sumghai
I've raised the issue ship orders, and minimurgle made the point that, these could be built in to a ship via modules.
Perhaps different bridges could support extra AI modules, with wieght and power consumption increased for more advanced bridges.
https://forum.cosmoteer.net/d/1422-ship-orders
Crew Diversity is also a planned features
https://trello.com/c/B0ItF9QP/84-crew-diversity
No details as yet, but I'm hoping we get variants on the engineers, scientists, security and command variations in Star Trek. New bridges could also take advantage of this, giving buffs to more, and different types of crew.
Alongside your weight limit for bridges, "ship type" buffs could be included:
Ships at various Tonnages could use a variety of different bridge types: corvette, frigate, support, or destroyer Bridges and more.
Each Bridge type would exclude all other types on the same ship, and buff would not stack.
Light ships could choose between
Corvettes Bridges: Manouverbility and increased energy efficiency.
Frigate: Speed, sensors and accuracy
Medium ships
Destroyers: Small dmg buff, and increased ammo efficiency.
Cruisers: Shield strength and efficiency buff, + missile storage capacity.
Support: Increased production (including fighters), extra crew capacity, repair buff
Large ships
Battleships: +Weapon range, small ammo production buff, reduced chance of fires.
Dreadnaughts, Armour & Health buff- ability engine boost, double efficiency, briefly but take slight damage to all engines.
...And more
Just a few ideas, Bridges could add a lot to the whole gameplay