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If someone could explain the crash or solve it, the help would be greatly appreciated. Loves <3
Log File:
04/02/2022 17:20:40 | Logging successful initialized.
04/02/2022 17:20:40 | .NET Runtime Version: 6.0.1
04/02/2022 17:20:40 | Running as a 64-bit process.
04/02/2022 17:20:40 | Locale: en-US
04/02/2022 17:20:40 | Language: en-US
04/02/2022 17:20:40 | Executable path: [user's home folder]\Desktop\CUBE\Other\Games\Cosmoteer\Bin\Cosmoteer.exe
04/02/2022 17:20:40 | Cosmoteer version 0.15.17b build 0.15.17b_standalone
04/02/2022 17:20:40 | Build Date: 1/9/2022 8:29:31 PM
04/02/2022 17:20:40 | Build Commit: af1a96c40a3207d2cef46eba4865f522dfef4102
04/02/2022 17:20:43 | Microsoft Windows 10 Pro 64-bit 10.0.19044
04/02/2022 17:20:43 | Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (4 logical / 2 physical cores)
04/02/2022 17:20:43 | 3998.4 MB RAM
04/02/2022 17:20:43 | Intel(R) HD Graphics 5500 (20.19.15.5107) (11/15/2019)
04/02/2022 17:20:43 | 1024.0 MB VRAM
04/02/2022 17:20:43 |

