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i am thinking of playing space engineers for awhile.
here is the link to my op ion beam emitter mod most of credit goes to battleman
https://www.mediafire.com/file/zzgss4hujft6thc/Chompskys_mod+1.0.0.zip/file
post pictures of you splitting ships in half.
I will be gone for a really long time in a couple of days.
i just edited the amount of hp the prism has because it gets destroyed almost instantly.

    Chompsky it is OUR mod
    happy russia noises

    ok

      it still did that ram leak
      it crashed

          i caught the ram leakage!
          it crashed just before this screenshot
          is there anyway to fix this?

            i think i found something helpful something to do with the bin\coreclr.dll
            Faulting application name: Cosmoteer.exe, version: 1.0.0.0, time stamp: 0x5fd43c92
            Faulting module name: coreclr.dll, version: 5.0.220.61120, time stamp: 0x5fd42cad
            Exception code: 0xc0000005
            Fault offset: 0x00000000001d01bf
            Faulting process id: 0x2198
            Faulting application start time: 0x01d73e0e578267e4
            Faulting application path: C:\Program Files\Cosmoteer\Bin\Cosmoteer.exe
            Faulting module path: C:\Program Files\Cosmoteer\Bin\coreclr.dll
            Report Id: 3e39ce47-b594-48d0-b9fd-688ad841084c
            Faulting package full name:
            Faulting package-relative application ID:

              Chompsky
              you have no idea how to read a crash log do you

                i do
                and here is a log file i was using op laser prisms and the beam got super big and crashed the game while i was on pause.
                05/03/2021 11:20:57 | Logging successful initialized.
                05/03/2021 11:20:57 | .NET Runtime Version: 5.0.2
                05/03/2021 11:20:57 | Running as a 64-bit process.
                05/03/2021 11:20:57 | Local: en-US
                05/03/2021 11:20:57 | Language: en-US
                05/03/2021 11:20:57 | Cosmoteer version 0.15.14a build 0.15.14a_standalone
                05/03/2021 11:20:57 | Build Date: 3/5/2021 11:58:41 PM
                05/03/2021 11:20:57 | Build Commit: 4cab62e9bc94ce87f8ed1553ee2e318bdaddecac
                05/03/2021 11:20:57 | Microsoft Windows 10 Pro 64-bit 10.0.19041
                05/03/2021 11:20:57 | Intel(R) Core(TM) i5-6260U CPU @ 1.80GHz (4 logical / 2 physical cores)
                05/03/2021 11:20:57 | 16273.6 MB RAM
                05/03/2021 11:20:57 | Intel(R) Iris(R) Graphics 540 (27.20.100.8681) (9/4/2020)
                05/03/2021 11:20:57 | 1024.0 MB VRAM
                05/03/2021 11:20:57 |

