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  • Edited


"Now... Dr.Yuki, Researcher of Babel, Correct?"


"Yes Mr. Buldrokkas'tee, or should i call you Patriot as well?"


"Either way, Is fine... So, Questions?"

What would Yuki question about first?

  1. why Patriot joined the Reunion
  2. Is it really Talulah who is behind all this?
  3. Who gave such plans for so many casualties?
  4. Who gave the command to capture me?
    1d4=[3]


"So, Patriot, do you know who is responsible for the numerous casualties here in Chernoborg?"


"......No one is responsible, for this matter, and every participants, should be responsible"


"Let me rephrase it a bit then, who launch this plan that is full of flaws yet refuse to correct it?"

Patriot's relation: 28+d10=35


"We understood, that many casualties, are but innocence. But, for my actions, I want, meaning. I want to see, for Ursus, for the Infected, another future."


"That is why, the plan is, Executed, and my Legion, is here to, Monitor."


"so...thats why you didn't object the scheme?"


"No, I objected, but Talulah refuses, and so, I carry out, the order"

Would Yuki risk asking it? (Blinded by reality +2 to roll)
1-5. no
6-10. yes
1d10=7+2=[9]


"that is why you subjugate to Fate?"


"...?"


"You, being the second in command of the entire Reunion, can easily improvise the scheme with your thousand years of wisdom and combat experience, yet you stepped back because Talulah rejects..."


"And with that simple action, the so called "order of Talulah" is further fortified. With addition of the absence of herself in Chernoborg, anyone can just do whatever they want by simply calling themselves Reunion, and you would have no way to distinguish nor monitor except via punishing the wrongdoers by yourself or your legion"


"But how many can your legion save anyway, hundreds? thousands? lets just assume it be 1 millions. Your Legion can save 1 million cases of innocent people getting harmed, yet tens or even hundred times of the amount is being harmed in the process, and you are powerless to it....no, you are not powerless, but you simply subjugated to Fate, and handed over the power like a fool"

is patriot shocked or angered by Yuki's words (the higher the value, the more he is angry, vice versa for shocked)
1d100=[50]

How shocked/angered is patriot due to Yuki's words? (higher value, more shocked/angry)
1d100=[43]

Do Patriot even agrees with Yuki?
1d2=[2]


"...No"


"Hmm...?"

??? 1d2=[1]




"Her objection, is not, the reason. It is, the possibility, of her changing, the plan, by herself."

Secret dice reveal
is Patriot disappointed by Talulah's decision? 1d2=[1]




"But her actions, disappointed me. And thus, I am, merely compensating, for my actions..."

Yuki's decision

  1. Invite Patriot over to Rhodes Island
  2. Persuade Patriot to continue serving as a monitoring force
    1d2=[1]


"Well then, Patriot..."


"Yes?"


"Ever considered joining Rhodes Island?"


"...?"


"Rhodes Island, an independent medical organization aiming to create the cure for oripathy... thats basically what people know us about, but we does not stop by simply removing the physical limitations brought by oripathy, we also aim to remove the boundaries created by the existence of oripathy."


"I assume the reason that you sounded like this is due to your oripathy, right? as such, I, the doctor of Rhodes Island, sincerely hope you can join us, not as a warrior, but as an overwatcher from within."


"I suppose you have heard this following phrase before, right? "I have seen. Woe and tragedy.""


"...I have seen. Death and carnage."


"I have seen. Neglect and blasphemy."


"But someone once told me. It is all in our hands. If in the future, this is all that awaits us..."


"Then I shall reject it."

    Patriot's willingness to join Rhodes Island (Warrior who rejects Fate +20, Fancy words -30)
    1d100-10=11-10=[1] (Failure)

    Patriot's willingness to act as an overwatch for Rhodes Island's actions (Fight against Fate +20, Another hope +10, Not proven -30)
    1d100=50


    "...I, will not, join, Rhodes Island"


    "......"


    "But, If you, can proof yourself, to me. I, and my Legion, shall be, Rhodes Island's Overwatch, monitor the actions, and correct, when necessary"


    "Yelena, my daughter, always played, this with me. I advance, and she try, stopping me. Now, you replace, the position, of my daughter, and try, to stop me. If im stopped, My Legion, shall monitor, your journey."

