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I remember back to Homeworld: Cataclysm; the dreadnought had a repulsor ability which when used, created a blast that pushed enemies away from it, buying time. Such a part might be fun in Cosmoteer.

A space game with a physics engine deserves mechanics that play with those physics!


Ideas for implementation:
-Gravity Repulsor is a large room that gets loaded with power. When the part is activated, the power charge is expended, creating a wave of force that expands outward from the ship, pushing away enemy and ally alike.
- The wave might also affect physical projectiles. Great for pushing away that first huge salvo of missiles or deflecting a big barrage of cannon fire.
-Rearming takes considerable time, crew participation, and power. Only about two uses per minute.
-Maybe include a reverse polarity option to pull ships(and projectiles!) in as well. Either an instant gravity implosion or a gravity well that stays active for a longer duration.

Possible uses:
-Push an enemy out of range when your shields go down.
-Scatter an incoming wing of fighters.
-Repulse a ramming attempt.
-Fling a damaged ally away from danger.
-Pull in debris and asteroids for efficient salvage and mining.
-Okay this part might have too much utility... wouldn't want every ship to carry one. Needs a drawback. Maybe repulsor is directional and must be placed on the outer surface of the ship, like a shield generator? This way it would take up potential weapon and defense slots.


A similar idea: gravity cannons that shoot small waves of force to knock around enemies.
-Light area damage that ignores shields, no tile penetration.
-Short optimum range, moderate maximum range.
-Width of blast increases over distance, but strength of blast decreases. At max range it's about as dangerous as a fart.
-Slow-firing. Charges up a blast, then releases when ready.


Both of these weapons would have little effect on very heavy ships. Perhaps multiple repulsors would be necessary to push large ships?

I'm sure there could be many other uses for something like this. Perhaps an alternate mode or a similar part that is used as a tractor beam to hold enemies in place, either to destroy them or make boarding attempts.

    Refer to https://forum.cosmoteer.net/d/430-q-dynamic-access-to-encompassing-circle-radius
    Gravity wave is possible but fir such a purpose alone is not that useful. And it won't work against weapons fire. There's no gain in that regard. I already have such a weapon lying around, though. Actually, it's already in the released version just not activated but it's working.

    On a side note: I had mine working a week ago, though, that's why I had two parts with all different animations and bitmaps, including advanced UI not used in any mod before. So no surprise there.

      Lafiel

      not that useful. And it won't work against weapons fire.

      I'm sure Walt could hammer it out.

      5 days later

      yeah

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