Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

can i get some help? i know galactic alliegance, krooms forge was used, don't know what others were on the ships.

System.NullReferenceException: Object reference not set to an instance of an object.

at Cosmoteer.Simulation.HitEffects.ExplosiveDamageEffectRules.Proxy.ApplyImpulse(Ship ship, Vector2 worldPoint, Vector2 explosionCenter, Int32 damage, Single impulsePerDamage) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\ExplosiveDamageEffectRules.cs:line 408

at Cosmoteer.Simulation.HitEffects.ExplosiveDamageEffectRules.Proxy.OnHit(SimRoot sim, Int32 amount, EffectInfo effectInfo, HitEffectParams effectParams, HitInfo hitInfo) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\ExplosiveDamageEffectRules.cs:line 393

at Cosmoteer.Simulation.HitEffects.BaseExplosiveEffectRules`2.<DoEffect>g_DoEffect|8_0(Single maxRadius, <>cDisplayClass8_0& ) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\BaseExplosiveEffectRules.cs:line 148

at Cosmoteer.Simulation.HitEffects.BaseExplosiveEffectRules`2.DoEffect(HitEffectParams effectParams) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\BaseExplosiveEffectRules.cs:line 149

at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_0(Object state)

at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\QueueingSyncContext.cs:line 43

at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 373

at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 280

at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 882

at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 176

at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 181

07/30/2021 10:58:33 | Logging successful initialized.

07/30/2021 10:58:33 | .NET Runtime Version: 5.0.5

07/30/2021 10:58:33 | Running as a 64-bit process.

07/30/2021 10:58:33 | Local: en-US

07/30/2021 10:58:33 | Language: en-US

07/30/2021 10:58:33 | Cosmoteer version 0.15.15 build 0.15.15_steam

07/30/2021 10:58:33 | Build Date: 5/23/2021 10:06:53 PM

07/30/2021 10:58:33 | Build Commit: ea7e96f2aca9b5224bc6230a1c33efcf1469da34

07/30/2021 10:58:33 | Microsoft Windows 10 Home 64-bit 10.0.19043

07/30/2021 10:58:33 | Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz (8 logical / 4 physical cores)

07/30/2021 10:58:33 | 12287.0 MB RAM

07/30/2021 10:58:33 | NVIDIA Quadro P5000 (27.21.14.5730) (11/5/2020)

07/30/2021 10:58:33 | 4095.0 MB VRAM

07/30/2021 10:58:33 |

07/30/2021 10:58:34 | Loaded app settings.

07/30/2021 10:58:34 | Set application DPI mode: PerMonitor

07/30/2021 10:58:34 | Setup default cursor.

07/30/2021 10:58:34 | Using display adapter 0

07/30/2021 10:58:34 | Created DXGI factory.

07/30/2021 10:58:34 | Adapter #0: NVIDIA Quadro P5000

07/30/2021 10:58:34 | Output #0: Generic PnP Monitor (1920x1080)

07/30/2021 10:58:34 | Output #1: Generic PnP Monitor (1920x1080)

07/30/2021 10:58:34 | Adapter #1: Microsoft Basic Render Driver

07/30/2021 10:58:34 | Updated Windows form configuration for borderless window.

07/30/2021 10:58:34 | Created Windows form.

07/30/2021 10:58:34 | Direct3D Feature Level: Level_11_0

07/30/2021 10:58:34 | Created Direct3D 11 Device.

07/30/2021 10:58:34 | Created swap chain: 1920x1080.

07/30/2021 10:58:34 | Created window.

07/30/2021 10:58:34 | Created clock.

07/30/2021 10:58:35 | Created graphics manager.

07/30/2021 10:58:35 | Created XAudio2 device.

07/30/2021 10:58:35 | Created audio manager.

07/30/2021 10:58:35 | Created input manager.

07/30/2021 10:58:35 | Created default font.