    Yuki's acceptance to the challenge (Blinded by Reality +50)
    50+d50=62


    "Very well, i shall take the challenge"


    "Indeed, you are, very bold......just like her..."

      Pioneer of the future, Yuki

      HP: [50]
      Atk: [?]

      Skill:
      Non-organic matter morph
      Allow changing of amount and properties of her attacks, each with different properties and abilities

      vs

      Embracer of past, Patriot

      HP:[2500]
      Atk:[0]

      Skill:
      Advance
      reduce distance to Yuki by 1 per turn, current distance is 15 units

      Prover
      If Yuki manage to stop Patriot's advance, via any means, Yuki wins.

      Disappointment
      CT15, deal damage equal to 100% of Yuki's health

      Battle Starts

        bgm:

        Turn 1

        What method would Yuki choose to stop Patriot?

        1. Create obstacles
        2. Eliminate the path
        3. Constrict his movement
        4. Change his determination
          5. Use attacks
          1d4=[1]

        What obstacle?
        1-5. rock barrier
        6-10. steel barrier

        1. an entire building (...?)
          1d11=[11]


        "Patriot!"

        with a precise control of turning the base of a nearby building into morphs, an entire building collapsed in front of Patriot, covering the scene with a dust cloud

        strength of the building (its a damn building +20)
        20+1d100=40

        Patriot's strength (The Last Wendigo +100)
        100+1d100=176


        "Doctor Yuki"

        The deep voice of Wendigo covered the noise of rubble falling down, and instantly the building, along with the dust cloud, is cut in half, with Patriot continue advancing

        Turn 2

        What method would Yuki choose to stop Patriot?

        1. Create obstacles
        2. Eliminate the path
        3. Constrict his movement
        4. Change his determination
          5. Use attacks
          1d4=[3]

        How to constrict his movement?

        1. Using Patriot's armor
        2. Using Patriot's weapons
          1d2=[2]


        "You have been tricked and fooled by others!"

        With concentration, Yuki changed the shape of Patriot's halberd and use it to entangle around Patriot's feet

        Strength of the shackle (Ursus steel +30, Worn-out -10)
        20+1d100=95

        Patriot's strength (The Last Wendigo +100)
        100+1d100=187


        "I know"

        Patriot plucked off the shackle without problems and continue advancing

        Turn 3

        What method would Yuki choose to stop Patriot?

        1. Create obstacles
        2. Eliminate the path
        3. Constrict his movement
        4. Change his determination
          5. Use attacks
          1d4=[3]

        How to constrict his movement?

        1. Using Patriot's armor
          2. Using Patriot's weapons
          1d1=[1]


        "...These kind of action cannot bring a better future to the infected!"

        If shackles doesn't work, how bout an entire suit of metal? Yuki's arts quickly changed the form of the armor, sealing joints to constrict Patriot's action

        Strength of the armor (Ursus steel +30)
        30+1d100=31 (Failure)


        "Then proof, your way, of success, to me"

        But as the armor being disrepair and damaged in many places, the constrains automatically crumbles as Patriot continue marches forward...

        Turn 4

        What method would Yuki choose to stop Patriot?

        1. Create obstacles
        2. Eliminate the path
          >3. Constrict his movement
        3. Change his determination
          4. Use attacks
          1d3=[2]

        The size of the hole: 1d100=1 (Failure)


        "..."

        Yuki failed to remove the path for the first time as there ain't an "object" that Yuki can focus on, allowing Patriot to move another step forward without any abruption


        "This is, all you got?"

        Turn 5

        What method would Yuki choose to stop Patriot?

        1. Create obstacles
        2. Eliminate the path
          >3. Constrict his movement
        3. Change his determination
          5. Use attacks
          1d3=[3]

        Do Yuki got insight to the exact item that can change the iron will of Patriot? (successful if >85)
        1d100=33


        "...ugh"


        "So, This is, your will, huh?"

        another failure for Yuki, nother step forward, another step closer to the bad ending

        Turn 6

        What method would Yuki choose to stop Patriot?