04/02/2022 17:20:44 | Loaded app settings.
04/02/2022 17:20:44 | Set application DPI mode: PerMonitor
04/02/2022 17:20:44 | Setup default cursor.
04/02/2022 17:20:44 | Using display adapter 0
04/02/2022 17:20:44 | Created DXGI factory.
04/02/2022 17:20:44 | Adapter #0: NVIDIA GeForce 940M
04/02/2022 17:20:45 | Output #0: Generic PnP Monitor (1366x768)
04/02/2022 17:20:45 | Adapter #1: Intel(R) HD Graphics 5500
04/02/2022 17:20:45 | Adapter #2: Microsoft Basic Render Driver
04/02/2022 17:20:45 | Updated Windows form configuration for resizable windowed.
04/02/2022 17:20:45 | Created Windows form.
04/02/2022 17:20:46 | Direct3D Feature Level: Level_11_0
04/02/2022 17:20:46 | Created Direct3D 11 Device.
04/02/2022 17:20:46 | Created swap chain: 1008x681.
04/02/2022 17:20:46 | Created window.
04/02/2022 17:20:46 | Created clock.
04/02/2022 17:20:46 | Created graphics manager.
04/02/2022 17:20:55 | Created XAudio2 device.
04/02/2022 17:20:55 | Created audio manager.
04/02/2022 17:20:55 | Created input manager.
04/02/2022 17:20:55 | Created default font.
04/02/2022 17:20:55 | Initial app state is 'MainMenu'
04/02/2022 17:20:55 | Initial application settings:
04/02/2022 17:20:55 | LastGameVersion:
04/02/2022 17:20:55 | InitState: MainMenu
04/02/2022 17:20:55 | Language:
04/02/2022 17:20:55 | LockCursor: False
04/02/2022 17:20:55 | EdgePanMode: Analog
04/02/2022 17:20:55 | EdgePanSpeed: 15
04/02/2022 17:20:55 | KeyboardPanSpeed: 15
04/02/2022 17:20:55 | KeyboardZoomSpeed: 10
04/02/2022 17:20:55 | KeyboardRotSpeed: 90°
04/02/2022 17:20:55 | EnableMouseWheelZoom: True
04/02/2022 17:20:55 | InvertMouseWheelZoom: False
04/02/2022 17:20:55 | MouseWheelZoomSpeed: 1.12
04/02/2022 17:20:55 | MouseWheelZoomAtCursor: True
04/02/2022 17:20:55 | AutoTrackOnScreenShips: True
04/02/2022 17:20:55 | StickyFocus: True
04/02/2022 17:20:55 | DpiScaleMode: Dpi200
04/02/2022 17:20:55 | AnimateBackgrounds: True
04/02/2022 17:20:55 | BackgroundGrid: True
04/02/2022 17:20:55 | FancyParticles: True
04/02/2022 17:20:55 | UncompressedTextures: False
04/02/2022 17:20:55 | TargetFps: FpsTarget30
04/02/2022 17:20:55 | AllowShipDeselection: False
04/02/2022 17:20:55 | CtrlSelectsParts: True
04/02/2022 17:20:55 | EnableCollisionAvoidance: True
04/02/2022 17:20:55 | EnableArrivalMatching: True
04/02/2022 17:20:55 | PreferBlueprintMode: False
04/02/2022 17:20:55 | BlueprintAutoPause: True
04/02/2022 17:20:55 | ShowInvalidBlueprints: True
04/02/2022 17:20:55 | ShowAutoRemovedParts: True
04/02/2022 17:20:55 | ShowAutoRemovedDecals: True
04/02/2022 17:20:55 | BuildAutoRotate: True
04/02/2022 17:20:55 | BuildAutoInteriors: True
04/02/2022 17:20:55 | PaintAutoRotate: True
04/02/2022 17:20:55 | PaintAllowOverwrite: True
04/02/2022 17:20:55 | PaintMirrorEnabled: False
04/02/2022 17:20:55 | PaintMirrorAxis: Vertical
04/02/2022 17:20:55 | RepairAutoRotate: False
04/02/2022 17:20:55 | BuildAllowOverwrite: True
04/02/2022 17:20:55 | BuildAutoDoors: True
04/02/2022 17:20:55 | BuildShowNearestPaths: True
04/02/2022 17:20:55 | BuildMirrorEnabled: False
04/02/2022 17:20:55 | BuildMirrorAxis: Vertical
04/02/2022 17:20:55 | ShowStatBars: True
04/02/2022 17:20:55 | ConstructExitsBuild: False
04/02/2022 17:20:55 | CrewMirrorEnabled: False
04/02/2022 17:20:55 | CrewMirrorAxis: Vertical
04/02/2022 17:20:55 | CrewAutoRotate: True
04/02/2022 17:20:55 | ShowCrewPaths: True
04/02/2022 17:20:55 | ShowCrewHomes: True
04/02/2022 17:20:55 | DefaultRoles:
04/02/2022 17:20:55 | RowsOfParts: 1
04/02/2022 17:20:55 | GrabLeavesCorridors: True
04/02/2022 17:20:55 | RepairAutoDoors: True
04/02/2022 17:20:55 | AutoHireCrew: True
04/02/2022 17:20:55 | PartToolTips: True
04/02/2022 17:20:55 | PartToolTipsDefaultToStats: False
04/02/2022 17:20:55 | AutoSave: True
04/02/2022 17:20:55 | AutoSavesToKeep: 10
04/02/2022 17:20:55 | QuickSavesToKeep: 10
04/02/2022 17:20:55 | AutoSaveInterval: 600
04/02/2022 17:20:55 | SaveLostShips: True
04/02/2022 17:20:55 | LostShipsTokeep: 10
04/02/2022 17:20:55 | FtlAutoSave: True
04/02/2022 17:20:55 | ShowOnShipIndicators: True
04/02/2022 17:20:55 | ShowZoomedOutBlibs: True
04/02/2022 17:20:55 | ShowOffScreenBlips: True
04/02/2022 17:20:55 | PingNearbyEnemies: True
04/02/2022 17:20:55 | AutoPauseOnLostFocus: True
04/02/2022 17:20:55 | ScreenShake: True
04/02/2022 17:20:55 | ShowMidpointFocusWidget: True
04/02/2022 17:20:55 | VersionCheckMode: Stable
04/02/2022 17:20:55 | DefaultScreenshotFormat: Jpeg
04/02/2022 17:20:55 | EnableMetrics: True
04/02/2022 17:20:55 | PreferBorderlessWindowToggle: False
04/02/2022 17:20:55 | MasterVolume: 1
04/02/2022 17:20:55 | EffectsVolume: 1
04/02/2022 17:20:55 | InterfaceVolume: 1
04/02/2022 17:20:55 | MuteWhenUnfocused: False
04/02/2022 17:20:55 | ShowTutorials: True
04/02/2022 17:20:55 | AutoFtlJump: False
04/02/2022 17:20:55 | DefaultPaintScheme:
04/02/2022 17:20:55 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.Paint.PaintScheme]
04/02/2022 17:20:55 | DefaultBuildTool: Grab
04/02/2022 17:20:55 | DefaultDecalTool: Grab
04/02/2022 17:20:55 | TutorialPageStates: System.Collections.Generic.Dictionary
2[System.String,Cosmoteer.Tutorials.TutorialPageState]
04/02/2022 17:20:55 | DontDimDialogBackgrounds: False
04/02/2022 17:20:55 | PlayerColor:
04/02/2022 17:20:55 | EnemyColor:
04/02/2022 17:20:55 | NeutralColor:
04/02/2022 17:20:55 | RotateMinimap: True
04/02/2022 17:20:55 | MiniviewInCombatMode: Auto
04/02/2022 17:20:55 | MiniviewNotInCombatMode: Auto
04/02/2022 17:20:55 | MiniviewLockRotation: False
04/02/2022 17:20:55 | MiniviewSize:
04/02/2022 17:20:55 | ShowInteriors: False
04/02/2022 17:20:55 | ShowAllCommands: False
04/02/2022 17:20:55 | AlwaysShowCommandWidgets: False
04/02/2022 17:20:55 | ShowSelectedPartStatusBars: True
04/02/2022 17:20:55 | PreferShipRelativeAttackAngle: False
04/02/2022 17:20:55 | PreferWorldRelativeFollowAngle: False
04/02/2022 17:20:55 | DirectControlEnableWeapons: True
04/02/2022 17:20:55 | DirectControlAimAssist: True
