Hi,
All non-guided weapons can now shoot at targets at up to twice their range as long as they are predicted to be within their range by the time the projectile makes impact.
π Great that "momentum aiming" is back for non guided projectiles!
Having to autofire to archieve it was a bit of a hassle.
This should help aiming at fast ships quite a bit.
Increased power usage of all thrusters by 50%.
βΉ Thrusters dropping out and boost is very short due to this.
Feels rly unecessary and not rly helping against the speed meta.
Just hurts all ships.
Reverted ship rotational inertia back to the original (most realistic) amount.
π inertia back to "realistic" = comprehensible = good.
Reduced Tractor Beam peak power usage from 6250 to 3000.
πΆ nothing to say about that one, having not enough expierience with tractor beams
Reduced Ammo Factory cost from 10000 to 6000.
βΉ imho completely unecessary. cannons are strong already. probabaly just causes more canonwallspam
Railguns and Ion Beams that are set to "Fire At Target" mode will now be happy to fire through enemy ships to hit the targeted part, just like they already do with "junk" ships.
π Very nice! No more "why does my railgun not fire" rants in MP.
The 'period' and 'I' decals are now properly centered.
πΈ rly i noticed that! - smoll but welcome Painting qol.
TY 4 all the Bugfixing! There are rly some meaty ones in there!
regards,