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  • Edited

Hello this is my first mod I have been working on, so go easy on me 🙂 also I'm not dedicating all of my time into this mod so bear in mind that updates might come soon or later. If someday I'm not anymore interested in developement of this mod I will put a disclaimer here, thanks for reading ;D
DISCLAIMER: For now, I am not working on this. It is really time consuming making new sprites and making everything work.

This mod adds so far:

•Charge Blaster Mk.1 - Shoots a series of 5 shots that do moderate damage to armor but little damage to shields. Overheats for 5 seconds. Requiers Energy.

•Impact Missile Launcher - Launches smaller long-range guided missiles that inflict damage over a small area with a big impact. Usefull versus smaller ships.

Plans for the future:
--Charge Blaster Mk.2 - An upgraded charge blaster for long range but less damage.
--Railgun Turret - Penetrates deep into the armor but not instantly destroying everything and high reload time
--(maybe) Very big nuclear rocket launcher.
--More compact missile factory for the impact missile launcher
--A (seperate) rebalanced version for the MD Souls mod
--Realising ideas from the comments!

READ
If your game crashes using my mod (with and without other mods) put a download/pastebin link with the crash log in the comments do not simply post that is doesn't work. Thank you. Let me know what you think about the balance so far on those 2 weapons. I hope that other modders do also these kind of weapons that have overheat and impact kind of features.

Download:
MEGA.NZ
Mediafire

Test version for error fix: Mediafire

Changelog:
v1.0.0: release -- 01-02.08.2017
v1.0.1: small rebalance -- 02.08.2017

Nyaa It says your link doesn't work

    Jakeblake Weird, for me it's completely normal, I will add a mirror download in some hours on mediafire, writting this from the phone

      Nyaa
      Currenty your mod crashes game, rework it

        x3owns can you send me a crash log (if you can only the relevant stuff)?

        I also updated some numbers if you can please redownload it 😃

          Question, is it possible to create repulsor weapons that knock ships away but don't do (much) damage?

            • Edited

            Halinder Should be possible, I will try to do something like this
            edit: Results are good, but those weapons work good only on smaller ships, bigger ships almost dont move when hit. When you turn up the impulse too much, smaller ships get basicly kicked away, which actually looks quite funny

            Could you provide some screenies?

              • Edited

              BananaCat im right now working on gifs 😃
              edit: well the gif looks really bad so i will add Scrnshots
              editedit: Screenshots added.

              x3owns Yo it's an empty file 👍

              Nyaa
              I don't know if you updated version or no, but its still crashes

                Nyaa Have you asked Ryuuro's permission to make an MD Souls Friendly Version? Because mods like mine and Lafiels have Copyright, and so might theirs.

                • Edited

                ClassicJam I meant to clone this mod and just change some numbers so these weapons are not overpowered in the MDSouls mod when used. I think that there is nothing wrong? But sure i will ask him, his mod is really cool and I don't want any drama 😃

                Nyaa Great! Im willing to try this out soon. Im working on a few sprites for a mod myself

                  can you help me with this repaint this and I don't know how to get rid of the white around the image

                    Use a program like Gimp, then you select the white with the magic wand(yes that is what it's called) and press delete, also save all files as .png . Paint doesn't support transparent background(to my knowledge). You can also watch a YT video on how to use Gimp to remove white background

                      I really like the charge blaster. Thats actually my favorite weapon from this pack

                        • Edited

                        BananaCat Glad to hear, I'm working on ideas on the Mk.2 version, I wan't it to do less/more damge over time so it would be more effective when used on close/long range 😃 I asked in Mod-development, lets see if someone has a clue.
                        edit: Walt replied superfast and sadly such a feature is currently not supported I mentioned :/