04/02/2022 17:20:55 | DirectControlAutoBrake: True
04/02/2022 17:20:55 | DirectControlAutoFaceCursor: False
04/02/2022 17:20:55 | DirectControlViewFollowsCursor: False
04/02/2022 17:20:55 | DirectControlAutoRotateView: False
04/02/2022 17:20:55 | DirectControlAutoZoomView: False
04/02/2022 17:20:55 | DirectControlShowWeaponCoverage: False
04/02/2022 17:20:55 | ShipLibraryLargeIcons: False
04/02/2022 17:20:55 | BreakFormationToAttack: True
04/02/2022 17:20:55 | DisplayAllShips: False
04/02/2022 17:20:55 | ShowAdvancedCommands: False
04/02/2022 17:20:55 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
04/02/2022 17:20:55 | AutoDisableMods: True
04/02/2022 17:20:55 | DeleteFileOnStartup:
04/02/2022 17:20:55 | DefaultGameMode:
04/02/2022 17:20:55 | DefaultCreativeModeMapSize: 0
04/02/2022 17:20:55 | DefaultBountyModeDifficulty: 0
04/02/2022 17:20:55 | DefaultBountyModeMapSize: 0
04/02/2022 17:20:55 | DefaultBountyModeStarterShip: 0
04/02/2022 17:20:55 | MPShipColorMode: RandomPerPlayer
04/02/2022 17:20:55 | MPBlipColorMode: FriendAndFoe
04/02/2022 17:20:55 | MPShowDamagePoints: True
04/02/2022 17:20:55 | CustomRulesets: System.Collections.Generic.Dictionary
2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
04/02/2022 17:20:55 | AllowP2PConnections: True
04/02/2022 17:20:55 | PreferLAN: False
04/02/2022 17:20:55 | DefaultServer: 0
04/02/2022 17:20:55 | ShowNewsOnStartup: True
04/02/2022 17:20:55 | ReadNewsArticles: System.Collections.Generic.HashSet
1[System.String]
04/02/2022 17:20:55 | ShowNewsAlerts: True
04/02/2022 17:20:55 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
04/02/2022 17:20:55 | MainMenuBackgroundIndex: 0
04/02/2022 17:20:55 | CycleMainMenuBackground: True
04/02/2022 17:20:55 | DefaultAuthorName:
04/02/2022 17:20:55 | ShowSteamWishlistPrompt: True
04/02/2022 17:20:55 | EnableGifRecorder: False
04/02/2022 17:20:55 | GifRecorderSeconds: 10
04/02/2022 17:20:55 | GifRecorderFramerate: 20
04/02/2022 17:20:55 | GifRecorderResolution: 480
04/02/2022 17:20:55 | Starting main game loop...
04/02/2022 17:20:56 | Enabled mods:
04/02/2022 17:22:02 | cosmoteer.billion_credits (1.0.0)
04/02/2022 17:22:02 | cosmoteer.huge_ships (1.0.0)
04/02/2022 17:22:02 | Lafiel.Abh (0.7.2.9 [NP1] (2021 October 25))
04/02/2022 17:22:03 | Loaded language 'en'.
04/02/2022 17:24:02 | Loaded game data in 185.7 seconds.
04/02/2022 17:24:38 | System.NullReferenceException: Object reference not set to an instance of an object.
04/02/2022 17:24:38 | at Cosmoteer.Ships.Parts.Logic.PartToggledComponents.OnRemovedFromPart(Part part) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Parts\Logic\PartToggledComponents.cs:line 71
04/02/2022 17:24:38 | at Cosmoteer.Ships.Parts.PartComponent.Cosmoteer.Ships.Parts.Part.IPartComponentMethods.OnRemovedFromPart(Part part) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Parts\PartComponent.cs:line 258
04/02/2022 17:24:38 | at Cosmoteer.Ships.Parts.Part.RemoveComponents(IList
1 components) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Parts\Part.cs:line 491
04/02/2022 17:24:38 | at Cosmoteer.Ships.Parts.Part.ProcessComponentModificationQueue(GenericSerialReader reader) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Parts\Part.cs:line 1113
04/02/2022 17:24:38 | at Cosmoteer.Ships.Parts.Part.OnComponentAttached(SceneNode node) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Parts\Part.cs:line 1041
04/02/2022 17:24:38 | at Halfling.Scene2D.SceneComponent.InvokeAttached(SceneNode node) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Halfling\HalflingCore\Source\Scene2D\SceneComponent.cs:line 1800
04/02/2022 17:24:38 | at Halfling.Scene2D.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Halfling\HalflingCore\Source\Scene2D\SceneNode.cs:line 1625
04/02/2022 17:24:38 | at Cosmoteer.Ships.Parts.CommonBasePartsManager1.AddPart(TPart part, Action onAddedBeforeEvents) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Parts\CommonBasePartsManager.cs:line 1041
04/02/2022 17:24:38 | at Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Parts\PartsManager.cs:line 199
04/02/2022 17:24:38 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2 loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Parts\PartsManager.cs:line 187
04/02/2022 17:24:38 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\ShipUpdateInfo.cs:line 534
04/02/2022 17:24:38 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Ship.cs:line 1172
04/02/2022 17:24:38 | at Cosmoteer.Ships.Ship.Load(OBNode node, String shipName, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable
1 randSeed) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Ship.cs:line 1927
04/02/2022 17:24:38 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable1 randSeed) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Ship.cs:line 2013
04/02/2022 17:24:38 | at Cosmoteer.Ships.Ship.TryLoad(String filepath, Boolean showErrorDialog, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable
1 randSeed) in C:\Users\walt\Documents\Code\Cosmoteer Classic\Source\Ships\Ship.cs:line 2026
04/02/2022 17:24:55 | Received user or OS request to close form.
04/02/2022 17:24:55 | Director received exit call.
04/02/2022 17:24:55 | Request to close form cancelled.
04/02/2022 17:24:55 | Main game loop ended. Exiting app...
04/02/2022 17:24:55 | Saved app settings.
04/02/2022 17:24:55 | Disposed default font.
04/02/2022 17:24:55 | Disposed XA2AudioManager device.
04/02/2022 17:24:55 | Disposed audio manager.
04/02/2022 17:24:55 | Disposed clock.
04/02/2022 17:24:55 | Disposed input manager.
04/02/2022 17:24:55 | Disposed graphics manager.
04/02/2022 17:24:55 | Disposed swap chain.
04/02/2022 17:24:55 | Disposed Direct3D device.
04/02/2022 17:24:55 | Disposed DXGI factory.
04/02/2022 17:24:55 | Closed Windows form.
04/02/2022 17:24:55 | Director received exit call.
04/02/2022 17:24:55 | Disposed window.
04/02/2022 17:24:55 | Disposed platform interface.
04/02/2022 17:24:55 | Closing log output file...

