Enderlook I got back on the game and I created two moded ships after one destroyed the other it crashed
System.Exception: value.X is NaN
at FarseerPhysics.Dynamics.Body.set__linearVelocity(Vector2 value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Body.cs:line 92
at FarseerPhysics.Dynamics.Island.Solve(TimeStep& step, Vector2& gravity) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Island.cs:line 274
at FarseerPhysics.Dynamics.World.Solve(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 612
at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1253
at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1093
at Cosmoteer.Simulation.SimRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 473
at Halfling.Scene.Dim2.SceneRoot.<Update>b__162_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 725
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 102
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 775
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 391
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1044
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 777
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
08/15/2017 12:45:08 | Logging successful initialized.
08/15/2017 12:45:08 | Local: en-US
08/15/2017 12:45:08 | Language: en-US
08/15/2017 12:45:08 | Cosmoteer version 0.12.9
08/15/2017 12:45:09 | Microsoft Windows 8.1 64-bit 6.3.9600
08/15/2017 12:45:09 | Intel(R) Pentium(R) CPU B960 @ 2.20GHz (2 logical processors)
08/15/2017 12:45:09 | 3909.3 MB RAM
08/15/2017 12:45:09 | Intel(R) HD Graphics (9.17.10.3347)
08/15/2017 12:45:09 | 1826.6 MB VRAM
08/15/2017 12:45:09 |
08/15/2017 12:45:13 | Loaded app settings.
08/15/2017 12:45:13 | Mixpanel Distinct ID: 149b1aca-953a-42bc-b57d-45cfe7edbbe4
08/15/2017 12:45:14 | Process is now DPI-aware.
08/15/2017 12:45:14 | Setup default cursor.
08/15/2017 12:45:14 | Using display adapter 0
08/15/2017 12:45:14 | Created DXGI factory.
08/15/2017 12:45:14 | Adapter #0: Intel(R) HD Graphics
08/15/2017 12:45:14 | Output #0: Generic PnP Monitor (1366x768)
08/15/2017 12:45:14 | Adapter #1: Microsoft Basic Render Driver
08/15/2017 12:45:14 | Updated Windows form configuration for borderless window.
08/15/2017 12:45:14 | Created Windows form.
08/15/2017 12:45:14 | Direct3D Feature Level: Level_10_1
08/15/2017 12:45:14 | Created Direct3D 11 Device.
08/15/2017 12:45:14 | Created swap chain: 1366x768.
08/15/2017 12:45:14 | Created window.
08/15/2017 12:45:14 | Created clock.
08/15/2017 12:45:14 | USING DEFAULT VERTEX BUFFERS & TEXTURES
08/15/2017 12:45:14 | Created graphics manager.
08/15/2017 12:45:15 | Created XAudio2 device.
08/15/2017 12:45:15 | Created audio manager.
08/15/2017 12:45:15 | Created input manager.
08/15/2017 12:45:15 | Created default font.
08/15/2017 12:45:15 | Initial app state is 'MainMenu'
08/15/2017 12:45:15 | Initial application settings:
08/15/2017 12:45:15 | InitState: MainMenu
08/15/2017 12:45:15 | Language:
08/15/2017 12:45:15 | LockCursor: True
08/15/2017 12:45:15 | EdgePanMode: Analog
08/15/2017 12:45:15 | EdgePanSpeed: 15
08/15/2017 12:45:15 | KeyboardPanSpeed: 15
08/15/2017 12:45:15 | KeyboardZoomSpeed: 10
08/15/2017 12:45:15 | KeyboardRotSpeed: 90°
08/15/2017 12:45:15 | InvertMouseWheelZoom: False
08/15/2017 12:45:15 | MouseWheelZoomSpeed: 1.12
08/15/2017 12:45:15 | MouseWheelZoomAtCursor: True
08/15/2017 12:45:15 | StickyFocus: True
08/15/2017 12:45:15 | HighDpiMode: False
08/15/2017 12:45:15 | AnimateBackgrounds: True
08/15/2017 12:45:15 | FancyParticles: True
08/15/2017 12:45:15 | AllowShipDeselection: False
08/15/2017 12:45:15 | EasyPartSelection: False
08/15/2017 12:45:15 | PreferBlueprintMode: False
08/15/2017 12:45:15 | BlueprintAutoPause: True
08/15/2017 12:45:15 | BuildAutoFocus: True
