During the battle of ships, the destruction of the ship's structure, guns, shields, engines and all other elements of the ship's structure occurs disproportionately in comparison with the destruction of the crew members of the ship. In this game, people tend to be more tenacious than metal. If during a battle a ship loses, for example, 50 percent of its original value, then most likely, at the same time, less than 20 percent of the crew members of this ship will die.
Why does this state of affairs in the game make battles less interesting than they could be? Because the longer the battle lasts, the greater the surplus of crew members on the ship we get. The amount of work for the crew members depends on the number of weapons, engines, shields and everything else on the ship. When the ship is damaged, it loses the number of weapons, engines and everything else. At the same time, the ship loses a proportionally smaller number of crew members. This leads to the fact that the amount of work for the crew members is reduced at a faster rate than the number of crew members. As a result, the unemployment rate on the ship rises. The more the ship is damaged, the higher the unemployment rate will be among the crew members of this ship. The need to extinguish fires on a ship is not able to completely solve this problem. If, for example, at the beginning of the battle, the number of crew members could not be enough to perform all the necessary work on the ship during the battle, then the more damage their ship receives as the battle progresses, the more crew members will become superfluous on this ship.
In my opinion, the balance of the game would be more interesting if during the battles it would be the other way around. A ship that has suffered great damage, but continues to fight despite this and, at the same time, is experiencing a shortage of functioning crew members, looks more historically believable, dramatic and interesting than a ship on which the unemployment rate rises during the time of severe damage.
In my opinion, the awareness of the need to increase the mortality rate among the crew members during the battle is even more important than finding a solution to how exactly this change could be achieved in the game. How could an increase in the death rate among crew members be achieved? This goal, for sure, can be achieved in different ways. I think that increasing the mortality rate among crew members is possible by increasing the options for situations in which a crew member dies. For example, in the current state of the game, a crew member does not die if an enemy shell hitting our ship ended up in the place of our ship where the crew member was at that moment. This is unrealistic. I believe this needs to be fixed. This would make watching a crew member die during combat more dramatic and realistic. This innovation would increase the value of the type of weapon in the game, the projectile of which, when it hits the ship, penetrates as far as possible through the premises of the ship.
Also could be even more
complicate the gameplay by coming up with a third possible type of crew member state. Now the crew member has only two types of state - "life" and "death". It would be interesting to add a third kind of crew member state - "injury". The effectiveness of the injured crew member should be reduced or zero. The question of how exactly this can be implemented in the game is a rather difficult question, but introducing the possibility of the existence of injured crew members into the game should negatively affect the unemployment rate among the crew members when their ship is damaged. The possibility of getting injured for the crew members allows to introduce a new type of premises into the game - "medical center".
I believe that there are other ways to increase the death rate among crew members, or other ways to reduce the number of working hours among crew members during combat.