        1. Create obstacles
        2. Eliminate the path
          >3. Constrict his movement
        3. Change his determination
        4. Use attacks
          1d4=[3]

        Do Yuki got insight to the exact item that can change the iron will of Patriot? (successful if >85) (Impending doom +10)
        10+1d100=23


        "...damnit"


        "Perhaps, i shouldn't, have high hopes, on you"

        With a deep sigh, Patriot move yet another step closer

        Turn 7

        What method would Yuki choose to stop Patriot?

        1. Create obstacles
        2. Eliminate the path
          >3. Constrict his movement
        3. Change his determination
        4. Use attacks
          1d4=[3]

        Do Yuki got insight to the exact item that can change the iron will of Patriot? (successful if >85) (concentration! +20)
        20+1d100=109 (success!)

        Yuki remember a weapon that, even though the composition is absolutely unknown, is capable of allowing others to understand one's thoughts, and thus often used to calm down and suppress colleagues with harmful intents


        "The star shines brighter as our despair gathers. The weapon's small, evocative sphere fires a warm ray.
        In the light, everything is equal."

        The three morphs that Yuki had slowly turned into three small white spheres, with a blue heart in the middle

        Determination of Yuki: 3d100=26, 58, 27
        Total: 111

        Determination of Patriot: 1d100=8

        As each connects on Patriot, he doesn't feel the sensation of physical collision, but rather, a warm and smooth feeling loom over his body, telling him that everything is going to be ok. Of course, normally these illusions are no match for Patriot's iron will, but with such disappoint inflicted by Talulah, the one he trusted before yet betrayed his expectations, as well as the collateral feeling that the three spheres provide, Patriot slowed down his advance, and slowly...halted on the place...

          • Edited

          Time spent:
          1d120=51 minutes

          Time for Rhodes Island to arrive in Chernoborg
          98-35-51=12 (minutes)

          Silence looms over the duel as Patriot stopped in his path, making the distant explosions and wailing of despair even louder and clearer for the two


          "......"


          "I......I stopped?"

          Yuki's action:

          1. Agrees
          2. Stay in silence
            1d2=[1]


          "mhmm"


          "......"

          Patriot's willingness to act as an overwatch for Rhodes Island's actions (The Proven +1d50)
          50+1d50=88

          Patriot's relation with Yuki (Proven through hardship +1d50): 35+1d50=82

          *After thinking for a brief moment, Patriot sat down on a nearby pile of rubble, and gesture Yuki to come forth


          "I shall, obey my promises, and be, Rhodes Island's overwatch"


          "Do not, fail my expectations, again, young one"


          "I will not let you disappointed again, Patriot...no, Mr. Buldrokkas'tee"


          "Patriot is, fine. Im still, patriotic to, those i vow, to protect"


          ”One more thing, The Aegis, of the Infected, will simply not, be in, your way, if your actions, are righteous. Any violations, and you, shall meet, the full strength, of the, Guerilla force“

          Would Yuki still invite Patriot over to Rhodes Island?
          D1=[1] (Confirmed by previous dice roll)


          "Hmm...well......do you mind going to the Rhodes Island for a detour?"


          "Joining Rhodes Island?......"


          "No, just for a simple checkup as well as resupply for your Legion"

          Patriot's decision (Decline if <50) (An act of kindness +10, Pride -10)
          1d100=35

          Why Patriot declines?

          1. Try not to drag RI with the presence of the Guerilla force
          2. "I shall not accept act of pure kindness"
            1d2=1


          "No......"


          "Why?"


          "Affiliations with, the Guerilla force, will put, Rhodes Island, as the enemy, of the, Ursus Empire, which will, only hamper, your journey"

          Do Yuki insist?
          1d2=[1]


          "We will not stop simply because there is an obstacle in our way"


          "But..."

          ??? 1d2=[1]


          "Ahh by the way, our next destination will be to Lungmen, which..."


          "...!"


          "Heh, maybe you know what Im talking about already"

          Do Yuki know about Frostnova?
          1d2=[2]

          Time spent on the conversation:
          1d30=21

          RI forces' distance to Yuki's location
          1d30=30

          A man with full sets of ghillie suit and what seems to be a portable radio station appears right next to Patriot, and proceed to whisper something before disappearing in the nearest shade


          "Looks like, your allies, has came, to pick, you up. My Legion, shall help, coordinate their path, to minimize, time wasted"


          "Our camp, will be situated, 100 yards south, of Rhodes Island's, mobile landship. Good luck, young one"


          "Thank you"

          Patriot stood up, and left the site without looking back.

