Here are a list of ROLEPLAY STYLES that are often employed by various roleplayers. Not sure if anyone cares to much, this is kinda a bit of fun, and feel free to drop in your own word or two.
Lord of all things
Pros: Very easy
Cons: You look like an idiot
This roleplayer will have massive factions with oversized ships spanning entire galaxies, and for some reason, we never heard of them before. Generally these roleplayers like steamrolling events, making out that their faction is "the greatest", with limitless technology, resources, and a perfect government structure which never seems to fail them. A utopian faction which is about as deep as a puddle.
A lot of newer roleplayers love to use this style, as it makes them seem great and powerful. In reality, it just ruins roleplay potential as there's rarely any conflict involved, or a reason to conflict with them.
Event Master
Pros: Can easily shape parts of the forumverse's history with a good event
Cons: Bad events can be very boring and waste peoples time
This type of roleplayer strings together multiple events which affect many factions. Few can pull it off successfully, and some will have their events too complicated or require too much in depth reading to understand. Some can make their events simple to understand, with an easy to follow "cause-effect" system which makes for some of the best events.
Godlike
Pros: None
Cons: You look like an idiot
W3 @R3 TH3 @NCI3NT 0N35 B0W B3F0R3 U5
Is how they think they sound. In reality, this is generally a subset of "the lord of all things", but instead of a faction it's some entity which for some reason wants to take over the universe. Again.
Military Roleplay
Pros: Lots of depth for military hardware enthusiasts, as well as in depth battle roleplay
Cons: Leaves a lot to be desired when it comes to the day-to-day life of a faction
Some roleplayers focus their factions on military roleplay, featuring various faction-specific weapons, regimes, ships, codes, fleets, e.t.c. This often makes for a rich battle roleplay, but leaves a lot to be desired in their day-to-day affairs.
Pushover
Pros: Lots of RP opportunity for struggle and conflict, making for a very dynamic faciton
Cons: Complicated and tricky to execute
This roleplay style revolves around designing a faction in such a way that it's very "squishy". Give a faction limiting factors, such as it's production, storage, ships, crew, technology or otherwise. This allows a faction to experience much more in depth struggle and conflict when faced with interactions from other factions, and a legitimate risk that a faction might fall. This can create brilliant stories and timelines, as a faction grows, shrinks, and adapts to changing threats. However, it also is rather hard to manage, and can easily be roflstomped by "Lord of all thing" factions.
Individualised
Pros: A unique RP experience
Cons: Some roleplayers aren't very good at handling individual characters
Individualised roleplayers try and have a few characters with well built personalities, and use them as avatars in the forumverse, travelling around or just running a faction. This roleplay can create nieche relationships and roleplay scenarios, but can also be difficult to present to other roleplayers not interested in an individual's perspective of the world.