i do
and here is a log file i was using op laser prisms and the beam got super big and crashed the game while i was on pause.
05/03/2021 11:20:57 | Logging successful initialized.
05/03/2021 11:20:57 | .NET Runtime Version: 5.0.2
05/03/2021 11:20:57 | Running as a 64-bit process.
05/03/2021 11:20:57 | Local: en-US
05/03/2021 11:20:57 | Language: en-US
05/03/2021 11:20:57 | Cosmoteer version 0.15.14a build 0.15.14a_standalone
05/03/2021 11:20:57 | Build Date: 3/5/2021 11:58:41 PM
05/03/2021 11:20:57 | Build Commit: 4cab62e9bc94ce87f8ed1553ee2e318bdaddecac
05/03/2021 11:20:57 | Microsoft Windows 10 Pro 64-bit 10.0.19041
05/03/2021 11:20:57 | Intel(R) Core(TM) i5-6260U CPU @ 1.80GHz (4 logical / 2 physical cores)
05/03/2021 11:20:57 | 16273.6 MB RAM
05/03/2021 11:20:57 | Intel(R) Iris(R) Graphics 540 (27.20.100.8681) (9/4/2020)
05/03/2021 11:20:57 | 1024.0 MB VRAM
05/03/2021 11:20:57 |
05/03/2021 11:20:58 | Loaded app settings.
05/03/2021 11:20:58 | Set application DPI mode: PerMonitor
05/03/2021 11:20:58 | Setup default cursor.
05/03/2021 11:20:58 | Using display adapter 0
05/03/2021 11:20:58 | Created DXGI factory.
05/03/2021 11:20:58 | Adapter #0: Intel(R) Iris(R) Graphics 540
05/03/2021 11:20:58 | Output #0: Generic PnP Monitor (2560x1600)
05/03/2021 11:20:58 | Adapter #1: Microsoft Basic Render Driver
05/03/2021 11:20:58 | Updated Windows form configuration for borderless window.
05/03/2021 11:20:58 | Created Windows form.
05/03/2021 11:20:58 | Direct3D Feature Level: Level_11_0
05/03/2021 11:20:58 | Created Direct3D 11 Device.
05/03/2021 11:20:58 | Created swap chain: 2560x1600.
05/03/2021 11:20:58 | Created window.
05/03/2021 11:20:58 | Created clock.
05/03/2021 11:20:58 | Created graphics manager.
05/03/2021 11:20:59 | Created XAudio2 device.
05/03/2021 11:20:59 | Created audio manager.
05/03/2021 11:20:59 | Created input manager.
05/03/2021 11:20:59 | Created default font.
05/03/2021 11:20:59 | Initial app state is 'MainMenu'
05/03/2021 11:20:59 | Initial application settings:
05/03/2021 11:20:59 | LastGameVersion:
05/03/2021 11:20:59 | InitState: MainMenu
05/03/2021 11:20:59 | Language:
05/03/2021 11:20:59 | LockCursor: False
05/03/2021 11:20:59 | EdgePanMode: Analog
05/03/2021 11:20:59 | EdgePanSpeed: 15
05/03/2021 11:20:59 | KeyboardPanSpeed: 15
05/03/2021 11:20:59 | KeyboardZoomSpeed: 10
05/03/2021 11:20:59 | KeyboardRotSpeed: 90°
05/03/2021 11:20:59 | EnableMouseWheelZoom: True
05/03/2021 11:20:59 | InvertMouseWheelZoom: False
05/03/2021 11:20:59 | MouseWheelZoomSpeed: 1.12
05/03/2021 11:20:59 | MouseWheelZoomAtCursor: True
05/03/2021 11:20:59 | AutoTrackOnScreenShips: True
05/03/2021 11:20:59 | StickyFocus: True
05/03/2021 11:20:59 | DpiScaleMode: Dpi100
05/03/2021 11:20:59 | AnimateBackgrounds: True
05/03/2021 11:20:59 | BackgroundGrid: True
05/03/2021 11:20:59 | FancyParticles: True
05/03/2021 11:20:59 | UncompressedTextures: False
05/03/2021 11:20:59 | TargetFps: FpsTarget30