                05/03/2021 11:20:58 | Loaded app settings.
                05/03/2021 11:20:58 | Set application DPI mode: PerMonitor
                05/03/2021 11:20:58 | Setup default cursor.
                05/03/2021 11:20:58 | Using display adapter 0
                05/03/2021 11:20:58 | Created DXGI factory.
                05/03/2021 11:20:58 | Adapter #0: Intel(R) Iris(R) Graphics 540
                05/03/2021 11:20:58 | Output #0: Generic PnP Monitor (2560x1600)
                05/03/2021 11:20:58 | Adapter #1: Microsoft Basic Render Driver
                05/03/2021 11:20:58 | Updated Windows form configuration for borderless window.
                05/03/2021 11:20:58 | Created Windows form.
                05/03/2021 11:20:58 | Direct3D Feature Level: Level_11_0
                05/03/2021 11:20:58 | Created Direct3D 11 Device.
                05/03/2021 11:20:58 | Created swap chain: 2560x1600.
                05/03/2021 11:20:58 | Created window.
                05/03/2021 11:20:58 | Created clock.
                05/03/2021 11:20:58 | Created graphics manager.
                05/03/2021 11:20:59 | Created XAudio2 device.
                05/03/2021 11:20:59 | Created audio manager.
                05/03/2021 11:20:59 | Created input manager.
                05/03/2021 11:20:59 | Created default font.
                05/03/2021 11:20:59 | Initial app state is 'MainMenu'
                05/03/2021 11:20:59 | Initial application settings:
                05/03/2021 11:20:59 | LastGameVersion:
                05/03/2021 11:20:59 | InitState: MainMenu
                05/03/2021 11:20:59 | Language:
                05/03/2021 11:20:59 | LockCursor: False
                05/03/2021 11:20:59 | EdgePanMode: Analog
                05/03/2021 11:20:59 | EdgePanSpeed: 15
                05/03/2021 11:20:59 | KeyboardPanSpeed: 15
                05/03/2021 11:20:59 | KeyboardZoomSpeed: 10
                05/03/2021 11:20:59 | KeyboardRotSpeed: 90°
                05/03/2021 11:20:59 | EnableMouseWheelZoom: True
                05/03/2021 11:20:59 | InvertMouseWheelZoom: False
                05/03/2021 11:20:59 | MouseWheelZoomSpeed: 1.12
                05/03/2021 11:20:59 | MouseWheelZoomAtCursor: True
                05/03/2021 11:20:59 | AutoTrackOnScreenShips: True
                05/03/2021 11:20:59 | StickyFocus: True
                05/03/2021 11:20:59 | DpiScaleMode: Dpi100
                05/03/2021 11:20:59 | AnimateBackgrounds: True
                05/03/2021 11:20:59 | BackgroundGrid: True
                05/03/2021 11:20:59 | FancyParticles: True
                05/03/2021 11:20:59 | UncompressedTextures: False
                05/03/2021 11:20:59 | TargetFps: FpsTarget30
                05/03/2021 11:20:59 | AllowShipDeselection: False
                05/03/2021 11:20:59 | CtrlSelectsParts: True
                05/03/2021 11:20:59 | EnableCollisionAvoidance: True
                05/03/2021 11:20:59 | EnableArrivalMatching: True
                05/03/2021 11:20:59 | PreferBlueprintMode: False
                05/03/2021 11:20:59 | BlueprintAutoPause: True
                05/03/2021 11:20:59 | ShowInvalidBlueprints: True
                05/03/2021 11:20:59 | ShowAutoRemovedParts: True
                05/03/2021 11:20:59 | ShowAutoRemovedDecals: True
                05/03/2021 11:20:59 | BuildAutoRotate: True
                05/03/2021 11:20:59 | BuildAutoInteriors: True
                05/03/2021 11:20:59 | PaintAutoRotate: True
                05/03/2021 11:20:59 | PaintAllowOverwrite: True
                05/03/2021 11:20:59 | PaintMirrorEnabled: False
                05/03/2021 11:20:59 | PaintMirrorAxis: Vertical
                05/03/2021 11:20:59 | RepairAutoRotate: False
                05/03/2021 11:20:59 | BuildAllowOverwrite: True
                05/03/2021 11:20:59 | BuildAutoDoors: True
                05/03/2021 11:20:59 | BuildShowNearestPaths: True
                05/03/2021 11:20:59 | BuildMirrorEnabled: False
