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Well this entire post may be very unpopular since it goes against cosmoteers campaign design vision document
When I think of games like DSP, Factorio, Satisfactory, etc. They all have one thing in common, they're some of the most fun games I have watched and played. They also have this automation and expanding production aspect.
So
What if cosmoteer had this automation aspect. Instead of a go out, kill "pirate" or ship or fleet and end up doing repetitive missions and stuff to increase rank/wealth for 200 times, you go out to combat small factions or pirates to get land, resources, ally with factions / stations to get benefits (MORE land, resources, ships) then build mobile ship factories with laser miners, people powered crafters, smelters, energy production, etc to get parts and manufacture more stuff. Using it to make more ships, weapons, and defenses.

Mining Laser 3x3 size use target button to aim at ore vein -> uses energy cell delivered from reactor -> mines ores placed in the parts storage -> picked up by crew -> Put into some place important (smelter, refiner, etc) -> finished item is picked up again and transported to another place that needs it

Laser mines iron ore -> ore picked up and put in smelter -> smelted iron is picked up and placed in ingot maker -> creates ingots picked up and placed in manufacturing unit 2x2 size (set to make a specific item) -> for example uses 5 iron ingot to make 2 light armor block or 1 iron : 5 bullets -> picked up and place in chest (use crew left click on manufacturer and drag to chest or another part that needs the specific resource)

Ore veins should be very high in resources ( as high as hundreds of thousands of that specific ore)

It has potential to be better and fun. Less grinding in mid/late game and just requires an expandable setup
Responses to this suggestion is very welcoming

short answer: make a mod

    BrutaTralb short response: read

    anyway, i'm not exactly against the idea of a form of automation in the later stages of the game, but how would it be implemented; what kind of UI would be in place? what could you do if, say, the supply miner gets attacked?

      YAreyaREdAzE and what point exactly i missed?

        BrutaTralb it's not a moddable feature (as of right now)

          YAreyaREdAzE the only non moddable feature i see here is building parts with mined resources, thats it, which is not main focus of suggestion

            ThezGalaticinvader
            Well from what I’ve read (I’ll be honest it was kinda hard reading this as I’m really tired and Dyslexia fucks with me lots) a more simple version of this is already planned for 1.0, recourse collection is going to be a part of the game where you have to go out, mine raw recourse, then have those refined into usable materials. Now I can’t remember exactly how the posses is done, not sure if you can press the raw material yourself or have to go to a station, but I’m sure it could easily be modded when 1.0 is out, hell I though about doing something like this when Walt announced the whole mining part of the game and joked about making a “Cosmoteerio” mod

              (note: what i mean is the concept at large)

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