05/03/2021 11:20:59 | AllowShipDeselection: False
05/03/2021 11:20:59 | CtrlSelectsParts: True
05/03/2021 11:20:59 | EnableCollisionAvoidance: True
05/03/2021 11:20:59 | EnableArrivalMatching: True
05/03/2021 11:20:59 | PreferBlueprintMode: False
05/03/2021 11:20:59 | BlueprintAutoPause: True
05/03/2021 11:20:59 | ShowInvalidBlueprints: True
05/03/2021 11:20:59 | ShowAutoRemovedParts: True
05/03/2021 11:20:59 | ShowAutoRemovedDecals: True
05/03/2021 11:20:59 | BuildAutoRotate: True
05/03/2021 11:20:59 | BuildAutoInteriors: True
05/03/2021 11:20:59 | PaintAutoRotate: True
05/03/2021 11:20:59 | PaintAllowOverwrite: True
05/03/2021 11:20:59 | PaintMirrorEnabled: False
05/03/2021 11:20:59 | PaintMirrorAxis: Vertical
05/03/2021 11:20:59 | RepairAutoRotate: False
05/03/2021 11:20:59 | BuildAllowOverwrite: True
05/03/2021 11:20:59 | BuildAutoDoors: True
05/03/2021 11:20:59 | BuildShowNearestPaths: True
05/03/2021 11:20:59 | BuildMirrorEnabled: False
05/03/2021 11:20:59 | BuildMirrorAxis: Vertical
05/03/2021 11:20:59 | ShowStatBars: True
05/03/2021 11:20:59 | ConstructExitsBuild: False
05/03/2021 11:20:59 | CrewMirrorEnabled: False
05/03/2021 11:20:59 | CrewMirrorAxis: Vertical
05/03/2021 11:20:59 | CrewAutoRotate: True
05/03/2021 11:20:59 | ShowCrewPaths: True
05/03/2021 11:20:59 | ShowCrewHomes: True
05/03/2021 11:20:59 | DefaultRoles:
05/03/2021 11:20:59 | RowsOfParts: 1
05/03/2021 11:20:59 | GrabLeavesCorridors: True
05/03/2021 11:20:59 | RepairAutoDoors: True
05/03/2021 11:20:59 | AutoHireCrew: True
05/03/2021 11:20:59 | PartToolTips: True
05/03/2021 11:20:59 | PartToolTipsDefaultToStats: False
05/03/2021 11:20:59 | AutoSave: True
05/03/2021 11:20:59 | AutoSavesToKeep: 10
05/03/2021 11:20:59 | QuickSavesToKeep: 10
05/03/2021 11:20:59 | AutoSaveInterval: 600
05/03/2021 11:20:59 | SaveLostShips: True
05/03/2021 11:20:59 | LostShipsTokeep: 10
05/03/2021 11:20:59 | FtlAutoSave: True
05/03/2021 11:20:59 | ShowOnShipIndicators: True
05/03/2021 11:20:59 | ShowZoomedOutBlibs: True
05/03/2021 11:20:59 | ShowOffScreenBlips: True
05/03/2021 11:20:59 | PingNearbyEnemies: True
05/03/2021 11:20:59 | AutoPauseOnLostFocus: True
05/03/2021 11:20:59 | ScreenShake: True
05/03/2021 11:20:59 | ShowMidpointFocusWidget: True
05/03/2021 11:20:59 | VersionCheckMode: Stable
05/03/2021 11:20:59 | EnableMetrics: True
05/03/2021 11:20:59 | PreferBorderlessWindowToggle: False
05/03/2021 11:20:59 | MasterVolume: 1
05/03/2021 11:20:59 | EffectsVolume: 1
05/03/2021 11:20:59 | InterfaceVolume: 1
05/03/2021 11:20:59 | MuteWhenUnfocused: False
05/03/2021 11:20:59 | ShowTutorials: True
05/03/2021 11:20:59 | AutoFtlJump: False
05/03/2021 11:20:59 | DefaultPaintScheme:
05/03/2021 11:20:59 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.Paint.PaintScheme]
05/03/2021 11:20:59 | DefaultBuildTool: Grab
05/03/2021 11:20:59 | DefaultDecalTool: Grab
05/03/2021 11:20:59 | TutorialPageStates: System.Collections.Generic.Dictionary
