- Edited
Well this entire post may be very unpopular since it goes against cosmoteers campaign design vision document
When I think of games like DSP, Factorio, Satisfactory, etc. They all have one thing in common, they're some of the most fun games I have watched and played. They also have this automation and expanding production aspect.
So
What if cosmoteer had this automation aspect. Instead of a go out, kill "pirate" or ship or fleet and end up doing repetitive missions and stuff to increase rank/wealth for 200 times, you go out to combat small factions or pirates to get land, resources, ally with factions / stations to get benefits (MORE land, resources, ships) then build mobile ship factories with laser miners, people powered crafters, smelters, energy production, etc to get parts and manufacture more stuff. Using it to make more ships, weapons, and defenses.
Mining Laser 3x3 size use target button to aim at ore vein -> uses energy cell delivered from reactor -> mines ores placed in the parts storage -> picked up by crew -> Put into some place important (smelter, refiner, etc) -> finished item is picked up again and transported to another place that needs it
Laser mines iron ore -> ore picked up and put in smelter -> smelted iron is picked up and placed in ingot maker -> creates ingots picked up and placed in manufacturing unit 2x2 size (set to make a specific item) -> for example uses 5 iron ingot to make 2 light armor block or 1 iron : 5 bullets -> picked up and place in chest (use crew left click on manufacturer and drag to chest or another part that needs the specific resource)
Ore veins should be very high in resources ( as high as hundreds of thousands of that specific ore)
It has potential to be better and fun. Less grinding in mid/late game and just requires an expandable setup
Responses to this suggestion is very welcoming