          Time saved through coordination of the herald
          1d30=16

          Time estimated for Rhodes Island's arrival
          (12+30)-(21+16)=5 minutes

          After 5 minutes, the Pioneer force of Rhodes Island finally arrive on the site through the guidance of mysterious arrows, finding Yuki just casually playing with assorted rubbles

          Secret dice reveal
          Do do Yuki know about Talulah/Patriot's plan with the moving city of Chernoborg? 1d2=[1]

            • Edited

            Which team arrived at the site? (since its the pioneer force, only one team is present)

            1. Scout's team
            2. 3rd Special Operations Squad
            3. Frostleaf's recon team
            4. Amiya's team (...?)
            5. Reserve op A4
            6. Reserve op A6
            7. op A4
            8. Ace's team (...?)
            9. Blaze's team (...?)
            10. Kal'tsit and SWEEP
              1d10=[10]
              (great XD)

            a woman wearing a white lab coat and remarkable pale-green hair casually walk on the street towards Yuki, the scene would be way less weird if not for the fact that there are occasion shadows leaping inside the side buildings and a gigantic... thing behind the woman, slashing at rubble like hot knife through butter to create a straight path for its master

            Yuki's relation with Kal'tsit (100% memory retained as doctor +10, Partner since Babel +10, Theresa's incident -10)
            10+1d100=64


            "...is there a chance for our relationship to return to the state before the incident occurs?"

            Kal'tsit's relation with Yuki (Necessary Guidance for Rhodes Island +20, Partner since Babel +10, Theresa's incident -15)
            15+1d100=99 (Success!)

            Hold on...is this relation for Kal'tsit as herself or as the current leader of Rhodes Island?

            1. herself
            2. current leader
              1d2=[2]

            Then... what is the relation of Kal'tsit with Yuki without requiring to care about Rhodes Island's benefits? (Partner since Babel +10, Theresa's incident -15)
            -5+1d100=46


            "She is crucial to Rhodes Island, and for Rhodes Island i am willing to sacrifice anything to protect her......but i shall never forgive what happened to Theresa..."

            Hmm... might as well uncover the details for Theresa's incident
            How much is Yuki involved in the incident? (larger value=more involved)
            1d100=88

            Is Theresa killed during the incident?
            1d2=[1]

            How is Yuki involved in the incident?

            1. she is the planner of the incident
            2. she is there when the incident occurs
            3. both
              1d3=[1]

            What position is Theresa's death to Yuki's plan?

            1. Its the goal
            2. Its just part of the scheme
            3. an estimated side effect
            4. its just an accident
              1d4=[3]

            How important is Theresa's death to Yuki's plan? (larger value=more important)
            1d100=34

            (great...now i understand everything XD)


            "Greetings doctor, where have you been? and why Buldrokkas'tee's forces will guide me towards you?"

            Yuki's response

            1. honest
            2. question
            3. joking
            4. playful
            5. silence
              1d5=2


            "Why are you here? i thought you would have other teams for the rescue op, or atleast the pioneer force"


            "Through a meeting, we have decided that the situation is in need of your presence, and since a catastrophe will strike here soon, me and SWEEP arrive to secure your location for a quick evacuation."

            When will the catastrophe strike?
            1d60=43 (minutes)


            "Now, we would be evacuating first, perhaps you would want to tell be during it or after it, whichever you desire"

            Kal'tsit sling Yuki over her shoulder like a sack, and turn around to head back to the way she came, with the shadows on the side still occasionally flashing and leaping over buildings

              Evacuation from Chernoborg

              Now that the RI has successfully meet up with Yuki and there is no need to meet up with other teams , the evacuation progress will be revamped

              Now with each turn, Yuki (and Kal'tsit's team) will achieve 1d5 minutes and 1d20 progress, as well as a 1d2 to see if they encounter any incident. If the time exceeds 43 minutes, catastrophe will strike, but if they achieve 100 progress within 43 minutes, they successfully evacuate from chernoborg

                Turn 1

                Evacuation progress:
                1d20=13/100

                Time taken:
                1d5=1 (minute)

                Did they encounter any incident?
                1d2=[2]

