Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

well,we all know that who control most points will win the game in the Domination mode. however, when you don't destroy all the enemies in the point, you can't control the point. That means Sometimes you don't need a strong warship just need to make a lot of flying reactor, control room and a gun. Because the sides of many ships are weak, even if they can't be destroyed effectively (In fact, if the enemy is using two large cannon, we always need fairly heavy armor to protect our ships), some small ships can also hinder the enemy's economy to a large extent. because they are usually more than normal ship and you can't right click them all, the Players who use these ships often gain an advantage. This is evident on the big map. I don't object to those swarms that are powerful because of the strength of they ships, But I really don't understand the technical content of the main structure with only the control room and reactor .Yes you can ban ships under 100K,But I don't think it helps balance, it's like having a hole in the wall and just sticking a piece of paper on it. However if you use missiles and mines to deal with them will almost be ineffective because of the existence of anti air ships. Maybe we need an automatic attack command on the surrounding ships?

    of example like this

      @Walt

        I think raising the price of small reactors is a way, and the higher price can be used to increase power output. This will also give 100k to 200K ships more energy to fight instead of turning on Electro bolt and turning off shield or vice versa.
        Raising the price of control rooms could also encourage people to build bigger ships . Maybe should do both at once
        In fact, I still think an automatic attack Command is the best way to solve this problem. Players should think about What kind of ship would be suitable of the battle instead of right-clicking all the time . I'm not talking about installing a stupid AI but like an RTS game


          A brave man uses missiles to fight against T-34(I use basically the same ship as the T-3485, just the one above
          this post), but because he lost a lot of points in the middle of the game, his income is significantly lower than that of T-34 players. His missile ship may be able to easily destroy 5 T-34, but because of the income difference, a missile ship actually has to face 10 T-34 even more
          And many times, he can't control the point because of T-34 in the point
          Although his failure may also be due to the high income of this game, but i think it just makes 5 missile ships fight 50 T-34 become 2 missile ships fight 20 T-34
          Considering that he takes much more time to design a large ship than T-34, I don't think this result is reasonable
          Contrary to what most people think, the key of Domination mode is control points, not cost-effectiveness, Unless you're a Spartan

            Write a Reply...