I was playing around with @Teg's design, the Triple Exodia. Mostly to test the A.I.

It is a scary ship, the best one i've seen so far. (cost-effective speaking, the single Exodia would be the best)
I was trying to beat the A.I. using the same ship, something that is fairly easy to do since it's targeting isn't really that good. Here is the aftermath. I was controlling the top one, obviously.

About movement, the A.I. was doing something i didn't even think about until after i lost a corner. My thought was that it's corners are it's weakest points, so i targeted there first, and since Exodia is such a great shield penetrator, it was easy and fast to destroy it's corners once you target it. But it was spinning a lot. I thought it was just being stupid, but them i realised.
It was spinning for shield rotation.
I started doing the same, rotating my Triple Exodia to let the damaged shields rest while i keep firing with another set of shields and weapons while I slowly ate away at it from it's corners after opening a way to fire through. It wasn't perfect. When i lost the first corner it all went to $#!T. Along with my corner went 2 rows of weapons as the reactors exploded, and by the time i started rotating the damage was done. From there it was careful rotating and targeting to minimize damage to myself and maximize damage to the enemy weapons first, so i could pick away at it without having to rotate so much. Before it all ended i noticed it's Control Rooms were mostly exposed while i still had 2, decently protected. Then it ended where the pic was taken.
May not have been designed with that in mind, but this shield rotation technique makes the Triple Exodia more efficient than thought at first. Along with smart targeting i'm pretty sure NOTHING can beat it without exceeding it's value by double, at least. Maybe a better version of it can, but I don't think any other strategy would work against it.