fid Lafiel.Abh (0.7.2.9 [NP1] (2021 October 25))

uhh probably this mod, if you've built your ships with it
would quote @Lafiel here but i really don't want to

    YAreyaREdAzE
    In the past, this mod worked well. The problem is I messed with the stuff and I'm not really sure what the problem is or how to fix it. The mod itself might not be the problem.

      fid 90%+ sure this is a known bug with ABH that lafiel hasn't fixed. I guess just figure out what part causes it and avoid it

      CaptainRedstone okay sure

        CaptainRedstone I think I found the problematic part. I think it's the Tritanium Armor parts 02521 II and 10031 II though I'm not sure because there are other parts that are included that are contenders for the unknown rogue part that's ruining my game life. Eyeroll🙄
        Sorry for tagging, thought that you might know and confirm this for me so that I could avoid it.

        fid I don't use ABH, so I wouldn't know, sorry

          fid
          CaptainRedstone
          fid

          This is a blueprint related bug that Walt might fix in the steam version. It's related to spawning parts. The parts you listed don't have that feature. And the parts that have (bio parts) have the bug suppressed for years. So I dunno about the cause in this case.
          Also you should use the 0.7.2.9.NP2 version that has a few things fixed due to the conversion process going on now. However, I've implemented the plasma distributors to be bugged for Walt to see a new case of game bugs. You can just copy the part texts from NP1 over for those parts and it should be fine. A newer version might be released soonish just don't know when. lol

            Lafiel Thanks a lot!

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