2[System.String,Cosmoteer.Tutorials.TutorialPageState]
05/03/2021 11:20:59 | DontDimDialogBackgrounds: False
05/03/2021 11:20:59 | PlayerColor:
05/03/2021 11:20:59 | EnemyColor:
05/03/2021 11:20:59 | NeutralColor:
05/03/2021 11:20:59 | RotateMinimap: True
05/03/2021 11:20:59 | MiniviewInCombatMode: Auto
05/03/2021 11:20:59 | MiniviewNotInCombatMode: Auto
05/03/2021 11:20:59 | MiniviewLockRotation: False
05/03/2021 11:20:59 | MiniviewSize:
05/03/2021 11:20:59 | ShowInteriors: False
05/03/2021 11:20:59 | ShowAllCommands: False
05/03/2021 11:20:59 | AlwaysShowCommandWidgets: False
05/03/2021 11:20:59 | ShowSelectedPartStatusBars: True
05/03/2021 11:20:59 | PreferShipRelativeAttackAngle: False
05/03/2021 11:20:59 | PreferWorldRelativeFollowAngle: False
05/03/2021 11:20:59 | DirectControlEnableWeapons: True
05/03/2021 11:20:59 | DirectControlAimAssist: True
05/03/2021 11:20:59 | DirectControlAutoBrake: True
05/03/2021 11:20:59 | DirectControlAutoFaceCursor: False
05/03/2021 11:20:59 | DirectControlViewFollowsCursor: False
05/03/2021 11:20:59 | DirectControlAutoRotateView: False
05/03/2021 11:20:59 | DirectControlAutoZoomView: False
05/03/2021 11:20:59 | DirectControlShowWeaponCoverage: False
05/03/2021 11:20:59 | ShipLibraryLargeIcons: False
05/03/2021 11:20:59 | BreakFormationToAttack: True
05/03/2021 11:20:59 | DisplayAllShips: False
05/03/2021 11:20:59 | ShowAdvancedCommands: False
05/03/2021 11:20:59 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
05/03/2021 11:20:59 | AutoDisableMods: True
05/03/2021 11:20:59 | DeleteFileOnStartup:
05/03/2021 11:20:59 | DefaultGameMode:
05/03/2021 11:20:59 | DefaultCreativeModeMapSize: 0
05/03/2021 11:20:59 | DefaultBountyModeDifficulty: 0
05/03/2021 11:20:59 | DefaultBountyModeMapSize: 0
05/03/2021 11:20:59 | DefaultBountyModeStarterShip: 0
05/03/2021 11:20:59 | MPShipColorMode: RandomPerPlayer
05/03/2021 11:20:59 | MPBlipColorMode: FriendAndFoe
05/03/2021 11:20:59 | MPShowDamagePoints: True
05/03/2021 11:20:59 | CustomRulesets: System.Collections.Generic.Dictionary
2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
05/03/2021 11:20:59 | AllowP2PConnections: True
05/03/2021 11:20:59 | PreferLAN: False
05/03/2021 11:20:59 | DefaultServer: 0
05/03/2021 11:20:59 | ShowNewsOnStartup: True
05/03/2021 11:20:59 | ReadNewsArticles: System.Collections.Generic.HashSet
1[System.String]
05/03/2021 11:20:59 | ShowNewsAlerts: True
05/03/2021 11:20:59 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
05/03/2021 11:20:59 | MainMenuBackgroundIndex: 0
05/03/2021 11:20:59 | CycleMainMenuBackground: True
05/03/2021 11:20:59 | DefaultAuthorName:
05/03/2021 11:20:59 | ShowSteamWishlistPrompt: True
05/03/2021 11:20:59 | EnableGifRecorder: False
05/03/2021 11:20:59 | GifRecorderSeconds: 10
05/03/2021 11:20:59 | GifRecorderFramerate: 20
05/03/2021 11:20:59 | GifRecorderResolution: 480
05/03/2021 11:20:59 | Starting main game loop...