08/15/2017 12:45:15 | BuildAutoRotate: True
08/15/2017 12:45:15 | BuildAutoInteriors: True
08/15/2017 12:45:15 | PaintAutoFocus: True
08/15/2017 12:45:15 | PaintAutoRotate: True
08/15/2017 12:45:15 | PaintAllowOverwrite: True
08/15/2017 12:45:15 | PaintMirrorMode: False
08/15/2017 12:45:15 | RepairAutoFocus: True
08/15/2017 12:45:15 | RepairAutoRotate: False
08/15/2017 12:45:15 | BuildAllowOverwrite: True
08/15/2017 12:45:15 | BuildAutoDoors: True
08/15/2017 12:45:15 | BuildEnforceCrewAccess: True
08/15/2017 12:45:15 | BuildMirrorMode: False
08/15/2017 12:45:15 | GrabLeavesCorridors: True
08/15/2017 12:45:15 | RepairAutoDoors: True
08/15/2017 12:45:15 | AutoHireCrew: True
08/15/2017 12:45:15 | PartToolTips: True
08/15/2017 12:45:15 | AutoSave: True
08/15/2017 12:45:15 | AutoSaveInterval: 600
08/15/2017 12:45:15 | FtlAutoSave: True
08/15/2017 12:45:15 | ShowOnShipIndicators: True
08/15/2017 12:45:15 | AutoPauseOnLostFocus: True
08/15/2017 12:45:15 | ScreenShake: True
08/15/2017 12:45:15 | VersionCheckMode: Stable
08/15/2017 12:45:15 | EnableMetrics: True
08/15/2017 12:45:15 | PreferBorderlessWindowToggle: False
08/15/2017 12:45:15 | MasterVolume: 1
08/15/2017 12:45:15 | EffectsVolume: 1
08/15/2017 12:45:15 | InterfaceVolume: 1
08/15/2017 12:45:15 | ShowTutorials: True
08/15/2017 12:45:15 | AutoFtlJump: False
08/15/2017 12:45:15 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
08/15/2017 12:45:15 | DefaultBuildTool: Grab
08/15/2017 12:45:15 | DefaultDecalTool: Grab
08/15/2017 12:45:15 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
08/15/2017 12:45:15 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
08/15/2017 12:45:15 | PlayerColor:
08/15/2017 12:45:15 | EnemyColor:
08/15/2017 12:45:15 | NeutralColor:
08/15/2017 12:45:15 | MiniviewInCombatMode: Auto
08/15/2017 12:45:15 | MiniviewNotInCombatMode: Auto
08/15/2017 12:45:15 | MiniviewLockRotation: False
08/15/2017 12:45:15 | MiniviewSize:
08/15/2017 12:45:15 | ShowInteriors: False
08/15/2017 12:45:15 | AlwaysShowCommandWidgets: False
08/15/2017 12:45:15 | PreferWorldRelativeAttackAngle: False
08/15/2017 12:45:15 | ShipLibraryLargeIcons: False
08/15/2017 12:45:15 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
08/15/2017 12:45:15 | DeleteFileOnStartup:
08/15/2017 12:45:15 | FeedbackEmail:
08/15/2017 12:45:15 | Starting main game loop...
08/15/2017 12:45:15 | Enabled mods:
08/15/2017 12:45:19 | billion_credits
08/15/2017 12:45:19 | enderlook.infinity (0.4.0)
08/15/2017 12:45:19 | free_ftl
08/15/2017 12:45:19 | Lafiel.Abh_mod0.4.6RC1
08/15/2017 12:45:20 | Loaded language 'en'.
08/15/2017 12:45:24 | Output compiling shader 'C:\Program Files\Cosmoteer\Data\Ships\Terran\shield_generator\shield.shader' (pix):
08/15/2017 12:45:24 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/15/2017 12:45:24 |
08/15/2017 12:45:26 | Output compiling shader 'C:\Program Files\Cosmoteer\Data\Ships\Terran\Shield_Generator\shield.shader' (pix):
08/15/2017 12:45:26 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/15/2017 12:45:26 |
08/15/2017 12:45:35 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\Lafiel.Abh_mod0.4.6RC1\advanced_shield\advanced_shield.shader' (pix):
08/15/2017 12:45:35 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/15/2017 12:45:35 |
08/15/2017 12:45:46 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\Lafiel.Abh_mod0.4.6RC1\ammo_shots\electron_laser_beam.shader' (pix):
08/15/2017 12:45:46 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/15/2017 12:45:46 |
08/15/2017 12:45:46 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\Lafiel.Abh_mod0.4.6RC1\ammo_shots\tractor_beam.shader' (pix):
08/15/2017 12:45:46 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/15/2017 12:45:46 |
08/15/2017 12:47:06 | Loaded game rules.