                05/03/2021 11:20:59 | BuildMirrorAxis: Vertical
                05/03/2021 11:20:59 | ShowStatBars: True
                05/03/2021 11:20:59 | ConstructExitsBuild: False
                05/03/2021 11:20:59 | CrewMirrorEnabled: False
                05/03/2021 11:20:59 | CrewMirrorAxis: Vertical
                05/03/2021 11:20:59 | CrewAutoRotate: True
                05/03/2021 11:20:59 | ShowCrewPaths: True
                05/03/2021 11:20:59 | ShowCrewHomes: True
                05/03/2021 11:20:59 | DefaultRoles:
                05/03/2021 11:20:59 | RowsOfParts: 1
                05/03/2021 11:20:59 | GrabLeavesCorridors: True
                05/03/2021 11:20:59 | RepairAutoDoors: True
                05/03/2021 11:20:59 | AutoHireCrew: True
                05/03/2021 11:20:59 | PartToolTips: True
                05/03/2021 11:20:59 | PartToolTipsDefaultToStats: False
                05/03/2021 11:20:59 | AutoSave: True
                05/03/2021 11:20:59 | AutoSavesToKeep: 10
                05/03/2021 11:20:59 | QuickSavesToKeep: 10
                05/03/2021 11:20:59 | AutoSaveInterval: 600
                05/03/2021 11:20:59 | SaveLostShips: True
                05/03/2021 11:20:59 | LostShipsTokeep: 10
                05/03/2021 11:20:59 | FtlAutoSave: True
                05/03/2021 11:20:59 | ShowOnShipIndicators: True
                05/03/2021 11:20:59 | ShowZoomedOutBlibs: True
                05/03/2021 11:20:59 | ShowOffScreenBlips: True
                05/03/2021 11:20:59 | PingNearbyEnemies: True
                05/03/2021 11:20:59 | AutoPauseOnLostFocus: True
                05/03/2021 11:20:59 | ScreenShake: True
                05/03/2021 11:20:59 | ShowMidpointFocusWidget: True
                05/03/2021 11:20:59 | VersionCheckMode: Stable
                05/03/2021 11:20:59 | EnableMetrics: True
                05/03/2021 11:20:59 | PreferBorderlessWindowToggle: False
                05/03/2021 11:20:59 | MasterVolume: 1
                05/03/2021 11:20:59 | EffectsVolume: 1
                05/03/2021 11:20:59 | InterfaceVolume: 1
                05/03/2021 11:20:59 | MuteWhenUnfocused: False
                05/03/2021 11:20:59 | ShowTutorials: True
                05/03/2021 11:20:59 | AutoFtlJump: False
                05/03/2021 11:20:59 | DefaultPaintScheme:
                05/03/2021 11:20:59 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.Paint.PaintScheme]
                05/03/2021 11:20:59 | DefaultBuildTool: Grab
                05/03/2021 11:20:59 | DefaultDecalTool: Grab
                05/03/2021 11:20:59 | TutorialPageStates: System.Collections.Generic.Dictionary
                2[System.String,Cosmoteer.Tutorials.TutorialPageState]
                05/03/2021 11:20:59 | DontDimDialogBackgrounds: False
                05/03/2021 11:20:59 | PlayerColor:
                05/03/2021 11:20:59 | EnemyColor:
                05/03/2021 11:20:59 | NeutralColor:
                05/03/2021 11:20:59 | RotateMinimap: True
                05/03/2021 11:20:59 | MiniviewInCombatMode: Auto
                05/03/2021 11:20:59 | MiniviewNotInCombatMode: Auto
                05/03/2021 11:20:59 | MiniviewLockRotation: False
                05/03/2021 11:20:59 | MiniviewSize:
                05/03/2021 11:20:59 | ShowInteriors: False
                05/03/2021 11:20:59 | ShowAllCommands: False
                05/03/2021 11:20:59 | AlwaysShowCommandWidgets: False
                05/03/2021 11:20:59 | ShowSelectedPartStatusBars: True
                05/03/2021 11:20:59 | PreferShipRelativeAttackAngle: False
                05/03/2021 11:20:59 | PreferWorldRelativeFollowAngle: False
                05/03/2021 11:20:59 | DirectControlEnableWeapons: True
                05/03/2021 11:20:59 | DirectControlAimAssist: True
                05/03/2021 11:20:59 | DirectControlAutoBrake: True
                05/03/2021 11:20:59 | DirectControlAutoFaceCursor: False
                05/03/2021 11:20:59 | DirectControlViewFollowsCursor: False
