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Installed Mods:
Huge Ships
Bounty Hunter: 1000000000
Krooms Forge (V1.0.9)
Star Wars: A Cosmos Divided (V0.3.6e)

So I'm designing a big ship.
Absolutely huge and is gonna have hundreds of guns , tons of shields and an absolute block of armour defending it , but on a movement and rotation test It stopped rotating , and the rotational thrusters just weren't kicking into life , I checked and they were fully powered and operated on auto-fire.
The thrusters are the ones from Star Wars: A cosmos divided I think , but it could be from Krooms forge.

I removed some armour and it worked again , but I've only got 30% of the ship done , and when the weight goes back over the limit , my thrusters stop working.
Is there a workaround for this , and is it related to my mods?

Emerald Could you send the ship? The only thing I can think of right now is a weird thruster balance issue

    Emerald For one you're not using the most up-to-date version of Star Wars. Also, they are really only meant to provide a slight increase to turning speed/etc if placed along the side. You're better off using larger thrusters on a very heavy ship. Also Star Wars Ion Engines can do a little in any direction so that should also help.

      Update:
      Issue fixed now that I updated to the latest version of the Star wars mod.

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