good solution, this would have been posted in suggestions...]
Off topic: Walt, thanks for developing this game & releasing it for free during alpha period: it is scratching a certain gaming itch very nicely! Solid gameplay with lots of excellent features & very few issues found so far. Well done. [Got it a few days ago, very close to finishing the bounty hunter campaign.]