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I was gonna post in the academy thread but it’s been dead a year
Pretty new, playing just over a week
finished my first “proper” ship and wanting someone to rip it apart so I can make it better

It may not be perfect but it's pretty damn good for a "first" ship

    Welcome to the community!

    Yeah, for only playing a week that's really really good. Logistics-wise you're definitely doing a lot more things right than wrong. The only things I'd change are a few conveyor belt directions near the shields, and giving the LR a more direct line to the wings so you don't need to spend a bunch of money on the SRs. Also there are some weird door placements around the cannons that make it hard for the factories to get power, but that's about it besides really small changes that don't save you much.

    The one issue I could see this ship having overall is poor durability. Ships at this scale tend to have a lot of firepower, so your frontal shields won't last long. Specifically once the side shields go, there's very little protecting you from projectiles going through the cannon section and destroying all of your missile factories. Also even though flak is a great part to have, your placement could be improved. If you brought it up to the top near the cannons, it would help protect all of your missile launchers, not just the bottom half. Alternatively if you put them all the way at the bottom of your ship and made them face upwards, they'd be much more effective since incoming projectiles would remain inside of the firing arc for much longer.

    If you want me to go into more detail on small things to change let me know, but really it's already a descent ship, and with some small tweaks it could be solid.

    Cheers
    I've done a few (failed) BH runs beforehand, and this ship was made while actively trying to follow Oneyes guides.

    yeah doing some more testing in game I've found she gets pretty easily torn apart by missile spam from ships of a similar cost for the reasons you've mentioned.

    I'll give it some revision based on your advice and probs upload an updated version in a week or two

    Games great, especially seeing as i only found it cuz my potato cant run From The Depths

      Skeern-Druk I'd like to mention that mass PD is also a viable option for missile defense now, and you can pair some with a primary flak defense to help it deal with emps, railguns, and missiles that sneak around the flak arc.
      Anyway, I decided to do some optimization for your ship by cleaning up unnecessary walkways, the two small reactors, moving the power storages adjacent to the shields, and redoing the armor in front of the reactor. For further changes (other than missile defense), I'd try to protect the area in front of your missile modules more, since they are the second-best choice for a target that isn't the reactor, and become exposed one the cannons above them are destroyed. Otherwise, everything looks good, especially for one week of playing!

      Oneye hey, thanks a lot, I’ll check it out next week as I’m away atm
      appreciate you taking the time

      12 days later

      Oneye
      CaptainRedstone
      so been trying to improve with your advice, and think i've done so
      but hit a bit of a roadblock where my revisions seem to be getting consistently worse and i dont really understand why

      so my .4 version seems to beat my .5, and my .5 beats my .6.
      .4 made before .5 and .6 obviously, but i believed i was making improvements

      If you dont mind taking a look?

      .4

      .5

      .6

      • Edited

      Skeern-Druk

      There are a few reasons:

      1. The .4 version just has more armor, and so when the active defenses get destroyed it can tank for longer.
      2. It has correct crew management. The .5 and .6 versions both sometimes lose power to both CRs (the .6 version most of the time), and have issues with power all over the ship.

      What you're doing wrong with the crew management:

      • Using double-buffers. The reason power storage buffers are used is to essentially increase the storage capacity of the parts they're next to, so crew have time to run to a large reactor and bring them batteries without them running out of power in the meantime. Having another storage in the middle of that process only hurts because it splits the 3-pack batteries the large reactors make into small batteries, effectively tripling the amount of crew you need to complete the other half of the journey.
      • Simply not assigning things. On the .6 version no reactor or power storage is assigned to the front-middle 4 power storages, and no crew is assigned to the CRs.

      Some other improvements and advice:

      • The flak can be buried in a "tunnel" up to the end of its dead zone, this helps defend it against missiles coming in from outside of its arc.
      • The flak also only needs 1 ammo factory, preferably buffed by another that's also supplying a flak.
      • Only 1 CR is needed since there is only one reactor.
      • In general there are not enough storage supply crew on the .5 and .6 versions. The large reactor should be fully drained.
      • Try autofiring your weapons and defenses before testing in combat, so you know if something needs to be fixed without it getting destroyed.

      Oneye
      wow, that is all great advice clearly put, and highlight some stupid oversights from me probably born out of frustration

      I appreciate your time and patience with me

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