                Evacuation has begun and everything is going as smooth as possible, with the shadows, which Yuki assume its SWEEP, Kal'tsit's private forces, got rid of most obstacles while Mon3tr, Kal'tsit's pet, clear the remaining rubbles that manage to get in the way

                  Turn 2

                  Evacuation progress:
                  13+1d20=14/100

                  Time taken:
                  1+1d5=6 (minutes)

                  Did they encounter any incident?
                  1d2=[1]

                  What did they encounter?
                  1-3. a building toppled over on their path, time taken would be doubled (Since its Kal'tsit and SWEEP, traversing over fallen buildings isn't any harder than climbing a set of stairs, thus the time used will be merely increased by 25%)
                  4-6. They encounter a team of Reunion patrol (Trigger combat)
                  7-9. they found a little girl, evacuation progress made the next turn will be halved
                  10. success/failure
                  1d10=[8]


                  Sniff sniff...
                  Yuki noticed a little girl sitting near a collapsed tower, obviously lost from her parents


                  "Kal'tsit, put me down, i can walk by myself"


                  "......"
                  Kal'tsit slowly put down Yuki, and watches as she run towards the little girl


                  "Hello there"

                  how scared is the little girl? (Chaos everywhere +30, Similar age -20) (larger values=more scared)
                  1d100+10=11


                  "he...hello?"


                  "We will be going to a safer place, do you want to come with us?"
                  Yuki says, as she check if the little girl is infected with oripathy or not"

                  Is the girl infected with oripathy?
                  1d2=[2]

                  How willing is the little girl to come with Yuki to "a safer place"? (stranger -10, looks promising +10) (Will come with Yuki if >50)
                  1d100=100 (Success!)

                  What...what sort of success is this?
                  1-3. The girl wants to join the organization that Yuki is in
                  4-6. The girl admires Yuki, and is willing to follow her personally
                  7-9. The girl trusted Yuki with the bottom of her heart, will automatically comply with any non-life-threatening or non-humiliating order

                  1. nah, she just trust Yuki normally, nothing special
                    1d10=[6]


                  "Can...can i be with you?"
                  The little girl blushes slightly as she speaks

                  Yuki's understanding (Below average intelligence -10) (Understand it correctly if >50)
                  1d100-10=-6 (Failure)

                  ...what sort of failure is that
                  1-3. Yuki misunderstood that the girl wants to stay in Rhodes Island even after this
                  4-6. Yuki misunderstood that the girl wish to join the Rhodes Island
                  7-9. Yuki misunderstood that the girl is in love with her (...)

                  1. nah, Yuki didn't take it for other meaning, she is just confused, thats all
                    1d10=[1]

                  Would Yuki question the little girl cuz of it?
                  1d2=[1]


                  "...hmm? what do you mean by that?"


                  "I...i mean...i want to help you...in what you will be doing...i want to be a partner of yours"


                  "Um......sure, i guess?"
                  Leading the little girl back to Kal'tsit, Yuki looks sort of embarrassed for her actions


                  "um...can we take her with us too?"


                  "As the leader of Rhodes Island, you shouldn't be so ruthless for your decisions..."


                  "......"


                  "...but as we, Rhodes Island, would never turn a blind eye when others are in danger, so good job Yuki, you did the correct thing"


                  "Hehe"


                  Total time taken: 6+1d5=8 minutes

                    Turn 3

                    Evacuation progress:
                    14+1d20=17/100

                    Time taken:
                    8+1d5=9 (minutes)

                    Did they encounter any incident?
                    1d2=[2]

                    Even with the little girl added to the group, they still manage to avoid most Reunion patrols and successfully, albeit rather slowly, making progress to the evacuation

                      • Edited

                      Turn 4

                      Evacuation progress:
                      17+1d20=22/100

                      Time taken:
                      9+1d5=13 (minutes)

                      Did they encounter any incident?
                      1d2=[1]

                      What did they encounter?
                      1-4. a building toppled over on their path, time taken would be doubled (Since its Kal'tsit and SWEEP, traversing over fallen buildings isn't any harder than climbing a set of stairs, thus the time used will be merely increased by 25%)
                      5-9. They encounter a team of Reunion patrol (Trigger combat)
                      10. success/failure
                      1d10=[3]

                      With chaos and assorted arts throwing everywhere, its no rare sign when a building topple right in front of you like legos. But with Monst3r clearing the path like an excellent bulldozer, the group didn't take long to get past the obstacle and continue leaving

                      Total time taken:
                      9+4(1.25)=14 minutes

                        Might as well......
                        Resuanka Time!

