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Buff calculations has limits especially when multiple come together. Since the game doesn't support combining multiple buffs it's necessary do things step by step. It's not only complicated but also not easy to get the right calculation result.
Here I'm suggesting two new options for ''BuffMode'':

  1. MultiplyAdd: multiplies a given buff with a value and adds the result to the buff
  2. DivideAdd: divides a given buff by a value and adds the result to the buff

Multiply/divide with a value different from BaseValue?

    This is about two different buffs : one support and one main combined using ChainsFromBuffType.

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