                05/03/2021 11:20:59 | DirectControlAutoRotateView: False
                05/03/2021 11:20:59 | DirectControlAutoZoomView: False
                05/03/2021 11:20:59 | DirectControlShowWeaponCoverage: False
                05/03/2021 11:20:59 | ShipLibraryLargeIcons: False
                05/03/2021 11:20:59 | BreakFormationToAttack: True
                05/03/2021 11:20:59 | DisplayAllShips: False
                05/03/2021 11:20:59 | ShowAdvancedCommands: False
                05/03/2021 11:20:59 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
                05/03/2021 11:20:59 | AutoDisableMods: True
                05/03/2021 11:20:59 | DeleteFileOnStartup:
                05/03/2021 11:20:59 | DefaultGameMode:
                05/03/2021 11:20:59 | DefaultCreativeModeMapSize: 0
                05/03/2021 11:20:59 | DefaultBountyModeDifficulty: 0
                05/03/2021 11:20:59 | DefaultBountyModeMapSize: 0
                05/03/2021 11:20:59 | DefaultBountyModeStarterShip: 0
                05/03/2021 11:20:59 | MPShipColorMode: RandomPerPlayer
                05/03/2021 11:20:59 | MPBlipColorMode: FriendAndFoe
                05/03/2021 11:20:59 | MPShowDamagePoints: True
                05/03/2021 11:20:59 | CustomRulesets: System.Collections.Generic.Dictionary
                2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
                05/03/2021 11:20:59 | AllowP2PConnections: True
                05/03/2021 11:20:59 | PreferLAN: False
                05/03/2021 11:20:59 | DefaultServer: 0
                05/03/2021 11:20:59 | ShowNewsOnStartup: True
                05/03/2021 11:20:59 | ReadNewsArticles: System.Collections.Generic.HashSet
                1[System.String]
                05/03/2021 11:20:59 | ShowNewsAlerts: True
                05/03/2021 11:20:59 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
                05/03/2021 11:20:59 | MainMenuBackgroundIndex: 0
                05/03/2021 11:20:59 | CycleMainMenuBackground: True
                05/03/2021 11:20:59 | DefaultAuthorName:
                05/03/2021 11:20:59 | ShowSteamWishlistPrompt: True
                05/03/2021 11:20:59 | EnableGifRecorder: False
                05/03/2021 11:20:59 | GifRecorderSeconds: 10
                05/03/2021 11:20:59 | GifRecorderFramerate: 20
                05/03/2021 11:20:59 | GifRecorderResolution: 480
                05/03/2021 11:20:59 | Starting main game loop...
                05/03/2021 11:20:59 | Enabled mods:
                05/03/2021 11:21:30 | cosmoteer.billion_credits
                05/03/2021 11:21:30 | cosmoteer.example_mod
                05/03/2021 11:21:30 | cosmoteer.example_ship_library
                05/03/2021 11:21:30 | cosmoteer.example_translation
                05/03/2021 11:21:30 | cosmoteer.free_ftl
                05/03/2021 11:21:30 | cosmoteer.huge_ships
                05/03/2021 11:21:30 | Tsamsiyu.Stargate_mod
                05/03/2021 11:21:30 | skipydog.drones_mod
                05/03/2021 11:21:30 | VOS726.beverage_maker
                05/03/2021 11:21:30 | jake.bitsnbobs
                05/03/2021 11:21:30 | zergRush99.Bloodcult
                05/03/2021 11:21:31 | Chompsky.Chompskys_mod
                05/03/2021 11:21:31 | cosmoteer.community_ships
                05/03/2021 11:21:31 | Ben.parts
                05/03/2021 11:21:31 | ultranova.galactic_allegiance
                05/03/2021 11:21:31 | VOS726.glass_armor
                05/03/2021 11:21:31 | VOS726.ion_antenna
                05/03/2021 11:21:31 | Kroom.Krooms_Forge
                05/03/2021 11:21:31 | Kroom.KroomsCampaign
                05/03/2021 11:21:31 | Kroom.Normal_Armor_Expanded
                05/03/2021 11:21:31 | Lafiel.Abh
                05/03/2021 11:21:31 | Meranera.Sauce
                05/03/2021 11:21:31 | Meranera.Legacy
                05/03/2021 11:21:32 | Gibbyones.Naval Vengance 2b
                05/03/2021 11:21:32 | VOS726.railgun_accelerator_kit