                        Give a name for the little girl!

                        (and if possible, have some meaning for her name)

                          • Edited

                          Turn 5

                          Evacuation progress:
                          22+1d20=26/100

                          Time taken:
                          13+1d5=16 (minutes)

                          Did they encounter any incident?
                          1d2=[1]

                          What did they encounter?
                          1-4. a building toppled over on their path, time taken would be doubled (Since its Kal'tsit and SWEEP, traversing over fallen buildings isn't any harder than climbing a set of stairs, thus the time used will be merely increased by 25%)
                          5-8. They encounter a team of Reunion patrol (Trigger combat)
                          9-10. success/failure
                          1d10=[8]

                          By coincidence, Kal'tsit ran into a group of Reunion members consisting of 1d10=8 soldiers, with 1d9-1=8 of them being casters, or so it is with their distinct long grey hoodie from the usual white hoodie of normal members

                          Kal'tsit's stealth: 1d34=[5]
                          Yuki's stealth: 1d34=[1]
                          Little girl's stealth: 1d34=[5]
                          Total stealth: 11/102

                          Reunion patrol's awareness (can discover if >11): 1d102=43>11


                          "Who's there?"

                          Kal'tsit's team (the three of them)'s approach:
                          1-3. Let's make this quick (all)
                          4-6. signals sweep to take care of this (kal'tsit)
                          7-9. tries to buy some time (yuki)
                          10. success/failure
                          1d10=[7]

                          How do Yuki buy time?
                          1-3. Create 1 distraction (Distract +10)
                          4-6. Create 2 distraction (Distract +20)
                          7-9. Create 3 distraction (Distract +30)
                          10. success/failure
                          1d10=[2]

                          Using one of the morphs, Yuki send it to the opposite direction of where they are, causing a rather specular distraction

                          Aggression of the Reunion team
                          1d100=72


                          "Who the fuck is there! Show yourself you coward!"

                          A series of arts blasted towards where Yuki's morph landed. Explosions, the color of arts and a bunch of curses immediately fills the silent environment

                          Would kal'tsit signal SWEEP to take care of them?
                          1d2=[2]

                          ...why?
                          1-3. "Yuki need to learn, and the best place to learn is through mistakes"
                          4-6. "Yuki looks like she got it covered"
                          7-8. "not yet, we need them to be more distracted"
                          9. "Time to reveal if Yuki changed or not"
                          10. success/failure
                          1d10=[1]


                          "One day i won't be able to protect her, so its best for her to learn the essentials through gaining experiences"

                          Evacuation of Kal'tsit's team (the trio)
                          1d100=86

                          Awareness of the Reunion group (Distraction -10)
                          1d100-10=1<86 (Failure!)

                          What Failure is this?
                          1-4. The reunion group report the existence of Rhodes Island, but in the wrong direction, reducing future probability to encounter patrol by 50%
                          5-8. The reunion group report the existence of Rhodes Island, but in the wrong direction, removing one of the three possible leaders that RI would encounter
                          9-10. no failure, they merely have bad awareness, thats all
                          1d10=10

                          Might as well, who will be the three possible leaders that they encounter?

                          1. Skullshatter
                          2. FrostNova
                          3. Faust
                          4. Patriot
                          5. Mephisto
                          6. W
                          7. Big Bob
                          8. Crownslayer
                          9. Mudrock
                          10. Sarkaz Centurion

                          (if repeat, reroll)
                          3d10=[4], [7], [10]
                          The three leaders will appear when the evacuation progress reaches 30, 60 and 90 respectively

                          With distraction buying some time, Kal'tsit quickly move past the street, with Yuki and the little girl following her footsteps

                            Turn 6

                            Evacuation progress:
                            26+1d20=28/100

                            Time taken:
                            16+1d5=19 (minutes)

                            Did they encounter any incident?
                            1d2=[1]

