- Edited
Alright settle in this is gonna be an essay
So I don't really like how small ships work in Cosmoteer. The current ship
design system encourages large ships with every weapon possible, coated in
shields and full of engines. While finding a way to negate every possible con
might be fun for some, I prefer to have limits and difficulties to overcome.
What I mean by that is I would prefer that I have to compromise based on size
of my ships. Speed should be a quality of smaller, more agile ships which rely
on their maneuverability to dodge incoming fire. I would prefer if ships of
different sizes had different roles to play in battle, rather than 2
dreadnoughts duking it out.
But this post has solutions included! Here's what I recommend:
First of all, Cosmoteer needs some better AI to take advantage of
maneuverability in smaller ships. Obviously, building an AI is one of the more
difficult things to do in code but if there is time for it in a post 1.0 update
then I would appreciate it . Secondly, smaller ships should be more useful in
both multiplayer and singleplayer modes. One way to do this could be to weaken
engines, or have engine power scale with mass. This would make larger ships
slower and smaller ships more agile, and thus more viable. Additionally, bigger
weapons should be worse at leading their shots in my opinion. Rewarding agility
and discouraging fighter v battleship scenarios is kind of my whole point here.
I like to think of naval warfare in this regard. Every ship type has a purpose
and role relative to allied ships. And battleships are too slow and inaccurate
to engage destroyers, in the same way destroyers cannot engage battleships
effectively.
The most major issue here, and the underlying cause of all this is that there
are no roles to play in Cosmoteer. Ships lack the ability to support each other
and there is simply no thought of preservation, no reason why a single massive
ship would be equal to hundreds of smaller ones. Creating goals and things to
defend (think cargo, hunter killer groups, outposts) would massively help in
this regard.
Anyways, whether you agree or not let me know what you think and thanks for
struggling through this. I'm hoping that my ideas will be considered for future
updates or, if this simply isn't the direction Cosmoteer is going, that at least
my ideas are sound and coherent.
Thanks
-Aspiring Game Designer
Edit: I'm kinda struggling to get all my thoughts into this post so I hope this made sense