Solarwatch I was also thinking of making factions for some programming languages. I might try to base the ship design on the functionality of the language. For example, C++ allows memory manipulation. So I might have a lot of storage cells. Python has a lot of weapons like a python in real life has deadly venom. They could be a mix between real world elements and the programming language.
I have these two Battleships that are curently my biggest ships (list of mods and the rest of my ships from that Empire can be found here: https://forum.cosmoteer.net/d/1354-adeex-star-empire) Battleship MK1 Battleship MK2
And this is my largest vanilla ship
My current In-progress vanilla big ship is closing on 10M.
Aurellia ive made a modded ship (with just abh) it is almost 11 mil...
Okay, picture the Cerberus. Scale it up. Stick an entire ship on the back of it, and have it be fully shielded. This is a WIP. And will not crash your game. I just need to start the stern and finish up the bow.
This will be classed as a Battleship in my Royal Equestrian Navy. The Flagship will have modded components.
Funnily enough, I have a scarier ship design in mind, it's to do with the bow of this ship. But here is the ERN Celestia, the Battleship pattern warship of the Royal Equestrian Navy.
It is very serious about sending a message.
Here's an abomination. My laziest ship yet.
Wow. Lets hope that has proper shielding.
My biggest functional ship
This is my Vanguard destroyer using only vanilla parts and size. Have taken on two at once, and lived. Bahamut V1.5 work in progress.
my biggest and my best vanilla ship
second biggest large ships ship and my best large ships ship
biggest functional large ships ship
Ashley give it some paint and ill be even more impressed