07/30/2021 10:58:35 | Initial app state is 'MainMenu'

07/30/2021 10:58:35 | Initial application settings:

07/30/2021 10:58:35 | LastGameVersion:

07/30/2021 10:58:35 | InitState: MainMenu

07/30/2021 10:58:35 | Language:

07/30/2021 10:58:35 | LockCursor: False

07/30/2021 10:58:35 | EdgePanMode: Analog

07/30/2021 10:58:35 | EdgePanSpeed: 15

07/30/2021 10:58:35 | KeyboardPanSpeed: 15

07/30/2021 10:58:35 | KeyboardZoomSpeed: 10

07/30/2021 10:58:35 | KeyboardRotSpeed: 90°

07/30/2021 10:58:35 | EnableMouseWheelZoom: True

07/30/2021 10:58:35 | InvertMouseWheelZoom: False

07/30/2021 10:58:35 | MouseWheelZoomSpeed: 1.12

07/30/2021 10:58:35 | MouseWheelZoomAtCursor: True

07/30/2021 10:58:35 | AutoTrackOnScreenShips: True

07/30/2021 10:58:35 | StickyFocus: True

07/30/2021 10:58:35 | DpiScaleMode: Dpi100

07/30/2021 10:58:35 | AnimateBackgrounds: True

07/30/2021 10:58:35 | BackgroundGrid: True

07/30/2021 10:58:35 | FancyParticles: True

07/30/2021 10:58:35 | UncompressedTextures: False

07/30/2021 10:58:35 | TargetFps: FpsTarget30

07/30/2021 10:58:35 | AllowShipDeselection: False

07/30/2021 10:58:35 | CtrlSelectsParts: True

07/30/2021 10:58:35 | EnableCollisionAvoidance: True

07/30/2021 10:58:35 | EnableArrivalMatching: True

07/30/2021 10:58:35 | PreferBlueprintMode: False

07/30/2021 10:58:35 | BlueprintAutoPause: True

07/30/2021 10:58:35 | ShowInvalidBlueprints: True

07/30/2021 10:58:35 | ShowAutoRemovedParts: True

07/30/2021 10:58:35 | ShowAutoRemovedDecals: True

07/30/2021 10:58:35 | BuildAutoRotate: True

07/30/2021 10:58:35 | BuildAutoInteriors: True

07/30/2021 10:58:35 | PaintAutoRotate: True

07/30/2021 10:58:35 | PaintAllowOverwrite: True

07/30/2021 10:58:35 | PaintMirrorEnabled: False

07/30/2021 10:58:35 | PaintMirrorAxis: Vertical

07/30/2021 10:58:35 | RepairAutoRotate: False

07/30/2021 10:58:35 | BuildAllowOverwrite: True

07/30/2021 10:58:35 | BuildAutoDoors: True

07/30/2021 10:58:35 | BuildShowNearestPaths: True

07/30/2021 10:58:35 | BuildMirrorEnabled: False

07/30/2021 10:58:35 | BuildMirrorAxis: Vertical

07/30/2021 10:58:35 | ShowStatBars: True

07/30/2021 10:58:35 | ConstructExitsBuild: False

07/30/2021 10:58:35 | CrewMirrorEnabled: False

07/30/2021 10:58:35 | CrewMirrorAxis: Vertical

07/30/2021 10:58:35 | CrewAutoRotate: True

07/30/2021 10:58:35 | ShowCrewPaths: True

07/30/2021 10:58:35 | ShowCrewHomes: True

07/30/2021 10:58:35 | DefaultRoles:

