Walt
I see.. How about transforming this into a game mode for multiplayer?
3 ships are selected: Your ships destroy the enemy's shipyards, preventing them from building more ships, you win the game when all ships and shipyards are destroyed.
You can only produce 1 from the same ship, there is a cooldown for shipbuilding and depends on the cost of the ship, the cooldown does not start until the ship is destroyed or unable to attack, if your ship is unable to attack it will be self destruct because they can destroy the movement and attack parts of the ship, preventing it from re-spawning.
The host can set the money limit for the ships
"There is a cooldown for shipbuilding and depends on the cost of the ship" I mean: If the cost of the ship increases, the production time of the ship increases, right?