05/03/2021 11:20:59 | Enabled mods:
05/03/2021 11:21:30 | cosmoteer.billion_credits
05/03/2021 11:21:30 | cosmoteer.example_mod
05/03/2021 11:21:30 | cosmoteer.example_ship_library
05/03/2021 11:21:30 | cosmoteer.example_translation
05/03/2021 11:21:30 | cosmoteer.free_ftl
05/03/2021 11:21:30 | cosmoteer.huge_ships
05/03/2021 11:21:30 | Tsamsiyu.Stargate_mod
05/03/2021 11:21:30 | skipydog.drones_mod
05/03/2021 11:21:30 | VOS726.beverage_maker
05/03/2021 11:21:30 | jake.bitsnbobs
05/03/2021 11:21:30 | zergRush99.Bloodcult
05/03/2021 11:21:31 | Chompsky.Chompskys_mod
05/03/2021 11:21:31 | cosmoteer.community_ships
05/03/2021 11:21:31 | Ben.parts
05/03/2021 11:21:31 | ultranova.galactic_allegiance
05/03/2021 11:21:31 | VOS726.glass_armor
05/03/2021 11:21:31 | VOS726.ion_antenna
05/03/2021 11:21:31 | Kroom.Krooms_Forge
05/03/2021 11:21:31 | Kroom.KroomsCampaign
05/03/2021 11:21:31 | Kroom.Normal_Armor_Expanded
05/03/2021 11:21:31 | Lafiel.Abh
05/03/2021 11:21:31 | Meranera.Sauce
05/03/2021 11:21:31 | Meranera.Legacy
05/03/2021 11:21:32 | Gibbyones.Naval Vengance 2b
05/03/2021 11:21:32 | VOS726.railgun_accelerator_kit
05/03/2021 11:21:32 | captain_redstone.redstones_diffusion_shields
05/03/2021 11:21:32 | VOS726.sensor_relay
05/03/2021 11:21:32 | JarHead.Star Forge Control Rooms
05/03/2021 11:21:32 | JarHead.Star Forge Defensives
05/03/2021 11:21:32 | JarHead.Star Forge Thrusters
05/03/2021 11:21:32 | JarHead.Star Forge Utilities
05/03/2021 11:21:32 | JarHead.Star Forge Weapons
05/03/2021 11:21:32 | SW.StarWars
05/03/2021 11:21:32 | SW.StarWarsShips
05/03/2021 11:21:32 | Battleman103333.tinybits_mod
05/03/2021 11:21:32 | DCSB.Warhammer40K
05/03/2021 11:21:32 | Loaded language 'en'.
05/03/2021 11:23:52 | Loaded game data in 172.6 seconds.
05/03/2021 11:26:20 | Loaded game named 'Star wars test version'.
05/03/2021 11:26:20 | Game pushed onto stack.
05/03/2021 11:26:20 | Game mode is: CreativeGameModeManager
05/03/2021 11:30:56 | Memory usage at time of crash: 16,399,028,224
05/03/2021 11:30:56 | Application state stack at time of crash:
05/03/2021 11:30:56 | Cosmoteer.Game.GameRoot
05/03/2021 11:30:56 | Cosmoteer.Gui.TitleScreen
05/03/2021 11:30:56 | FPS at time of crash: 0.29308322
05/03/2021 11:30:56 | Running processes at time of crash: ApplicationFrameHost, armsvc, audiodg, Calculator, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, DirectOutputService, dllhost, DSAService, DSATray, DSAUpdateService, dwm, EpicGamesLauncher, EpicWebHelper, esrv, esrv_svc, EvtEng, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, ibtsiva, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, IntelSoftwareAssetManagerService, IPROSetMonitor, jhi_service, LMS, LockApp, LogiOptions, LogiOptionsMgr, LogiOverlay, lsass, Memory Compression, Microsoft.Photos, MoUsoCoreWorker, MsMpEng, NisSrv, OneApp.IGCC.WinService, Origin, OriginClientService, OriginWebHelperService, PresentationFontCache, PulseSecureService, QtWebEngineProcess, Registry, RegSrvc, rundll32, RuntimeBroker, SearchApp, SearchFilterHost, SearchIndexer, SearchProtocolHost, SecurityHealthService, SecurityHealthSystray, services, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, StartMenuExperienceHost, SurSvc, svchost, System, SystemSettings, SystemSettingsBroker, taskhostw, TextInputHost, unsecapp, UserOOBEBroker, wininit, winlogon, WinStore.App, wlanext, WmiPrvSE, wmpnetwk, WUDFHost, YourPhone, ZeroConfigService,
05/03/2021 11:30:56 | SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
05/03/2021 11:30:56 |
05/03/2021 11:30:56 | at SharpDX.Result.CheckError()
05/03/2021 11:30:56 | at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable
1 initialDataRef, Buffer bufferOut)
05/03/2021 11:30:56 | at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
05/03/2021 11:30:56 | at Halfling.Graphics.D3D11.D3D11StaticGraphicsArray1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Graphics\D3D11\D3D11StaticGraphicsArray.cs:line 207
