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A new search option for the Retarget component that allows targeting a different ship even if the original target ship is closes.
It would be nice to have a related option to ignore the current target ship so it cannot be hit especially if the shot is currently inside.

    Do you mean for the TargetSearch component?

      Walt Yes, but whichever is best suited. I'm just referring to Retarget because of the specific code.

      	Retarget
      	{
      		Type = SameShipRetarget
      	}
      
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