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This would be a 2x3 component consisting of a 2x1 room next to an ion prism with a firing arc restricted just enough to not clip the enclosed room. It would require a crewman and power. Not much power, but enough that if you start with the room powered but haul no batteries to it you'll run out over the course of a fight. Probably in the vicinity of a control room's power consumption. The ion prism would act like an ion prism regardless of power, but would only rotate when powered.

What the player would get for all these costs and limitations is a faster traverse rate.

    Atarlost kinda pointless when most prisms are sticking out of the ship and the room would just block the ion beam, plus the rotation speed is already decent enough, done see any benefit to a whole room just to increase the rotation of something, also wouldn’t having this room just block most of the prisms firing arc anyways?

      Jared

      I wouldn't suggest it if I didn't have constant issues with beams not rotating fast enough either because my ship moves past its target too quickly or rotates faster than the prisms can compensate for. You would have to arrange your beam paths differently using these, but there has to be some drawback for improved performance.

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