07/30/2021 10:58:35 | RowsOfParts: 1

07/30/2021 10:58:35 | GrabLeavesCorridors: True

07/30/2021 10:58:35 | RepairAutoDoors: True

07/30/2021 10:58:35 | AutoHireCrew: True

07/30/2021 10:58:35 | PartToolTips: True

07/30/2021 10:58:35 | PartToolTipsDefaultToStats: False

07/30/2021 10:58:35 | AutoSave: True

07/30/2021 10:58:35 | AutoSavesToKeep: 10

07/30/2021 10:58:35 | QuickSavesToKeep: 10

07/30/2021 10:58:35 | AutoSaveInterval: 600

07/30/2021 10:58:35 | SaveLostShips: True

07/30/2021 10:58:35 | LostShipsTokeep: 10

07/30/2021 10:58:35 | FtlAutoSave: True

07/30/2021 10:58:35 | ShowOnShipIndicators: True

07/30/2021 10:58:35 | ShowZoomedOutBlibs: True

07/30/2021 10:58:35 | ShowOffScreenBlips: True

07/30/2021 10:58:35 | PingNearbyEnemies: True

07/30/2021 10:58:35 | AutoPauseOnLostFocus: True

07/30/2021 10:58:35 | ScreenShake: True

07/30/2021 10:58:35 | ShowMidpointFocusWidget: True

07/30/2021 10:58:35 | VersionCheckMode: Stable

07/30/2021 10:58:35 | DefaultScreenshotFormat: Jpeg

07/30/2021 10:58:35 | EnableMetrics: True

07/30/2021 10:58:35 | PreferBorderlessWindowToggle: False

07/30/2021 10:58:35 | MasterVolume: 1

07/30/2021 10:58:35 | EffectsVolume: 1

07/30/2021 10:58:35 | InterfaceVolume: 1

07/30/2021 10:58:35 | MuteWhenUnfocused: False

07/30/2021 10:58:35 | ShowTutorials: True

07/30/2021 10:58:35 | AutoFtlJump: False

07/30/2021 10:58:35 | DefaultPaintScheme:

07/30/2021 10:58:35 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.Paint.PaintScheme]

07/30/2021 10:58:35 | DefaultBuildTool: Grab

07/30/2021 10:58:35 | DefaultDecalTool: Grab

07/30/2021 10:58:35 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

07/30/2021 10:58:35 | DontDimDialogBackgrounds: False

07/30/2021 10:58:35 | PlayerColor:

07/30/2021 10:58:35 | EnemyColor:

07/30/2021 10:58:35 | NeutralColor:

07/30/2021 10:58:35 | RotateMinimap: True

07/30/2021 10:58:35 | MiniviewInCombatMode: Auto

07/30/2021 10:58:35 | MiniviewNotInCombatMode: Auto

07/30/2021 10:58:35 | MiniviewLockRotation: False

07/30/2021 10:58:35 | MiniviewSize:

07/30/2021 10:58:35 | ShowInteriors: False

07/30/2021 10:58:35 | ShowAllCommands: False

07/30/2021 10:58:35 | AlwaysShowCommandWidgets: False

07/30/2021 10:58:35 | ShowSelectedPartStatusBars: True

07/30/2021 10:58:35 | PreferShipRelativeAttackAngle: False

07/30/2021 10:58:35 | PreferWorldRelativeFollowAngle: False

07/30/2021 10:58:35 | DirectControlEnableWeapons: True

07/30/2021 10:58:35 | DirectControlAimAssist: True

07/30/2021 10:58:35 | DirectControlAutoBrake: True

07/30/2021 10:58:35 | DirectControlAutoFaceCursor: False

07/30/2021 10:58:35 | DirectControlViewFollowsCursor: False

07/30/2021 10:58:35 | DirectControlAutoRotateView: False

07/30/2021 10:58:35 | DirectControlAutoZoomView: False

07/30/2021 10:58:35 | DirectControlShowWeaponCoverage: False

07/30/2021 10:58:35 | ShipLibraryLargeIcons: False

07/30/2021 10:58:35 | BreakFormationToAttack: True

07/30/2021 10:58:35 | DisplayAllShips: False

07/30/2021 10:58:35 | ShowAdvancedCommands: False

07/30/2021 10:58:35 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

07/30/2021 10:58:35 | AutoDisableMods: True

07/30/2021 10:58:35 | DeleteFileOnStartup:

07/30/2021 10:58:35 | DefaultGameMode:

07/30/2021 10:58:35 | DefaultCreativeModeMapSize: 0

07/30/2021 10:58:35 | DefaultBountyModeDifficulty: 0

07/30/2021 10:58:35 | DefaultBountyModeMapSize: 0

07/30/2021 10:58:35 | DefaultBountyModeStarterShip: 0

07/30/2021 10:58:35 | MPShipColorMode: RandomPerPlayer

07/30/2021 10:58:35 | MPBlipColorMode: FriendAndFoe

07/30/2021 10:58:35 | MPShowDamagePoints: True

07/30/2021 10:58:35 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

07/30/2021 10:58:35 | AllowP2PConnections: True

07/30/2021 10:58:35 | PreferLAN: False

07/30/2021 10:58:35 | DefaultServer: 0

07/30/2021 10:58:35 | ShowNewsOnStartup: True

07/30/2021 10:58:35 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

07/30/2021 10:58:35 | ShowNewsAlerts: True

07/30/2021 10:58:35 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

07/30/2021 10:58:35 | MainMenuBackgroundIndex: 0

07/30/2021 10:58:35 | CycleMainMenuBackground: True

07/30/2021 10:58:35 | DefaultAuthorName:

07/30/2021 10:58:35 | ShowSteamWishlistPrompt: True

07/30/2021 10:58:35 | EnableGifRecorder: False

07/30/2021 10:58:35 | GifRecorderSeconds: 10

07/30/2021 10:58:35 | GifRecorderFramerate: 20

07/30/2021 10:58:35 | GifRecorderResolution: 480

07/30/2021 10:58:36 | Starting main game loop...

