This is a good mod (not sure if this is breaking "necroposts" rules or not) however the drones get sent very far away from the ship that launched it and by the time they get there the fight could be over.
juanTNT Launchable Drones mod (V3.4) (Mindustry T1 units)
StaticMask I guess it qualifies as valuable feedback
i`ll see what i can do.
i really should check the forums more often (now my only source of official cosmoteer discussion)
if i update this i will add tiny drones too, and hopefully make the code of the tiny drones work on the large ones so they dont go too far like you said
link does not work
StaticMask Fixed it, try the new version
(sorry for so much wait for so little content, procastination and roadblocks i cannot simply ignore happens)
i really should just release my main mod some day
or end up like skipydog and not do it, ever
Another update wouldn't hurt right?
Updated the mod again (twice), have fun with the new features!
GIF: Rubber BFG's
3.0 might include 5x7 launchers, (or bigger) with bigger drones, but that could take a while
Fun fact: Ion Beam Prisms can accept shots from beam drones, altrough they can only shoot a split second, its still possible
Gonna check this out when I have the time, I feel like the large green glowing ones will be good for plasma weapons
Its been a long, long time...
how have you been?
(i have been advised to use this thread even if it is post-one-month old)
This update brings:
The Huge Drone launcher:
4x7, Gorgeous.
Holding two types of drones:
Warcruiser (Laser spam shooter + BIG SHOT enjoyer)
Bomber (Can hold both EMP's and Nukes, but can be set to only hold one of those.)
And the Chassi and Hull factories needed for them.
Kroom's Forge range improvement buff can now apply to drones.
Small changes not worth mentioning
Wake up babe, a new Jaun’s drone update is out
I really need to stop adding content
3.1:
Added conveyors and storages, hopefully your ships dont have terribly explosive modules, and you can put the actual factories deep in your ship, protected from fire.
This also allows for way easier complete automation, (i belive) its even possible to use automation++ to make a fully automatic... drones drone???
oh... yeah, it still needs one or two crew to man it, i'll see if i can ask permission for using assets to make it compatible with the mod