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There are a few things toggle related that I think would be great if they were to be added

A component that worked like proxies to give the ability for a part to change the toggle on another part would be very useful.
Example: a modded module placed against a laser will keep the laser on hold fire until it detects damage
Example 2: a part that automatically changes a launcher from nukes to missiles for a bomber barrage hybrid

A toggle that worked like the the ship direction selector that has a numbered limit to how many arrows can be turned on at once
Example: I/O side configuration for a wire part
Example 2: Pre-selecting the prioritized flight direction of a control room to be set to that upon splitting

A function to make an existing toggle change from one state to the other
Example: symmetrical part can have a toggle that changes the graphics/effects on one or the other side of it

Being able to put a list of numbers in OnMode for a multi toggle instead of just a single number, same goes for IncludeInBlueprintsInToggleMode
Example: a part has a length multitoggle and the graphics/components for 2 length is used the same all the way up to 10 length

skipydog changed the title to Modding feature ideas/suggestions for part toggles.

    I think I've discussed this a long time ago with Walt but don't remember details right now.

    Alternatively:
    In any case you can use proxy to do this with ammo transfer since storage is a toggle.
    Buffs are another option that are less reliable and prone for game crashes.
    Using reverse proxy with a proxy detection system.

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