08/15/2017 12:50:47 | Game pushed onto stack.
08/15/2017 12:50:47 | Game mode is: CreativeGameModeManager
08/15/2017 13:46:54 | Saved game as "Auto-Save 2017-08-15_01-46-51".
08/15/2017 14:27:05 | Saved game as "Auto-Save 2017-08-15_02-27-04".
08/15/2017 14:43:00 | Saved game as "Auto-Save 2017-08-15_02-42-58".
08/15/2017 14:53:01 | Saved game as "Auto-Save 2017-08-15_02-53-00".
08/15/2017 15:03:04 | Saved game as "Auto-Save 2017-08-15_03-03-01".
08/15/2017 15:08:32 | Making FTL jump...
08/15/2017 15:08:33 | Finished FTL jump.
08/15/2017 15:09:23 | Making FTL jump...
08/15/2017 15:09:23 | Finished FTL jump.
08/15/2017 15:13:08 | Saved game as "Auto-Save 2017-08-15_03-13-06".
08/15/2017 15:20:59 | Memory usage at time of crash: 3,093,110,784
08/15/2017 15:20:59 | Application state stack at time of crash:
08/15/2017 15:20:59 | Cosmoteer.Game.GameRoot
08/15/2017 15:20:59 | Cosmoteer.Menus.MainMenu
08/15/2017 15:20:59 | FPS at time of crash: 29.63518
08/15/2017 15:21:00 | System.Exception: value.X is NaN
08/15/2017 15:21:00 | at FarseerPhysics.Dynamics.Body.set__linearVelocity(Vector2 value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Body.cs:line 92
08/15/2017 15:21:00 | at FarseerPhysics.Dynamics.Island.Solve(TimeStep& step, Vector2& gravity) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Island.cs:line 274
08/15/2017 15:21:00 | at FarseerPhysics.Dynamics.World.Solve(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 612
08/15/2017 15:21:00 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1253
08/15/2017 15:21:00 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1093
08/15/2017 15:21:00 | at Cosmoteer.Simulation.SimRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 473
08/15/2017 15:21:00 | at Halfling.Scene.Dim2.SceneRoot.<Update>b__162_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 725
08/15/2017 15:21:00 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 102
08/15/2017 15:21:00 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 775
08/15/2017 15:21:00 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 391
08/15/2017 15:21:00 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1044
08/15/2017 15:21:00 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
08/15/2017 15:21:00 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 777
08/15/2017 15:21:00 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693
08/15/2017 15:21:00 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
08/15/2017 15:21:00 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
08/15/2017 15:21:00 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
08/15/2017 15:21:00 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
08/15/2017 15:21:00 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
08/15/2017 15:21:38 | Actual data hash: 82b3dcc4b89156c9836824e50df12c43
08/15/2017 15:21:38 | Expected data hash: 82b3dcc4b89156c9836824e50df12c43
08/15/2017 15:21:39 | Director received exit call.
08/15/2017 15:21:39 | Disposed default font.
08/15/2017 15:21:41 | Disposed XA2AudioManager device.
08/15/2017 15:21:41 | Disposed audio manager.
08/15/2017 15:21:41 | Disposed clock.
08/15/2017 15:21:41 | Disposed input manager.
08/15/2017 15:21:42 | Disposed graphics manager.
08/15/2017 15:21:43 | Disposed swap chain.
08/15/2017 15:21:43 | Disposed Direct3D device.
08/15/2017 15:21:43 | Disposed DXGI factory.
08/15/2017 15:21:43 | Closed Windows form.
08/15/2017 15:21:43 | Director received exit call.
08/15/2017 15:21:43 | Disposed window.
08/15/2017 15:21:43 | Disposed platform interface.
08/15/2017 15:21:43 | Closing log output file...