                05/03/2021 11:21:32 | captain_redstone.redstones_diffusion_shields
                05/03/2021 11:21:32 | VOS726.sensor_relay
                05/03/2021 11:21:32 | JarHead.Star Forge Control Rooms
                05/03/2021 11:21:32 | JarHead.Star Forge Defensives
                05/03/2021 11:21:32 | JarHead.Star Forge Thrusters
                05/03/2021 11:21:32 | JarHead.Star Forge Utilities
                05/03/2021 11:21:32 | JarHead.Star Forge Weapons
                05/03/2021 11:21:32 | SW.StarWars
                05/03/2021 11:21:32 | SW.StarWarsShips
                05/03/2021 11:21:32 | Battleman103333.tinybits_mod
                05/03/2021 11:21:32 | DCSB.Warhammer40K
                05/03/2021 11:21:32 | Loaded language 'en'.
                05/03/2021 11:23:52 | Loaded game data in 172.6 seconds.
                05/03/2021 11:26:20 | Loaded game named 'Star wars test version'.
                05/03/2021 11:26:20 | Game pushed onto stack.
                05/03/2021 11:26:20 | Game mode is: CreativeGameModeManager
                05/03/2021 11:30:56 | Memory usage at time of crash: 16,399,028,224
                05/03/2021 11:30:56 | Application state stack at time of crash:
                05/03/2021 11:30:56 | Cosmoteer.Game.GameRoot
                05/03/2021 11:30:56 | Cosmoteer.Gui.TitleScreen
                05/03/2021 11:30:56 | FPS at time of crash: 0.29308322
                05/03/2021 11:30:56 | Running processes at time of crash: ApplicationFrameHost, armsvc, audiodg, Calculator, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, DirectOutputService, dllhost, DSAService, DSATray, DSAUpdateService, dwm, EpicGamesLauncher, EpicWebHelper, esrv, esrv_svc, EvtEng, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, ibtsiva, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, IntelSoftwareAssetManagerService, IPROSetMonitor, jhi_service, LMS, LockApp, LogiOptions, LogiOptionsMgr, LogiOverlay, lsass, Memory Compression, Microsoft.Photos, MoUsoCoreWorker, MsMpEng, NisSrv, OneApp.IGCC.WinService, Origin, OriginClientService, OriginWebHelperService, PresentationFontCache, PulseSecureService, QtWebEngineProcess, Registry, RegSrvc, rundll32, RuntimeBroker, SearchApp, SearchFilterHost, SearchIndexer, SearchProtocolHost, SecurityHealthService, SecurityHealthSystray, services, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, StartMenuExperienceHost, SurSvc, svchost, System, SystemSettings, SystemSettingsBroker, taskhostw, TextInputHost, unsecapp, UserOOBEBroker, wininit, winlogon, WinStore.App, wlanext, WmiPrvSE, wmpnetwk, WUDFHost, YourPhone, ZeroConfigService,
                05/03/2021 11:30:56 | SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
                05/03/2021 11:30:56 |
                05/03/2021 11:30:56 | at SharpDX.Result.CheckError()
                05/03/2021 11:30:56 | at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable
                1 initialDataRef, Buffer bufferOut)
                05/03/2021 11:30:56 | at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
                05/03/2021 11:30:56 | at Halfling.Graphics.D3D11.D3D11StaticGraphicsArray1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Graphics\D3D11\D3D11StaticGraphicsArray.cs:line 207
                05/03/2021 11:30:56 | at Halfling.Particles.Renderers.StandardParticleQuadRenderer
                1.UpdateGraphicsArray[T](GraphicsManager gfx, GraphicsArray1& ga, Int32 requiredSize, Boolean dynamicDiscard, T initWith, Boolean forceReInit) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\Renderers\StandardParticleQuadRenderer.cs:line 339
                05/03/2021 11:30:56 | at Halfling.Particles.Renderers.StandardParticleQuadRenderer
                1.PreUpdateGeometry(GraphicsManager gfx, ParticleSystemState state, TGeomtry geometry) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\Renderers\StandardParticleQuadRenderer.cs:line 143