05/03/2021 11:30:56 | at Halfling.Particles.Renderers.StandardParticleQuadRenderer
1.UpdateGraphicsArray[T](GraphicsManager gfx, GraphicsArray1& ga, Int32 requiredSize, Boolean dynamicDiscard, T initWith, Boolean forceReInit) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\Renderers\StandardParticleQuadRenderer.cs:line 339
05/03/2021 11:30:56 | at Halfling.Particles.Renderers.StandardParticleQuadRenderer
1.PreUpdateGeometry(GraphicsManager gfx, ParticleSystemState state, TGeomtry geometry) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\Renderers\StandardParticleQuadRenderer.cs:line 143
05/03/2021 11:30:56 | at Halfling.Particles.ParticleSystem.RefreshGeometry() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\ParticleSystem.cs:line 311
05/03/2021 11:30:56 | at Halfling.Particles.ParticleSystem.Draw() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\ParticleSystem.cs:line 322
05/03/2021 11:30:56 | at Halfling.Scene2D.Particles.SceneParticleSystem.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\Particles\SceneParticleSystem.cs:line 226
05/03/2021 11:30:56 | at Cosmoteer.Simulation.MediaEffects.SimParticleSystem.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\SimParticleSystem.cs:line 56
05/03/2021 11:30:56 | at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneComponent.cs:line 816
05/03/2021 11:30:56 | at Halfling.Scene2D.SceneRoot.DrawForBucket(SceneViewport viewport, SceneCamera camera, RotRect viewRect, Int32 bucket) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 932
05/03/2021 11:30:56 | at Halfling.Scene2D.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 683
05/03/2021 11:30:56 | at Halfling.Scene2D.SceneViewport.Draw() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneViewport.cs:line 344
05/03/2021 11:30:56 | at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 539
05/03/2021 11:30:56 | at Cosmoteer.Game.GameRoot.Draw(Action drawParent) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1629
05/03/2021 11:30:56 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(Action drawParent) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\AppStateEx.cs:line 202
05/03/2021 11:30:56 | at Halfling.Application.Director.CallDraw() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 913
05/03/2021 11:30:56 | at Halfling.Application.Director.DoDraw() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 885
05/03/2021 11:30:56 | at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 373
05/03/2021 11:30:56 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 287
05/03/2021 11:30:56 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 886
05/03/2021 11:30:56 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 183
05/03/2021 11:30:56 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 181
05/03/2021 11:30:56 | Device removed reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
05/03/2021 11:31:01 | Actual data hash: 0f08f43044c7f0290617207dc2e398ba
05/03/2021 11:31:01 | Expected data hash: 0f08f43044c7f0290617207dc2e398ba
05/03/2021 11:31:01 | Director received exit call.
05/03/2021 11:31:01 | Disposed default font.
05/03/2021 11:31:02 | Disposed XA2AudioManager device.
05/03/2021 11:31:02 | Disposed audio manager.
05/03/2021 11:31:02 | Disposed clock.
05/03/2021 11:31:02 | Disposed input manager.
05/03/2021 11:31:02 | Disposed graphics manager.
05/03/2021 11:31:02 | Disposed swap chain.
05/03/2021 11:31:02 | Disposed Direct3D device.
05/03/2021 11:31:02 | Disposed DXGI factory.
05/03/2021 11:31:02 | Closed Windows form.
05/03/2021 11:31:02 | Director received exit call.
05/03/2021 11:31:02 | Disposed window.
05/03/2021 11:31:02 | Disposed platform interface.
05/03/2021 11:31:02 | Closing log output file...
I think it was because of the beam being to big and my pc couldn't handle it so it crashed. idk
but it could have been to loud for my computer to handle since it mentioned dx11