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Creating modular parts requires basic buffs to set operational condition for readiness and actual buffing. This requires a handful of buff. However, there are a lot of times where buff calculation is needed especially to solve the discrepancy of buffing small and large parts. As is buff calculation requires employing extra temporary and unnecessary buffs that end up having to create 2-3x as many buff as needed. This ofc lags the game unnecessarily.
Adding to that buff calculation is painfully limited and difficult to verify and trace even with the new part debugger.
So I'm suggesting to implement ways to calculate and exchange/transfer buffs easily without needing to actual deploying buffs. Right now not even referencing the Buffamount is possible. This would allow more precise, customized, targeted and less OPness.

    I don't really understand what you're asking for.

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