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  • juanTNT Launchable Drones mod (V3.4) (Mindustry T1 units)

This is a good mod (not sure if this is breaking "necroposts" rules or not) however the drones get sent very far away from the ship that launched it and by the time they get there the fight could be over.

StaticMask I guess it qualifies as valuable feedback

    16 days later

    i`ll see what i can do.
    i really should check the forums more often (now my only source of official cosmoteer discussion)
    if i update this i will add tiny drones too, and hopefully make the code of the tiny drones work on the large ones so they dont go too far like you said

      link does not work

        22 days later

        Adlan111 try copying the link into the url bar

        also, sorry, my pc problems was also more than just a problem with windows, files were corrupted, that was unfortunate

          15 days later
          janiTNT changed the title to juanTNT Launchable Drones mod (V2).

            StaticMask Fixed it, try the new version
            (sorry for so much wait for so little content, procastination and roadblocks i cannot simply ignore happens)
            i really should just release my main mod some day
            or end up like skipydog and not do it, ever

              6 days later

              Another update wouldn't hurt right?

                janiTNT changed the title to juanTNT Launchable Drones mod (V2.9).
                  19 days later

                  Updated the mod again (twice), have fun with the new features!

                  GIF: Rubber BFG's

                  3.0 might include 5x7 launchers, (or bigger) with bigger drones, but that could take a while

                  Fun fact: Ion Beam Prisms can accept shots from beam drones, altrough they can only shoot a split second, its still possible

                    Gonna check this out when I have the time, I feel like the large green glowing ones will be good for plasma weapons

                      a month later

                      Its been a long, long time...

                      how have you been?

                      (i have been advised to use this thread even if it is post-one-month old)

                      This update brings:

                      The Huge Drone launcher:


                      4x7, Gorgeous.

                      Holding two types of drones:

                      Warcruiser (Laser spam shooter + BIG SHOT enjoyer)

                      Bomber (Can hold both EMP's and Nukes, but can be set to only hold one of those.)

                      And the Chassi and Hull factories needed for them.

                      Kroom's Forge range improvement buff can now apply to drones.
                      Small changes not worth mentioning

                      • ONI likes this.
                      janiTNT changed the title to juanTNT Launchable Drones mod (V3.0).
                        9 days later

                        Wake up babe, a new Jaun’s drone update is out

                          ONI Hopefully you have a lot of extra space on your ships for them, these use a lot of space

                          • ONI likes this.
                          6 days later
                          janiTNT changed the title to juanTNT Launchable Drones mod (V3.1).

                            I really need to stop adding content

                            3.1:
                            Added conveyors and storages, hopefully your ships dont have terribly explosive modules, and you can put the actual factories deep in your ship, protected from fire.



                            This also allows for way easier complete automation, (i belive) its even possible to use automation++ to make a fully automatic... drones drone???

                            oh... yeah, it still needs one or two crew to man it, i'll see if i can ask permission for using assets to make it compatible with the mod

                              janiTNT idk what assets you need, but you can reuse auto++ code as long as you give credit
                              Edit: ask before giving credit because I didn't write all auto++ code as some old part like the weapon controller are mostly unchanged and still working after several years

                                kwhwwymwn
                                Worked on it, Drone launchers are now auto++ automatable
                                I need to work on atleast one feature before doing that though, I'll see what I'll do
                                Thinking of tiny drone swarm or incoming fire shield drone

                                  10 days later
                                  janiTNT changed the title to juanTNT Launchable Drones mod (V3.2).