07/30/2021 10:58:36 | Enabled mods:

07/30/2021 10:59:12 | cosmoteer.free_ftl (1.0.0)

07/30/2021 10:59:12 | cosmoteer.huge_ships (1.0.0)

07/30/2021 10:59:12 | Tsamsiyu.Stargate_mod (0.12.31)

07/30/2021 10:59:13 | skipydog.drones_mod (0.6.1)

07/30/2021 10:59:13 | jbox1.automation_plus_plus (1.3.1 WIP2a)

07/30/2021 10:59:13 | zergRush99.Bloodcult (1.9.5)

07/30/2021 10:59:13 | Ben.parts (1.6.7.2)

07/30/2021 10:59:13 | VOS726.explosive_charge_safemode (0.15.12_20201009)

07/30/2021 10:59:13 | zergRush99.EoD (1.0)

07/30/2021 10:59:13 | ultranova.galactic_allegiance (1.1.0)

07/30/2021 10:59:13 | VOS726.glass_armor (0.15.12_20201110)

07/30/2021 10:59:13 | VOS726.ion_antenna (0.15.12_20201009)

07/30/2021 10:59:13 | Kroom.KroomsCampaign (1.0.1)

07/30/2021 10:59:13 | Kroom.Krooms_Forge (1.0.9)

07/30/2021 10:59:14 | Kroom.Normal_Armor_Expanded (1.0.6)

07/30/2021 10:59:14 | Lafiel.Abh (0.7.2.8 WIP3 (2021 January 15))

07/30/2021 10:59:14 | Meranera.Sauce (6-19-18a)

07/30/2021 10:59:14 | Meranera.Legacy (LEGACY)

07/30/2021 10:59:14 | VOS726.mobile_suit_0 (0.15.12_20201009)

07/30/2021 10:59:14 | Gibbyones.Naval Vengance 2b ('Ice' 0.41)

07/30/2021 10:59:14 | VOS726.railgun_accelerator_kit (0.15.14_20210301)

07/30/2021 10:59:14 | JarHead.Star Forge Control Rooms (0.0.1)

07/30/2021 10:59:14 | JarHead.Star Forge Defensives (0.0.2)

07/30/2021 10:59:14 | JarHead.Star Forge Thrusters (0.0.3)

07/30/2021 10:59:14 | JarHead.Star Forge Utilities (0.0.3)

07/30/2021 10:59:14 | JarHead.Star Forge Weapons (0.0.1)

07/30/2021 10:59:14 | SW.StarWars (0.3.7)

07/30/2021 10:59:14 | SW.StarWarsShips (1.0.0)

07/30/2021 10:59:14 | Battleman103333.tinybits_mod (1.0)

07/30/2021 10:59:14 | DCSB.Warhammer40K (1.9.6)

07/30/2021 10:59:15 | Loaded language 'en'.

07/30/2021 11:01:58 | Loaded game data in 202.3 seconds.

07/30/2021 11:03:35 | Game pushed onto stack.

07/30/2021 11:03:35 | Game mode is: CreativeGameModeManager

07/30/2021 11:13:36 | Saved game as "Auto-Save 2021-07-30_11-13-35".

07/30/2021 11:23:38 | Saved game as "Auto-Save 2021-07-30_11-23-37".

07/30/2021 11:33:40 | Saved game as "Auto-Save 2021-07-30_11-33-38".

07/30/2021 11:43:42 | Saved game as "Auto-Save 2021-07-30_11-43-39".