                            What did they encounter?
                            1-4. a building toppled over on their path, time taken would be doubled (Since its Kal'tsit and SWEEP, traversing over fallen buildings isn't any harder than climbing a set of stairs, thus the time used will be merely increased by 25%)
                            5-8. They encounter a team of Reunion patrol (Trigger combat)
                            9-10. success/failure
                            1d10=[3]

                            Once again, another obstacle blocked the way, followed by another swift clearance, but time is still ticking, and the catastrophe is still impending

                            Total Time taken:
                            16+3(1.25)=19.75 (minutes)

                              • Edited

                              Turn 7

                              Evacuation progress:
                              26+1d20=45/100

                              Time taken:
                              19.75+1d5=23.75 (minutes)

                              Around a corner, Kal'tsit find herself in front of a gigantic being shadowing the entire streets. Despite losing his power armor and halberd, the presence of him is still unneglectable...not to mention the entire legion of shieldguards and guerilla fighters

                              "......"

                              Kal'tsit's aggressiveness (There's nothing i don't know -30)
                              1d100-30=-12 (Failure!)

                              Failure in aggressiveness:

                              1. She knew they are no match for Patriot
                              2. She respected Patriot of his doing, and hope there ain't any conflict between them
                                1d1+2=[1]+[2]


                              "It's been a long time, Buldrokkas'tee."

                              Kal'tsit says calmly, as if she is just meeting up an old friend

                              How surprised is Patriot? (Meeting again -20, No aging for Kal'tsit +30)
                              1d100+10=99 (Success)


                              "......"
                              "Dame, Kal'tsit?"
                              "Why don't... you age?"
                              "Shieldguards. Guerrillas. Stand by. Hold position."


                              "Roger"


                              "The way you talk...is it because of an infected organ in your larynx?"


                              "No. Just, over time, became like this. I can't, speak smoothly, anymore."
                              "Do not fear. At least, for today. I am not, enemy of, Rhodes Island"

                              How surprised is Kal'tsit? (There is nothing i don't know -30, The Last Wendigo is not hostile?! +25)
                              1d100-5=7


                              "......"

                              Rumors of Ursus says that, If there is one thing that would stop the Wendigo from crushing its enemies, is that someone had proven themselves to him... Kal'tsit slowly turn around and look at Yuki, who seemed to be in a mixed mood of being proud and sorry for not explaining, which further fortifies her estimation, but she still want the answer directly.


                              "Did Yuki...proved herself to you?"


                              "Indeed. Even though, she uses, trickery. Her determination, and courage, is not fake"

                              Kal'tsit's relation with Yuki (Proven by Patriot +1d30)
                              46+1d30=49


                              "Perhaps...she really did changed?"


                              "Then... why are you waiting for us here?"

                              Did Patriot and the legion purposefully waiting for them?
                              1d2=[1]

                              Why?
                              1-3. "We received, Crucial data, for the plans, of Reunion"
                              4-6. "We can, serve as a, distraction, to smoothen, your exit"
                              7-8. "Your evacuation, is too slow. We are, here to, aid you"

                              1. "After considering, We, decide to, join Rhodes Island" (...?)
                              2. success/failure
                                1d10=[8]


                              "We monitored, your process. Your evacuation, is too slow. We are, here to, aid you"

                              How effective is Patriot's Legion in helping the evacuation? (Well-trained legion +30) (??? >50, ???>80)
                              1d100+30=37 (......bruh)

                              Is the above value indicating only the efficiency under "Helping RI forces as Patriot's Legion"?
                              1d2=[2]

                              Well...then what is the efficiency of "Helping RI forces as Patriot's Legion"? (Well-trained Legion +30) (??? >60, ??? >90)
                              1d100+30=121 (Success!)

                              Since it is a success AND >90, Patriot's Legion is fully capable of evading the harassment of the other two bosses, while also increasing the evacuation process to 1d40


                              "Let us show, the speed of, the Aegis, of the infected. Perhaps, it may be, useful to you, later on"


                              "But...won't you be regarded as traitor?"


