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ok i made a couple more ships, and i dont feel like painting them right now.
The Dominance class Battleship, Huge , poorly armored, heavily armed ship.

The Planetary Defense ship, stays in its budget, very potent firepower, and cool looking.

Now for a few Small Dockable ships





And those are the ships i wanted to share.

ANy of these that are not named, could you please label with a name? they need names for BH

    • Edited

    Gray

    1. Lancer Attack craft
    2. Strike Artillery
    3. Chav Scout craft
    4. Fusion Stike Artillery
    5. Plexus Attack Fighter

    Sorry about that

    Lanix
    Dominance is too big in two respects. Most obviously, it's built using a large ship mod which while loadable isn't exactly fair. More damningly, it's over 5 megacredits and unless Gray is going to add bounty tiers nothing over 3 megacredits will spawn. Your Planetary Defense Ship is also not confined to the standard build box, but this appears to be solely because it isn't centered.

      alilfighter
      I still can't load any of your ships, including the "fixed" small pirate ship. I fear you may have 1x1 reactors or non-vanilla armors from multiple mods in addition to the combined reactor/jumpdrives.

      Lanix Unless Gray is adding bounty tiers there's a 3 megacredit cap. The Dominance is over 5 megacredits and will not spawn. Also, two of your ships are outside the build box, the Planetary Defense Ship needlessly so as it isn't properly centered.

      Currently there are (Kroom only not including vanilla and not including alilfighter's ships since I can't get their prices until they're fixed)
      Tier 0: 1
      Tier 1: 4
      Tier 2: 1
      Tier 3: 2
      Tier 4: 1
      Tier 5: 2
      Tier 6: 1
      Tier 7: 5
      Tier 8: 3
      Tier 9: 9
      Tier 10: 2
      (Tiers as defined in bounty.txt)

      Professional (3-5 or 4-6) and Veteran (5-7 or 6-8) sectors will be very monotonous with only Vanguard having real variety. Most of the stuff I have unsubmitted that I consider presentable or that I am in the process of making presentable is in the Tier 0-5 range or Tier 9-10.

      Anyone building new stuff consider focusing on the 37501-1200000 credit range. I'm probably going to be too busy making sure I don't have unpowered compartments or crew assignment issues and writing descriptions to do new ships for a while.

      dang thanks for summing it up for everyone

        Atarlost fixing it 3 day late ;D

          also it is aprox 130,000

            and time to fix the pirate ship for 27489237489342376478236489237376048912th time AHHHHHHHHHHHHHHHHHHHHHHHh

              alilfighter I'm still getting an error trying to load it. Try turning off all non-Kroom mods and seeing what doesn't work. I suspect you either have two mods that have variations of either the 1x1 reactor or the 1x3 armor slope.

                well i think the 1x1 come with krooms (due to it being present in a lot of the designs in the kbh mod (not abh, kbh(krooms bounty hunter)) and the 1x3 is the rooms armor mod

                  and it did not come with starforge or any other mod due me never having it until well...i install the kooms mod

                    Ah. I'm sorry. I've been reading the error wrong. Your problem is with the file format not the ship.

                    That does not appear to be a valid ship
                    file. Error Unable to find node at path
                    "Parts"

                    Are you hosting them at a third party site? The actual data is stored as a watermark in the least significant bit and any compression is going to ruin that.

                      i made it a PNG

                        so idk whats wrong

                          uh it happened to me too
                          i did the ![](src) thing with it

                            alilfighter
                            You might ask for help on discord or the troubleshooting forum. Also, you should try not to double post. There's an edit option under the ellipses button if you hover over your post.

                              6 days later

                              Okay, I think I've got everything confirmed functional and fluff written. I assume there's an image limit and I've got a lot of these so I'm going to try to split stuff into reasonable subdivisions.

                              Today I have the Royal Aerospace Force, which exists because I can't paint small Union Jacks.

                              First up, the single landing pad fighters. The ones that originated as planetary defense fighters are mostly named for upper atmosphere weather with the Starfish (a deliberate callback to the Fairey Swordfish) as the odd bird out. These all have winglets. The pure carrier fighters are named for historical carrier fighters and are vaguely nautical. They lack winglets.







                              Next up the wide format superheavy fighters. These require two landing pads side by side. They are all variations on two types. The Mosquitoes are speed focused while the Meteors have a much larger block of space in the middle for weapons lending them to more variants. The B1 and A2 variants of the Meteor may be unsuitable for Bounty Hunter opponents with 40 and 24 tiles respectively dedicated to single use weapons.








                              Then there are the FTL capable aerospace jump corvettes. These are not designed to fit on carriers.


                              Finally, the large sublight orbital defense ships. These fit on 2x2 and 2x3 configurations of landing pads respectively.


                              I just may have enough to post the mod; but first I must finish adding these ships