07/30/2021 11:44:39 | Memory usage at time of crash: 6,571,384,832

07/30/2021 11:44:39 | Application state stack at time of crash:

07/30/2021 11:44:39 | Cosmoteer.Game.GameRoot

07/30/2021 11:44:39 | Cosmoteer.Gui.TitleScreen

07/30/2021 11:44:39 | FPS at time of crash: 79.7418

07/30/2021 11:44:39 | Running processes at time of crash: ApplicationFrameHost, audiodg, CompPkgSrv, Cortana, Cosmoteer, csrss, ctfmon, Discord, dwm, EABackgroundService, explorer, fontdrvhost, GameOverlayUI, GamingServices, GamingServicesNet, GoogleCrashHandler, GoogleCrashHandler64, Idle, jusched, lsass, Memory Compression, msiexec, MsMpEng, NisSrv, NVDisplay.Container, opera, opera_crashreporter, OriginWebHelperService, PnkBstrA, Registry, rundll32, RuntimeBroker, SearchApp, SearchFilterHost, SearchIndexer, SearchProtocolHost, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, Shadow Control Panel, shadow_crash, ShadowManager, ShadowOperator, ShadowProcessator, ShadowSerial, ShadowServicesWatcher, ShadowStreamer, ShadowSystemWatcher, ShadowUsbOverIp, ShellExperienceHost, sihost, smss, spoolsv, StartMenuExperienceHost, steam, SteamService, steamwebhelper, svchost, System, SystemSettings, taskhostw, TextInputHost, unsecapp, UsbService64, UserOOBEBroker, Video.UI, wininit, winlogon, WinStore.App, WmiPrvSE, YourPhone,

07/30/2021 11:44:39 | System.NullReferenceException: Object reference not set to an instance of an object.

07/30/2021 11:44:39 | at Cosmoteer.Simulation.HitEffects.ExplosiveDamageEffectRules.Proxy.ApplyImpulse(Ship ship, Vector2 worldPoint, Vector2 explosionCenter, Int32 damage, Single impulsePerDamage) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\ExplosiveDamageEffectRules.cs:line 408

07/30/2021 11:44:39 | at Cosmoteer.Simulation.HitEffects.ExplosiveDamageEffectRules.Proxy.OnHit(SimRoot sim, Int32 amount, EffectInfo effectInfo, HitEffectParams effectParams, HitInfo hitInfo) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\ExplosiveDamageEffectRules.cs:line 393

07/30/2021 11:44:39 | at Cosmoteer.Simulation.HitEffects.BaseExplosiveEffectRules`2.<DoEffect>g_DoEffect|8_0(Single maxRadius, <>cDisplayClass8_0& ) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\BaseExplosiveEffectRules.cs:line 148

07/30/2021 11:44:39 | at Cosmoteer.Simulation.HitEffects.BaseExplosiveEffectRules`2.DoEffect(HitEffectParams effectParams) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\BaseExplosiveEffectRules.cs:line 149

07/30/2021 11:44:39 | at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_0(Object state)

07/30/2021 11:44:39 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\QueueingSyncContext.cs:line 43

07/30/2021 11:44:39 | at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 373

07/30/2021 11:44:39 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 280

07/30/2021 11:44:39 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 882

07/30/2021 11:44:39 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 176

07/30/2021 11:44:39 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 181

07/30/2021 11:44:51 | Actual data hash: ebe897d0d9fa4f1663e77bdcb56b8c42

07/30/2021 11:44:51 | Expected data hash: ebe897d0d9fa4f1663e77bdcb56b8c42

07/30/2021 11:44:51 | Director received exit call.

07/30/2021 11:44:51 | Disposed default font.

07/30/2021 11:44:51 | Disposed XA2AudioManager device.

07/30/2021 11:44:51 | Disposed audio manager.

07/30/2021 11:44:51 | Disposed clock.

07/30/2021 11:44:51 | Disposed input manager.

07/30/2021 11:44:51 | Disposed graphics manager.

07/30/2021 11:44:51 | Disposed swap chain.

07/30/2021 11:44:51 | Disposed Direct3D device.

07/30/2021 11:44:51 | Disposed DXGI factory.

07/30/2021 11:44:51 | Closed Windows form.

07/30/2021 11:44:51 | Director received exit call.

07/30/2021 11:44:51 | Disposed window.

07/30/2021 11:44:51 | Disposed platform interface.

07/30/2021 11:44:51 | Closing log output file...

Kingslycamben It's likely a problem with ABH, try disabling it to see.

Kingslycamben It's also an older version.

    Lafiel Oh, i havn't updated it in a while, ill see if updating fixes it thank you.

      Write a Reply...