                05/03/2021 11:30:56 | at Halfling.Particles.ParticleSystem.RefreshGeometry() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\ParticleSystem.cs:line 311
                05/03/2021 11:30:56 | at Halfling.Particles.ParticleSystem.Draw() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\ParticleSystem.cs:line 322
                05/03/2021 11:30:56 | at Halfling.Scene2D.Particles.SceneParticleSystem.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\Particles\SceneParticleSystem.cs:line 226
                05/03/2021 11:30:56 | at Cosmoteer.Simulation.MediaEffects.SimParticleSystem.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\SimParticleSystem.cs:line 56
                05/03/2021 11:30:56 | at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneComponent.cs:line 816
                05/03/2021 11:30:56 | at Halfling.Scene2D.SceneRoot.DrawForBucket(SceneViewport viewport, SceneCamera camera, RotRect viewRect, Int32 bucket) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 932
                05/03/2021 11:30:56 | at Halfling.Scene2D.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 683
                05/03/2021 11:30:56 | at Halfling.Scene2D.SceneViewport.Draw() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneViewport.cs:line 344
                05/03/2021 11:30:56 | at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 539
                05/03/2021 11:30:56 | at Cosmoteer.Game.GameRoot.Draw(Action drawParent) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1629
                05/03/2021 11:30:56 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(Action drawParent) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\AppStateEx.cs:line 202
                05/03/2021 11:30:56 | at Halfling.Application.Director.CallDraw() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 913
                05/03/2021 11:30:56 | at Halfling.Application.Director.DoDraw() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 885
                05/03/2021 11:30:56 | at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 373
                05/03/2021 11:30:56 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 287
                05/03/2021 11:30:56 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 886
                05/03/2021 11:30:56 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 183
                05/03/2021 11:30:56 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 181
                05/03/2021 11:30:56 | Device removed reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
                05/03/2021 11:31:01 | Actual data hash: 0f08f43044c7f0290617207dc2e398ba
                05/03/2021 11:31:01 | Expected data hash: 0f08f43044c7f0290617207dc2e398ba
                05/03/2021 11:31:01 | Director received exit call.
                05/03/2021 11:31:01 | Disposed default font.
                05/03/2021 11:31:02 | Disposed XA2AudioManager device.
                05/03/2021 11:31:02 | Disposed audio manager.
                05/03/2021 11:31:02 | Disposed clock.
                05/03/2021 11:31:02 | Disposed input manager.
                05/03/2021 11:31:02 | Disposed graphics manager.
                05/03/2021 11:31:02 | Disposed swap chain.
                05/03/2021 11:31:02 | Disposed Direct3D device.
                05/03/2021 11:31:02 | Disposed DXGI factory.
                05/03/2021 11:31:02 | Closed Windows form.
                05/03/2021 11:31:02 | Director received exit call.
                05/03/2021 11:31:02 | Disposed window.
                05/03/2021 11:31:02 | Disposed platform interface.
                05/03/2021 11:31:02 | Closing log output file...

                I think it was because of the beam being to big and my pc couldn't handle it so it crashed. idk
                but it could have been to loud for my computer to handle since it mentioned dx11

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                  ok

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