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A parameter that adds a random amount in a defined range to the spawn location of a bullet (in a given axis). Example:

Type = BulletEmitter
Location = [0, 1]
-> RandomXOffsetRange = [5, -5] <-
RandomYOffsetRange = [1, -1]

Just out of curiosity, what would you use this for?

    Walt Primarily, a rocket launcher (also a little more randomisation to shotguns).

    personally i'd use it for a roof weapon star trek phasers

      Alternatively, since I've a bunch of such weapons in Abh for while, you can use spawning, burst and speed to get the same results. Ofc this here would be more convenient.

      YAreyaREdAzE Phaser have set emitters (every 1.5m on arrays) in cannon.... so no

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