                              "I am, only loyal, to The King, of Ursus. And that king, is long gone"

                              Would this action gets noticed by others? (Anti-scout of Guerilla Heralds -30) (noticed if >50)
                              1d100-30=51
                              Someone noticed it, just barely under the intense anti-scouting capabilities of the Legion, but it won't matter much within this evacuation

                                • Edited

                                Turn 8

                                Evacuation progress:
                                45+1d40=52/100

                                Time taken:
                                23.75+1d5=28.75 (minutes)

                                Did they encounter any incident?
                                1d2=[2]

                                Not getting used to the speed of the Legion, Yuki and the little girl drags on, reducing the progress that they can make

                                Would the legion do some measures to increase their speed?
                                1d2=[1]

                                In view of this, two Shieldguards simply pick up the two little girls, letting them ride on their shoulders as they continue advancing

                                Base progress of each turn's evacuation: 1d30=13
                                Each turn's evacuation progress: 13+1d27

                                  • Edited

                                  Turn 9

                                  Evacuation progress:
                                  52+13+1d27=84/100

                                  Time taken:
                                  28.75+1d5=31.75 (minutes)

                                  Did they encounter any incident?
                                  1d2=[1]

                                  What did they encounter?
                                  1-4. a building toppled over on their path, time taken would be doubled (With the help of Patriot and his Legion, clearing time is reduced to 15%)
                                  5-8. They encounter a team of Reunion patrol (trigger ???)
                                  9-10. success/failure
                                  1d10=[2]

                                  The speed of the entire Legion increases significantly after Yuki and the little girl got their ride (?), even with yet another building blocking the path again, the progress made is still significantly more than before

                                  Total Time taken:
                                  28.75+3(1.15)=32.2

                                    • Edited

                                    Turn 10

                                    Evacuation progress:
                                    84+13+1d27=111/100

                                    Time taken:
                                    31.75+1d5=32.75 (minutes)

                                    Do Patriot notice that their collaboration with the RI is noticed by others?
                                    1d2=[1]


                                    "Here, is enough"

                                    Followed by the order of Patriot, Yuki and the little girl is settled back on the cold, hard ground away from the Legion, before the two shieldguards return to the formation

                                    Do Kal'tsit notice Patriot's intentions? (There is nothing i don't know +30) (Noticed if >50)
                                    1d100+30=113 (Success!)

                                    Due to being a success, all actions will be increased/decrease by 30 to be beneficial to Rhodes Island forces


                                    "Routine work, eh?"

                                    Yuki's understanding of the situation (Interacted with Patriot +10) (Understand the situation if >50)
                                    1d100+10=56

                                    Yuki walk closer to the little girl, and whisper to her ear while pointing at a direction as Kal'tsit slowly walk away from the Legion and in front of the two little girls


                                    "When i say run, run as quick as you can towards that direction, alright?"


                                    "Eh? wha-what are you talking about?"


                                    "Just in case, anyone, got any ideas"


                                    "SWEEP, go back to the ship and tell Closure to boot up everything, if she ask why, tell her that the situation is plan E"

                                    "Yuki, you know what to do, right?"


                                    "Mhmm"

                                    Silence looms over the environment, with both sides staring at each other, before Patriot's hoarse voice break the short period of peace


                                    "Rhodes Island. I, Patriot of the Reunion, Shall Advance"


                                    "Now!"


                                    "Run!"

                                      • Edited

                                      Before anything, lets decide what's the name for the little girl!

                                          1. Abel
                                          2. Ain
                                          3. Nozomi
                                          4. Alia (by @Drakador_Chaos )
                                          5. Avurleia( by @Jackyboy54 )
                                          6. Voluios ( by @Jackyboy54 )
                                          7. Falvron ( by @Jackyboy54 )
                                          8. Hifgoa ( by @Jackyboy54 )
                                          9. Calosdia ( by @Jackyboy54 )
                                          10. Balurvuira ( by @Jackyboy54 )
                                          11. Mequios ( by @Jackyboy54 )
                                          12. Jalmul ( by @Jackyboy54 )

                                      1d12=【1】

                                      Wishing their daughter to be able to get through any obstacles, the little girl is named Abel, short for Abella, not knowing that the name is coincidentally the same as a foreign figure of another world. While Reunion brought hell upon Chernoborg, Abella is fortunate enough to meet up with possibly the only "good" parties, and thus hereby start a new journey

                                        What age is she?

                                        1-2. 8 years old
                                        3-4. 9 years old
                                        5-6. 10 years old
                                        7-8. 11 years old
                                        9-10. 12 years old

                                        1d10=[3]
                                        Hmm...the same as Yuki huh