I guess its easier to set a list of questions for @Walt about how he currently intends to handle resources, rather then conjecture (which i love doing) about the effects of what we think is going to happen to the game and getting occasional responses to steer discussion.
Here are mine about resources:
Will resource requirements for ammo and missile factories be able to be toggled on/off for pvp?
How large are the resource stacks?
How much mass does a full resource stack contribute to the ships mass?
How long can a single resource stack feed a single continuously operating ammo factory or a continuously operating missile factory?
Will resources dropped from PvE enemies be a randomized amount, or what is actually left in the PvE ships inventory?
Will killing PvE enemies alone be enough to replenish resources for player ships heavily invested in cannons and or missiles?
Can excess resources be sold for profit?
Will cannon or missile focused ships need to supplement resource replenishment via mining or purchasing more resources?
Will resources be infinitely available at market for purchase?
Will asteroid fields/mining locations respawn/reset, are they infinite or finite for mining?
Will the buy/sale cost of resources change from location to location? Will those values fluctuate over time?
Edits/additions:
Will crew require access to inventories?
Will inventories be a set base size like ammo or missile storage, or will it be single tile so they can be hidden in a ships nooks and crannies?
Obviously Walt doesn't have to answer all or any of these, but the insight would be appreciated. Im sure much of these questions and more will be asked again closer to the release and also answered through the alpha testing phase